- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
Also refactored modinfo into multiple files (as the actual types are opaque anyway) and cleaned up the headers a bit
I also changed 'visit on nexus' from the menu not to open the downloads tab because it was a little confusing
Use r"..." strings in template file to make it easier to copy/paste paths from windows clipboard.
Changed organizer.pro to not produce strange messages if you opened it because it couldn't find a .hg directory
Appears to be a new bug in qt or maybe incompatibility with Windows 10: All Progress dialogs were made visibly automatically a few seconds after application startup. This was "fixed" by creating the dialog dynamically on demand
Apart from an off by one in the popup list which had crept back in, reworked
the underlying code even more, which now seems to get the list behaving in
a predictable way.
Certainly fixes the issue where the 'toolbar' entry doesn't lose the cross.
One of the 'find' methods ignored case but none of the others did, so I've
made it not ignore case either.
Also made the code to get the desktop/startmenu paths use a more up-to-date API
(though they were almost certainly false positives)
- there is now a 50ms timeout on logging messages
- bugfix: leaked handles after directory searches
Changed pynedit.pro to fetch from 'standard' install location
Changed saveas code to use organizer report rather than uibase - this way it's
not dependant on the vagaries of the include path, and works the same as the
rest of the organiser directory
that appears to remove another search folder AND the configured seach folders seem
to be inherited by processes started from MO (both confirmed only in windows 8.1)
- bugfix: encoding detection for fomod xmls could incorrectly interpret files as utf16 encoded
- bugfix: hashing algorithm for bsa files was wrong
- bugfix: nxmhandler reported non-issues as errors
- bugfix: nxmhandler tried to apply chrome fix on every start
- bugfix: "not endorsed" icon displayed for non-nexus mods
- bugfix: when drag&dropping within the overwrite dialog the file might still get moved to a mod (and probably not the intended one)
- bugfix: dropping files from overwrite on the modlist was refused when not sorting by priority (only in 1.2.15)
- bugfix: unmanaged mods couldn't be reordered (only in 1.2.15)
- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
- addded a workaround for cases where, after a MO update, the stored modlist layout has no size for new columns
- using a webview again for the nexus view of the modinfo dialog
- addded a workaround for cases where, after a MO update, the stored modlist layout has no size for new columns
- using a webview again for the nexus view of the modinfo dialog
- better error message when bsa parsing fails
- slightly better support for font colors in bbcode converter
- configurator now also uses pyqt5
- bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
- better error message when bsa parsing fails
- slightly better support for font colors in bbcode converter
- configurator now also uses pyqt5
- bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
- process blacklist is now taken from a file if there is one, not hardcoded
- removed workaround for the papyrus compiler
- updated loot client to work with the actual api
- loot client now links with loot32.dll at runtime
- loot client now produces its output in a (json-)file which includes all plugin messages and dirty flags
- fomod installer now tries to parse the xml with several encodings
- fomod installer will now display a diagnostics warning if the jpg imageformat isn't supported
- base preview plugin now tries to be a bit smarter about resizing images to fit the screen
- bugfix: fomod installer no longer tries to open an image even after detecting its invalid
- bugfix: potential null-pointer dereferentiation in getprivateprofile... hooks
- bugfix: potential null-pointer dereferentiation in download manager
- bugfix: internal origin name showed up in one more place
- bugfix: ToString function produced strings that were one (zero-termination-)character too long
- some code cleanup and consolidation
- hook.dll will now report all of its own exceptions
- some more logging during startup
- changed the way urls are encoded for download requests
- now displaying (one of the) process name(s) while waiting for a program to end
- bugfix: spawned processes were forced to leave the job
- some code cleanup and consolidation
- hook.dll will now report all of its own exceptions
- some more logging during startup
- changed the way urls are encoded for download requests
- now displaying (one of the) process name(s) while waiting for a program to end
- bugfix: spawned processes were forced to leave the job
- process blacklist is now taken from a file if there is one, not hardcoded
- removed workaround for the papyrus compiler
- updated loot client to work with the actual api
- loot client now links with loot32.dll at runtime
- loot client now produces its output in a (json-)file which includes all plugin messages and dirty flags
- fomod installer now tries to parse the xml with several encodings
- fomod installer will now display a diagnostics warning if the jpg imageformat isn't supported
- base preview plugin now tries to be a bit smarter about resizing images to fit the screen
- bugfix: fomod installer no longer tries to open an image even after detecting its invalid
- bugfix: potential null-pointer dereferentiation in getprivateprofile... hooks
- bugfix: potential null-pointer dereferentiation in download manager
- bugfix: internal origin name showed up in one more place
- bugfix: ToString function produced strings that were one (zero-termination-)character too long
- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
Without this the CEF (chromium embedded framework) seems to fail
- bugfix: Fixed an error message when installing a fomod wrapped in an archive
- bugfix: sorting plugins had no effect on non-skyrim games
- bugfix: fomod parser quit installing filelists after one file
- bugfix: function retrieving local appdata path read wrong directory
Without this the CEF (chromium embedded framework) seems to fail
- bugfix: Fixed an error message when installing a fomod wrapped in an archive
