Compare commits

..
Author SHA1 Message Date
Jeremy Rimpo ad18983546 Set 'fusion' as base style
- Fusion already implements light/dark mode switching, the original 'windowsvista' style does not
- Applying the stylesheet on top of Fusion colors the titlebar based on the OS setting
2023-11-29 10:00:02 -06:00
Jeremy Rimpo aa381255a9 Use Windows settings to determine titlebar color 2023-11-29 00:09:00 -06:00
212 changed files with 12719 additions and 10687 deletions
@@ -7,7 +7,7 @@ assignees: ''
---
**This template is useful to add basic support using https://github.com/ModOrganizer2/modorganizer-basic_games.**
**This template is useful to add basic support using https://github.com/ModOrganizer2/modorganizer-basic_games.**
**If you are vaguely familiar with programming you can try following the instructions on that link to get something working yourself. If you have trouble with that please fill in this template.**
+7 -20
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@@ -2,32 +2,19 @@ name: Build ModOrganizer 2
on:
push:
branches: [master]
branches: master
pull_request:
types: [opened, synchronize, reopened]
env:
VCPKG_BINARY_SOURCES: ${{ vars.AZ_BLOB_VCPKG_URL != '' && format('clear;x-azblob,{0},{1},readwrite', vars.AZ_BLOB_VCPKG_URL, secrets.AZ_BLOB_SAS) || '' }}
jobs:
build:
runs-on: windows-2022
steps:
- name: Build ModOrganizer
id: build-modorganizer
- name: Build ModOrganizer 2
uses: ModOrganizer2/build-with-mob-action@master
with:
qt-modules: qtpositioning qtwebchannel qtwebengine qtwebsockets qtnetworkauth
mo2-dependencies: usvfs uibase bsatk esptk archive lootcli
- name: Install ModOrganizer
shell: pwsh
run: |
cmake --install vsbuild --config RelWithDebInfo
working-directory: ./build/${{ github.event.repository.name }}
- name: Package ModOrganizer
uses: actions/upload-artifact@master
with:
name: modorganizer
path: ./install/bin
qt-modules: qtpositioning qtwebchannel qtwebengine qtwebsockets
mo2-third-parties:
7z zlib fmt gtest libbsarch libloot openssl libffi bzip2 python lz4 spdlog
boost boost-di sip pyqt pybind11 ss licenses explorerpp usvfs
mo2-dependencies: cmake_common uibase githubpp bsatk esptk archive lootcli game_gamebryo
+3 -3
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@@ -10,8 +10,8 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Check format
uses: ModOrganizer2/check-formatting-action@master
- name: Run clang-format
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: "15"
check-path: "."
exclude-regex: "third-party"
+1 -4
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@@ -8,12 +8,9 @@ src/*.bak
CMakeLists.txt.user
edit
/CMakeFiles
.idea/*
!.idea/filetypes/
!.idea/filetypes/qt-translations.xml
.idea
/msbuild.log
/*std*.log
/*build
/src/version.aps
.idea/
+46
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@@ -0,0 +1,46 @@
syntax: glob
scons_configure.py
scons-ModOrganizer-*
ModOrganizer-build-desktop*
outputd/*
output/*
build-ModOrganizer-*
source/NCC/*/bin
source/NCC/*/obj
source/NCC/bin
*.orig
source/plugins/proxyPython/build
staging/*
source - Copy/*
ModOrganizer-build-*
pdbs/*
source/NCC/BossDummy.x/*
*.ts
staging_prepare/*
staging_trans/*
tools/python_zip/*
Makefile
html
*.vcxproj
*.pdb
*.dll
*.exp
*.tlog
*.user
*.obj
*.suo
*.sln
*.log
*.filters
*.lib
source/organizer/resources/contents/icons
source/plugins/build-*
*/GeneratedFiles/*
translations/*
source/LocalPaths.pri
source/*/Win32/Debug/*
source/plugins/*/Win32/Debug/*
*~
syntax: regexp
Makefile\.(Debug|Release)
source/.*/debug/.*
-20
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@@ -1,20 +0,0 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v6.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-merge-conflict
- id: check-case-conflict
- repo: https://github.com/pre-commit/mirrors-clang-format
rev: v22.1.5
hooks:
- id: clang-format
'types_or': [c++, c]
ci:
autofix_commit_msg: "[pre-commit.ci] Auto fixes from pre-commit.com hooks."
autofix_prs: true
autoupdate_commit_msg: "[pre-commit.ci] Pre-commit autoupdate."
autoupdate_schedule: quarterly
submodules: false
+8 -13
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@@ -1,21 +1,16 @@
cmake_minimum_required(VERSION 3.16)
# TODO: clean include directives
set(MO2_CMAKE_DEPRECATED_UIBASE_INCLUDE ON)
# TODO: move these to cmake_common?
set(OPENSSL_USE_STATIC_LIBS FALSE CACHE STRING "" FORCE)
set(MySQL_INCLUDE_DIRS CACHE STRING "" FORCE)
project(organizer)
# if MO2_INSTALL_IS_BIN is set, this means that we should install directly into the
# installation prefix, without the bin/ subfolder, typically for a standalone build
# to update an existing install
if (MO2_INSTALL_IS_BIN)
set(_bin ".")
if(DEFINED DEPENDENCIES_DIR)
include(${DEPENDENCIES_DIR}/modorganizer_super/cmake_common/mo2.cmake)
else()
set(_bin bin)
include(${CMAKE_CURRENT_LIST_DIR}/../cmake_common/mo2.cmake)
endif()
project(organizer)
add_subdirectory(src)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT organizer)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/dump_running_process.bat DESTINATION ${_bin})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/dump_running_process.bat DESTINATION bin)
-71
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@@ -1,71 +0,0 @@
{
"configurePresets": [
{
"errors": {
"deprecated": true
},
"hidden": true,
"name": "cmake-dev",
"warnings": {
"deprecated": true,
"dev": true
}
},
{
"cacheVariables": {
"VCPKG_MANIFEST_NO_DEFAULT_FEATURES": {
"type": "BOOL",
"value": "ON"
}
},
"toolchainFile": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"hidden": true,
"name": "vcpkg"
},