- bugfix: sorting plugins had no effect on non-skyrim games
- bugfix: fomod parser quit installing filelists after one file
- bugfix: function retrieving local appdata path read wrong directory
- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead
- loot integration now works with such a modified loot version
- integrated loot will now also integrate incompatibility messages in the MO UI
- overwrite-markers are now updated as the list order is changed
- fnis checker will now always allow the user to ignore fnis errors
- plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles)
- bugfix: non-mo mods sharing the name with regular mods now have a different internal name
- bugfix: using hotkeys the vanilla game-plugins could be moved
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead
- loot integration now works with such a modified loot version
- integrated loot will now also integrate incompatibility messages in the MO UI
- overwrite-markers are now updated as the list order is changed
- fnis checker will now always allow the user to ignore fnis errors
- plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles)
- bugfix: non-mo mods sharing the name with regular mods now have a different internal name
- bugfix: using hotkeys the vanilla game-plugins could be moved
- added a new mod column with icons displaying the content of the mod
- MO now differentiates between mods using an internal name that disambiguates between foreign and regular mods
- added a new mod column with icons displaying the content of the mod
- MO now differentiates between mods using an internal name that disambiguates between foreign and regular mods
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse
- mod info dialog no longer offers the esp tab for foreign mods because that caused confusion
- updated translation files
- download directory and mod directory are now created if necessary
- bugfix: staging script created unnecessary copies of translation files
- bugfix: potential invalid array access when trying to determine best mod order
- bugfix: deleter file wasn't removed after esp hiding was disabled
- bugfix: potential access to to un-initialized login reply
- bugfix: changed the initialization order to allow more ui controls to be localized
- Context menu bugfix, previous method of getting rows didn't work when items
were selected in certain ways, e.g. Control-A
- Context menu now uses selectedIndexes(), which always works with all selections.
- Renamed enableFixMods to multipleSelected so same value can be used to decide
whether to show single or plural version of "Delete save(s)"
-- Save game deletion now does Recycle Bin delete (wishlist #675)
-- Save game deletion now also deletes .skse file (bug #687)
-- Can select and delete multiple save games (ExtendedSelection) (wishlist #675)
-- Uses new SaveGame->saveFiles() method to get filenames (eg .ess & .skse)
-- Context menu - "Fix Mods.." option only appears if 1 save is selected
-- Context menu - delete menu option labelled "Delete save" or "Delete saves",
according to 1 or >1 saves selected.
-- Context menu - delete menu confirmation shows list of all selected saves
-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse)
-- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles()
-- This allows the getting of save file names with just a SaveGame object, not
a GameBryo object, which would do a full file read including plugins and image etc.
-- Therefore SaveGame is no longer abstract.
- Transfer Saves: re-factored to use new SaveGame->saveFiles() method
-- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information
is now provided by SaveGame class itself.
Extended the new ModOrganizer.pro 'make install' steps, to now also copy
$$(BOOSTPATH)\stage\lib\boost_python-vc*-mt-1*.dll
This is the final install step required, so that now ModOrganizer.exe works
fully when a Qt-Creator "Run" step is performed.
The wildcard should pick up the right version of the library regardless of
MSVC compiler version used.
Updated Qt5 version check to the standardised greaterThan check.
Previously, qmake did not detect when code was changed in the static libraries
So for example, changing code in shared/*.cpp and then Build, would not cause
a re-link and re-deploy of ModOrganizer.exe.
This has been fixed by adding PRE_TARGETDEPS references to each project that
depend on static libraries provided by other sub-projects.
These checks are conditional on debug|release, to point to the correct lib.
List of currently configured static library dependency checks -
organizer - mo_shared.lib, bsatk.lib
hookdll - mo_shared.lib, bsatk.lib
shared - bsatk.lib
bsaExtractor - bsatk.lib
I have tested to confirm that changing a shared file results in re-linking and
re-deplomyent of both ModOrganizer.exe and hook.dll.
Note that dependencies have not been configured for DLLs, as these are
loaded dynamically and so recompilation is not required.
But there could be an argument for configuring DLLs as dependencies too -
as if you make a change in DLL code, you might want all clients of the DLL to
be recompiled to check that they have not been broken by the changes?
The downside of that would be extra re-compilation every time.
Many small formatting changes to the majority of .pro files
Consistent style for Qt version checking, using greaterThan(QT_MAJOR_VERSION, 4)
This seems safest, as would continue to work for a future Qt 6 etc.
Note that this makes redudundant the commit before this one, to organizer.pro
Consistent indenting
Moved some file configuration sections to be together with related sections
Moved some installation-related sections (e.g. OUTDIR/DSTDIR) to be at the bottom,
immediately before the related POST_LINK install lines.
Similarly, in some cases separated out CONFIG(debug,.. checks into separate
LIB/INCLUDE sections (high in file) and installation directory sections (low
in file)
Added config to install required libraries to output(d) directory
If the user adds a Deploy step, that runs 'jom install', he will have the
necessary libraries copied to output(d)\dlls
These libraries are -
7z.dll
Qt4 Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns
Different set configured for Qt5, e.g. adding Widgets, Qml, Quick
In a debug build, the 'd' DLLs will be used instead.
Qt4 libraries are copied from system Qt4 installation directory.
This allows the Qt-Creator user to hit "Run" in Qt-C and end up with a complete
install, including all DLLs; no manual Exporer copying required.
This therefore removes the need for post-build steps 10 & 11 in Readme.txt.
Future thought - Update all current POST_LINK (x)copy steps to make install?
Fixed DESTDIR in ModOrganizer.pro
It was pointing to source/output(d) before, should be ..\output(d)
It was not used before so didn't matter, but is now referenced for install.
- Context menu bugfix, previous method of getting rows didn't work when items
were selected in certain ways, e.g. Control-A
- Context menu now uses selectedIndexes(), which always works with all selections.
- Renamed enableFixMods to multipleSelected so same value can be used to decide
whether to show single or plural version of "Delete save(s)"
-- Save game deletion now does Recycle Bin delete (wishlist #675)
-- Save game deletion now also deletes .skse file (bug #687)
-- Can select and delete multiple save games (ExtendedSelection) (wishlist #675)
-- Uses new SaveGame->saveFiles() method to get filenames (eg .ess & .skse)
-- Context menu - "Fix Mods.." option only appears if 1 save is selected
-- Context menu - delete menu option labelled "Delete save" or "Delete saves",
according to 1 or >1 saves selected.
-- Context menu - delete menu confirmation shows list of all selected saves
-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse)
-- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles()
-- This allows the getting of save file names with just a SaveGame object, not
a GameBryo object, which would do a full file read including plugins and image etc.
-- Therefore SaveGame is no longer abstract.
- Transfer Saves: re-factored to use new SaveGame->saveFiles() method
-- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information
is now provided by SaveGame class itself.
Extended the new ModOrganizer.pro 'make install' steps, to now also copy
$$(BOOSTPATH)\stage\lib\boost_python-vc*-mt-1*.dll
This is the final install step required, so that now ModOrganizer.exe works
fully when a Qt-Creator "Run" step is performed.
The wildcard should pick up the right version of the library regardless of
MSVC compiler version used.
Updated Qt5 version check to the standardised greaterThan check.
Previously, qmake did not detect when code was changed in the static libraries
So for example, changing code in shared/*.cpp and then Build, would not cause
a re-link and re-deploy of ModOrganizer.exe.
This has been fixed by adding PRE_TARGETDEPS references to each project that
depend on static libraries provided by other sub-projects.
These checks are conditional on debug|release, to point to the correct lib.
List of currently configured static library dependency checks -
organizer - mo_shared.lib, bsatk.lib
hookdll - mo_shared.lib, bsatk.lib
shared - bsatk.lib
bsaExtractor - bsatk.lib
I have tested to confirm that changing a shared file results in re-linking and
re-deplomyent of both ModOrganizer.exe and hook.dll.
Note that dependencies have not been configured for DLLs, as these are
loaded dynamically and so recompilation is not required.
But there could be an argument for configuring DLLs as dependencies too -
as if you make a change in DLL code, you might want all clients of the DLL to
be recompiled to check that they have not been broken by the changes?
The downside of that would be extra re-compilation every time.
Many small formatting changes to the majority of .pro files
Consistent style for Qt version checking, using greaterThan(QT_MAJOR_VERSION, 4)
This seems safest, as would continue to work for a future Qt 6 etc.
Note that this makes redudundant the commit before this one, to organizer.pro
Consistent indenting
Moved some file configuration sections to be together with related sections
Moved some installation-related sections (e.g. OUTDIR/DSTDIR) to be at the bottom,
immediately before the related POST_LINK install lines.
Similarly, in some cases separated out CONFIG(debug,.. checks into separate
LIB/INCLUDE sections (high in file) and installation directory sections (low
in file)
Added config to install required libraries to output(d) directory
If the user adds a Deploy step, that runs 'jom install', he will have the
necessary libraries copied to output(d)\dlls
These libraries are -
7z.dll
Qt4 Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns
Different set configured for Qt5, e.g. adding Widgets, Qml, Quick
In a debug build, the 'd' DLLs will be used instead.
Qt4 libraries are copied from system Qt4 installation directory.
This allows the Qt-Creator user to hit "Run" in Qt-C and end up with a complete
install, including all DLLs; no manual Exporer copying required.
This therefore removes the need for post-build steps 10 & 11 in Readme.txt.
Future thought - Update all current POST_LINK (x)copy steps to make install?
Fixed DESTDIR in ModOrganizer.pro
It was pointing to source/output(d) before, should be ..\output(d)
It was not used before so didn't matter, but is now referenced for install.
- bugfix: disabled-state for mo management wasn't saved
- bugfix: when starting an application, settings were saved twice
- bugfix: origin ids and handles for directory updates were out of sync
- bsas from foreign bsas are now loaded as expected by hook.dll as well
- state of log-window-split is now saved
- auto completion in installer name boxes is now case-sensitive so that users can change casing of the mod names
- bugfix: self updater did enforce the skyrim url for MO updates but not the game_id
- bugfix: modinfo dialog didn't correctly read mod meta information on opening
- bugfix: MO didn't report on endorsement (for MO)
- some fixes to the tutorial (mostly wording but also some actual problems)
- bugfix: could disable mods that aren't supposed to be disable-able
- bugfix: mod list wasn't saved on some changes
- bugfix: when trying to start directly to application, MO didn't start up correctly
- bugfix: hook.dll didn't load mod bsas into its directory structure and thus didn't allow bsas to overwrite loose files
- bugfix: in some constellations the tutorial files couldn't be found despite being in the right location
- deleted mods are now moved to the recycle bin instead of being deleted permanently
- reduced modinfo dialog for foreign mods
- foreign mods are now displayed with a pseudo-category
- added a signal when a plugin is moved
- bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods
- bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
- new event to notify plugins of changed mod priority
- overwrite now shows up in the "checked" category instead of "unchecked"
- display of "foreign" mods can now be limited to only official content
- bugfix: bsa extraction dialog showed up even if the plugin was disabled
- bugfix: after detection of foreign mods the priority of the overwrite folder could get messed up
- bugfix: when displaying only the context menu for the mod list as a whole, the menu didn't disappear
- bugfix: MO crashed when trying to download via the integrated browser
- hashes of file names in bsa files are no longer checked all the time
- author and description is now read from esp files
- rewrote the code that fixes modlists after a rename, should be a bit more robust
- fixes to qt 5 and msvc 2013 compatibility
- started to update the tutorial (not done yet!)
- bugfix: counter for the problems badge wasn't calculated correctly
- number of problems detected by MO is now displayed as a badge on the icon
- rephrased the explanation text on the Archives tab. unchecked plugin-loaded bsas no longer prompt a warning
- bsa extraction is now handled in a plugin
- added a way for plugins to react to mod installation
- re-enabled the automatic fix for asset order problems
- bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible
- bugfix: MO tried to resume downloads when it didn't have and download urls
- bugfix: downloads couldn't be paused if the download was already broken on the network layer
- bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up
- bugfix: in-place file replacement was re-broken
- ncc installer plugin now uses a more reliable method to force the installer window to the foreground
- missing version on TESV.exe will no longer be reported as an error
- bugfix: loot client didn't read list of active mods
- bugfix: invalid free call in error reporting function
- added option to combine category filters using "or"
- added context menu option for deselecting category filters
- slightly changed ui on the category filters
- added a sample plugin for cpp that can be built without building the rest of MO
- simple installer can now be configured to run without any user interaction
- extended interface for python plugins
- iorganizer implementation moved out of the main window
- nexus requests from plugins will now be identified in the user agent
- bugfix: shortcuts created from MO used the wrong working directory
- bugfix: deactivation of bsas didn't stick
- bugfix: file hiding mechanism wasn't active
- bugfix: executables linked on the toolbar couldn't be removed if the executable was removed first
- bugfix: the endorsement-filter couldn't be combined with other filters
- bugfix: python interface to repository bridge was broken
- several configuration files are now only saved to disk if the content actually changed.
This should also get rid of a problem where plugins.txt was re-written immediately after starting the game
(causing a conflict with the game)
- reduced "noise" from hook.dll
- removed some debugging messages
- mod list will now be highlighted when grouping is active is active
- download tooltip now supports bbcode markup in the description
- bbcode translator will now translate some named colors
- algorithm for detection of mod order problems is now more sophisticated
- exposed more functionality to python plugins
- updated to qt 4.8.6 dlls
- bugfix: plugin list wasn't
- bugfix: state changes in mod list wasn't always reported
- bugfix: loot client will now create necessary directory
- bugfix: NCC sometimes used wrong source path for extracting
- bugfix: removed noisy debug message
- MO will now cancel if user tries to run MO vfs-injected
- when saving the MO ini file it is now written to a tmp file first and then overwritten
- updated to link against boost python 1.55
- configurator now gives better warning messages when encountering an invalid ini file
- bugfix: crash on cleanup up browser dialog
- bugfix: GetCurrentDirectory returned wrong string length
- crude support for multi-volume archives
- updated imageformats plugins
- nxmhandler now puts the exe to the top of the list when registering an MO instance, even if it is already in the list
- bugfix: WritePrivateProfileString hook attempted to access lpKeyName even when it is null
MO tried to display the whole file inside the error message
- bugfix: resuming a download didn't trigger a nexus-login when necessary
- bugfix: integrated fomod installer only used the first block of data inside a description
- bain installer will now be less picky about the archives supported
- updated NCC to be compatible with more recent NMM code base
- hack in NCC to allow it to install arbitrary sized files even in 32-bit builds
- updated the python27.dll to one that links to msvcr100.dll to get rid of the dependency of msvcr90.dll
- bugfix: dll search order wasn't set to allow plugins to load the correct qt dlls
and actually get used.
- a warning message advices users to clean out that separate file
- slightly improved default main window layout
- bugfix: newly created ini tweaks were added to the list with incorrect properties
- mod meta information is now (also) saved by a timer to reduce the likelyhood
of a data loss in case of a crash
- mod meta files are now written to a temporary file and then renamed to real name to
reduce chance of breaking the file
- updated minimum compatible nmm version to 0.47.0
- bugfix: defaults for newestVersion, version and installationFile when creating
an empty mod were integers instead of strings
- bugfix: "Plugins" and "Archives" weren't translatable
- added the whole boss fork to the repository
- bugfix: boss db is now always re-initialised because otherwise there might have been differing results between runs
- bugfix: locked load order was ignored by integrated boss
- bugfix: archive list wasn't written back on all changes that affected it
- bugfix: CreateFile-hook didn't reroute files created with OPEN_ALWAYS to overwrite directory
- bugfix: NtQueryDirectoryFile-hook didn't return the correct status code when searching for a file that doesn't exist
for both, even if one (or both) mods weren't active
- bugfix: plugin-list should now deal with nested "layoutAboutToBeChanged" calls
gracefully. May be the reason of a bug.
- bugfix: python plugins crashed the application when trying to create a nexus bridge
- bugfix: python plugins couldn't register for failed requests correctly
- save games can now be deleted from inside MO
- bugfix: removing the pending download entry failed if the download-url request failed
- bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances
- bugfix: uninstalled downloads were treated as not-finished when refreshing the download list
- bugfix: updating the filesystem watcher on the saves directory didn't work correctly
- saves list is now automatically updated on FS changes
- optimization: data tree widget is no longer filled completely at once but one directory at a time
- bugfix: pending downloads were not removed from list after a failed nxm request
- bugfix: there was still a nmm.nexusmods.com link
- bugfix: the text "alpha" in version strings wasn't interpreted correctly
- downloads from nexus are now displayed before file information is retrieved
- logging from the ui is now a bit more informative
- download list now scrolls to bottom automatically
- dialog for changing executables now warns if changes will be lost
- main window is now locked before activating pre-start hooks
- better responsiveness while main window is locked (or should be)
- bugfix: upon changing categories the mappings of deleted categories wasn't cleaned up which could cause an error message
- bugfix: the number of esps/esms that can be loaded is actually 255 not 256 since the save game counts too
- bugfix: "visit on nexus" from the modinfo dialog also lead to the wrong url
- bugfix: "visit on nexus" directed the browser to the servers meant for nmm
- bugfix: url for "check all for updates" and "enorse/unendorse" were not constructed correctly
- versions without a subminor version are now displayed without it (1.1 instead of 1.1.0)
- version compares now prefer the decimal comparison over the traditional
- nexus interface now supports 301 redirects
- now using the new nexus url format
- bugfix: "visit on nexus" used an outdated url scheme and thus caused unnecessary redirection
the selected mods instead of replacing the existing set of categories (thanks to Ross!)
- bugfix: category filtering didn't work correctly when grouping was also active
- bugfix: crash after removing the last profile in the list (ordered alphabetically)
- improved subdirs ordering to ensure pythonrunner is compiled before pythonproxy
- translation files for plugins are now generated
- set some texts as un-translatable where it made no sense
- staging script now re-builds MO completely before packaging
- updated qt libraries for packaging to 4.8.5
- added python to the package
- esptk now determines if a esp is a dummy (without records)
- hook.dll no longer creates a log file if noone wrote to it
- nexus id and installtime columns are now hidden by default
- modlist can now be refreshed without saving first (so plugins can replace the modlist.txt as a whole)
- plugins can now query more details about virtualised files
- added style options "plastique" and "cleanlooks"
- "overwrite" is no longer listed with a creation time
- a warning will now be displayed if the user has too many plugins active
- a warning will now be displayed if mods with scripts have an installation order that doesn't match the corresponding esp load order
- nmm importer now has select all/deselect all buttons
- nmm importer no longer tries to unpack missing files from archives (won't work anyway)
- initial support for importing from nmm 0.5 alpha
- removed some broken warning suppresions
- python runner now works with bundled python
- extended qbs build system (still fails to build the main gui application)
- implemented a nsis-based installer
- main application now contains means for plugins to react on some changes (to be extended)
- plugins can now retrieve more information about a mod
- user-agent sent to nexus now automatically contains the current MO version
- included updated russian translation
- problems dialog now refreshes itself after a fix was applied
- fixed new esp/asset ordering diagnosis. May be fully functional now
- bugfix: restoring locked load order could leave MO in an endless loop (not sure if this fix is correct yet)
- bugfix: plugin list was not visually updated after some changes
- bugfix: nmm importer threw away mod ordering
- new plugin interfaces to the mod list
- plugins can now query the origin (mod) of a esp/esm
- bugfix: potential access to profile before one was activated
- bugfix: regression in previous (not-yet-released) commit prevented changes to bsa list from being saved
- applications that aren't in the executables list can again be started from the command line
- references to missing categories are now removed from mods
- bugfix: integrated fomod installer didn't update description and picture on some constellations of Windows version and theme
- bugfix: when refreshing the directory tree conflict information wasn't immediately refreshed (including on start)
- bugfix: dataChanged events wasn't emitted when user changed the modlist
- bugfix: file patterns in checkfnis plugin weren't completely correct
- some functionality to the plugin interface to enable them to search for files&directories in the virtual FS (rudimentary atm)
- functionality for plugins to react to application being started from MO
- broken ESPs are no longer reported as popup windows but only in the log file
- bugfix: plugins couldn't store persistent data if they had no user-editable settings
- hidden downloads can be un-hidden
- the installation manager now more thoroughly cleans up the temporary directory after installation
- added SkyrimLauncher.exe to the list of auto-detected executables
- bugfix: shutting down MO while downloads where active in some occasions didn't work
- bugfix: when canceling the only active download the taskbar icon didn't return to normal
- versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch)
- updates can now be ignored until a new version is uploaded
- new splash screen
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
- esp-tooltip now lists all masters, highlighting the missing ones
- python plugin will now report a problem if the path contains a semicolon
- leak detection now (somewaht) works around the fact that we don't always get a stack trace
- bugfix: mod meta-file is now reliably created if it was missing
- bugfix: parser for nxm-links didn't handle numbers in the mod name
- bugfix: small memory leak
- MO will no longer start an application while the directory structure is being refreshed because MO may need to access profile files afterwards
- bugfix: the overwrite info-dialog was not destroyed and could thus keep a lock on files thus preventing those files from being moved/deleted
- files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite
- introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again
- plugins can now programaticaly change their settings
- plugins can now store data persistently without exposing that data as settings
- requesting an unset-setting from a plugin is no longer treated as a bug
- clarified warning message for when files are in overwrite directory
- the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin
- bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation
- bugfix: proxy plugins couldn't access the parent widget
- bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated
- bugfix: name input dialog for profiles allowed names that weren't valid directory names
- bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces
- bugfix: The name-cells for plugin settings could be changed (without effect)
- removed a few obsolete files from the repository
- bugfix: mod list is now written to a temporary file first. Only on success is the original file overwritten
- bugfix: moving a mod priority to just above the overwrite could cause a crash or error message
- bugfix: versions with a release candidate number weren't sorted correctly (woops)
- bugfix: staging script didn't include archive.dll and dlls.manifest
- installation time on overwrite no longer updates constantly
- re-introduced the integrated browser
- added a plugin to download from the tes alliance page
- the download list now contains the file description
- nexus interface now stores cookies persistently to reduce number of required log-ins
the correct installation directory was never set
- bugfix: the nmm importer didn't "sanitize" mod names and potentially tried to create invalid directories
- bugfix: 0.99.x packages didn't contain qt plugins to handle certain image formats
- added a context menu to the toolbar buttons so tool icons can be removed directly
- initweaks modinfo tab is now always available and allows new ini tweaks to be created
- fake esms are now treated as masters (as they should)
- MO will now display a warning if not all masters of an esp are enabled. The tooltip gives a list of required masters
- bugfix: path returned by getfullpathname was sometimes not correctly terminated
- bugfix: path after reverse-rerouting was sometimes incorrect, missing a path separator
- bugfix: change of current directory sometimes used a fake directory without need
- bugfix: icons in shortcut menu were not alwayscorrectly updated
- bugfix: fomod installer didn't find fomod files in nested folder
- bugfix: python proxy will now not even try to initialize python if python_dir contains no python.
This is necessary because the python interpreter crashes the application if the path is invalid
- bugfix: temp files extracted during fomod installation were not cleaned up. This still doesn't remove directories
- bugfix: fomod installer didn't find the installer xmls because they are in a subdirectory since release 0.99.4
dependencies that fulfills the plugin interface. The other contains the actual python
functionality. This way the outer dll can always be loaded and report issues.
- The build process embeds the second dll into the first, this way only one dll has to be shipped
- set categories menu no longer closes when the mouse cursor leaves the menu
- MO will no longer change the endorsement flag if an update doesn't contain it
- the column selection for the mod list can now only be accessed by mouse,
hotkeys open the context menu of the mod
- now displaying a progress dialog during login. For unknown reasons MO hangs during that time
to display an average speed on the settings menu
- added a python27.dll compiled with vc100. This can now be bundled without introducing more dependencies
- bugfix: extracting now stops after an error
- bugfix: the way hook.dll caused CREATE_ALWAYS/CREATE_NEW to always write into overwrite could lead to the
file being created when the call should have failed (because the file existed and was protected)
- bugfix: GetPrivateProfileString does NOT properly report files as missing. This means that
the ini-query optimization could optimize away requests that should work
- bugfix: fomod installer couldn't display images because they were unpacked to the wrong temporary location
- bugfix: When disabling local saves and choosing to delete the saves nothing happened
- bugfix: the python plugin couldn't find the pyqt libraries
- confirmation dialog before enabling/disabling all plugins
- bugfix: GetPrivateProfileString-hook potentially accessed buffer that is allowed to be NULL
- bugfix: attempt to extract an archive crashed MO in 0.99.2
- bugfix: archive list wasn't saved correctly in 0.99.2
- bugfix: plugins.txt was incorrectly interpreted as utf-8
- multiple esps/mods can now be enabled/disabled at once using space
- bugfix: fomod installer didn't compile because of changes to condition checking
- bugfix: broken inverse virtual name resolution in case of non-default mod directory
- bugfix: optimization for missing inis fixed
- bugfix: fixmods didn't search for esps in overwrite
- bugfix: configurator didn't work for fallout new vegas because of a missing cast
- bugfix: configurator attempted parameter formatting on ini files instead of using the raw data
- bugfix: searching for a path in the directory structure could cause a crash when not using the directory output
- optimization to findfirstfile for cases where a single file is searched
- display of bsas changed. hopefully it is more understandable now
- cache for the test whether a mod is in conflict. Should speed ab scrolling in mod list
- mod list has now an additional column for the installation time
- nmm importer no longer cancels in cases where a data file references an undeclared mod.
- integrated improved settings.json for the configurator contributed by "delta534"
- integrated fomod installer now supports the or-operator for page conditions
- integrated fomod installer now caches condition results to speed up tests
- "fix" buttons in problems dialog are now actually functional
- python proxy now has diagnosis functionality to warn user if correct proxy version is not available
- python proxy now has a configurable python path
- added new state for downloads "uninstalled" for mods that were at one point installed and then removed
- user-configured server preference is now used
- updated tutorial to account for removal of integrated browser
- reverted to qt 4
- using performance optimised findfirstfile on win vista and up
- bugfix: it was possible to disable all columns of the mod list
- bugfix: hook.dll doesn't load on win xp
- hook.dll no longer creates a dump and uninstalls it if an exception is reported that doesn't originate from it
- NCC used read-only transactions again because otherwise solid archives become unusably slow.
- removed the integrated nexus browser
- the mod description and motd are now rendered in QTextBrowser. This (and the above) eliminates the dependency on qtwebkit
- removed the direct file download for mod files
- reduced CPU usage during downloads by invalidating only one column of the download list. This widget still needs to be replaced
- added the complete filename as an option for the modname
- applications that require elevation can now be started by invoking an elevated secondary ModOrganizer instance
- MO will now register nexus file servers and provides a settings dialog to pick preferred servers. (This preference is not used yet)
- worked around 1-2 bugs in QSortFilterProxy
- handling of nxm links is now done by an external application. This allows the registration of different applications depending on the game
- integrated fomod installer now displays the screenshot in a scalable view
- bugfix: integrated fomod installer didn't name output files correctly if the name differs from the source name
- bugfix: a successful login to nexus was (sometimes?) not correctly detected as a success
- bugfix: top-level entries in QtGroupingProxy were sometimes incorrectly displayed as groups
- bugfix: GetPrivateProfile... optimization could cause null-pointer indirection
- bugfix: GetCurrentWorkingDirectory caused buffer overflow in case of pre-flighting (buffer size 0)
- bugfix: configurator plugin now also uses qt5 (it's currently broken though)
- added GetFileVerisonInfoW hook for Windows 8 compatibility
- fixed BossDummy to compile correctly with current version of the RGiesecke.DllExport assembly
- fixed NCC components compiling with different Framewerk versions
- dropped files-list in Nexus-tab of modinfo dialog
- NCC now makes name, version and modid from the info.xml file available to the installer
- integrated fomod installer also uses version and modid from the info.xml
- mods can now be renamed during installation
- configurator plugin now highlights changed keys and saves changes
- deleting files from download manager now moves them to recycle bin instead of deleting permanentyl
- cleanup in installation manager
- ini editor (old) can now be configured to open files in external editor
- bugfix: .net check in ncc installer was broken
- bugfix: mod-overwrite dialog wasn't displayed for complex installers
- downloads are now identifiable by ID
- fixed a bug with the multi-select categories list
- fixed a problem with the nexus-login code breaking support for certain passwords
- fixed a bug where detection of archive invalidation didn't work correctly
- fixed ncc plugin trying to handle archives that aren't actually fomods
- extended plugin interface to allow installation of mods from files
- improved detection of online state
- download tab now also displays files supported through plugins
- batch installer now has basic functionality (downloads and installes files)
- bugfix: mod names not checked for validity on rename
- bugfix: mod list wasn't invalidated after rename (regression?)
- problem reports moved to separate dialog
- ncc plugin now does the check for dotNet
- python plugin wrapper started (only supports tools currently)
- new ini editor plugin in python (non-functional currently)
- automatic donwload retry
- support for storing multiple download urls
- improved "query info" functionality
- some cleanup to download manager code
- external fomod installer dialog are now brought to front
- added shell... functions to have windows handle problematic situations
- added visual clue when filters are active
- esps are now automatically activated when installing a mod
- added option to never endorse a mod
- added "previous" and "next" buttons to mod info dialog
- improved the way messagedialog text is shortened
- coloring in mod info dialog now visible in other color schemes
- plugin list is now saved automatically
- vanilla bsas are now enabled even if they are not listed in the ini file
- bugfix: setting mod to maximum now doesn't try to place the mod below overwrite
- bugfix: archives.txt file was potentially not generated if there were no bsas
- bugfix: static __declspec(thread) declaration causes crashes in windows versions before vista
- logger class in hook.dll now tries alternative names for the log file if it can't access the regular file
- path-environment variable for mo-spawned processes now contains the path to MO, in case the hook.dll needs to find the msvc-dlls
- stack-search in ini-limit hack now starts searching on local stack. This should find the right stack position for the hack more reliable
- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
- Included in visual c++ express 2010 or windows sdk 7.0
QtSDK 4.8.x (http://qt-project.org/downloads)
- Qt5 is not yet supported but WIP
- Install according to instruction
boost libraries (http://www.boost.org/)
- Compile according to their instructions (using vc++)
- As of time of writing boost_thread is the only compiled boost library used, you can
disable the others to safe yourself the compile time
zlib (http://www.zlib.net/)
- Compile static library according to their instructions
- You should have a "zlibstatic.lib" under "build" afterwards
7z.dll (http://www.7-zip.org/download.html)
- Part of the 7-zip program
- Has to be the 32-bit dll! (approx. 893kb)
Recommended:
------------
Qt Creator
- Included in QtSDK but there might be a newer version as a separate download
Set up (using Qt Creator):
--------------------------
1. Using Qt Creator open source/ModOrganizer.pro from your working copy
2. Open the "Projects" tab, open the "Details" for "Build Environment"
3. Click "Add" to add a variable called "BOOSTPATH" with the path of your boost installation as the value (i.e. C:\code\boost_1_52_0)
4. Click "Add" to add a variable called "ZLIBPATH" with the path of your zlib installation as the value (i.e. C:\code\zlib-1.2.7)
5. Switch the build configuration at the very top of the same page from "debug" to "release" (or vice versa) and repeat steps 3 and 4
6. Compile the configuration(s) you want to use (debug and/or release) (Build All). This should compile correctly.
7. return to the "projects" tab and switch to "Run Settings"
For Release build:
8r. Add a "Run configuration" that points to <your working copy>\output\ModOrganizer.exe
9r. Copy "7z.dll" to <your working copy>\output\dlls
10r. From QtSDK\Desktop\Qt\4.8.0\msvc2010\bin copy the following files to <your working copy>\output\dlls: QtCore4.dll, QtDeclarative4.dll, QtGui4.dll, QtNetwork4.dll, QtScript4.dll, QtSql4.dll, QtWebkit4.dll, QtXml4.dll, QtXmlPatterns4.dll
For Debug build:
8d. Add a "Run configuration" that points to <your working copy>\outputd\ModOrganizer.exe
9d. Copy "7z.dll" to <your working copy>\outputd\dlls
10d. From QtSDK\Desktop\Qt\4.8.0\msvc2010\bin copy the following files to <your working copy>\outputd\dlls: QtCored4.dll, QtDeclaratived4.dll, QtGuid4.dll, QtNetworkd4.dll, QtScriptd4.dll, QtSqld4.dll, QtWebkitd4.dll, QtXmld4.dll, QtXmlPatternsd4.dll
Now you should be able to compile and run Mod Organizer.
Please note that when you change anything apart from the "organizer" subproject, qt creator may not pick up on the changes
and not recompile the modified subproject. the "organizer" project on the other hand is always re-linked. If anyone knowledgeable enough with qmake
can fix that that would be awesome.
Set up (without Qt Creator):
----------------------------
1. open a command line shell and navigate to <your working copy>\source
2. run "qmake -tp vc" to create a visual c++ solution
3. Open that solution
4. - 98. A miracle happens
99. You can now compile MO using VC
I'm not using this workflow so I can't give more detailed instructions.
Please note that the primary project format of MO remains qmake, if you work with visual studio and make changes to the project (like adding
source files) you have to manually transfer those changes to the .pro file.
Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.
## Building
Please refer to [TanninOne/modorganizer-umbrella](https://github.com/TanninOne/modorganizer-umbrella) for build instructions.
## Other Repositories
MO consists of multiple repositories on github. The Umbrella project will download them automatically as required. They should however also be buildable individually.
<string notr="true">Copyright 2011-2015 Sebastian Herbord</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string notr="true"><html><head/><body><p>This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</p><p>See the GNU General Public License for more details.</p><p>Source code can be found at <a href="https://github.com/TanninOne/modorganizer"><span style=" text-decoration: underline; color:#007af4;">GitHub</span></a>.</p></body></html></string>
* @brief get a list of mods that the user chose to activate
*
* @note This can of ocurse only be called after the dialog has been displayed
*
* @return set< QString > the mods to activate
**/
std::set<QString>getModsToActivate();
/**
* @brief get a list of plugins that should be activated
*
* @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
**/
std::set<QString>getESPsToActivate();
privateslots:
voidon_buttonBox_accepted();
private:
Ui::ActivateModsDialog*ui;
};
#endif // ACTIVATEMODSDIALOG_H
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIVATEMODSDIALOG_H
#define ACTIVATEMODSDIALOG_H
#include"tutorabledialog.h"
#include<map>
#include<set>
namespaceUi{
classActivateModsDialog;
}
/**
* @brief Dialog that is used to batch activate/deactivate mods and plugins
* @brief get a list of mods that the user chose to activate
*
* @note This can of ocurse only be called after the dialog has been displayed
*
* @return set< QString > the mods to activate
**/
std::set<QString>getModsToActivate();
/**
* @brief get a list of plugins that should be activated
*
* @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
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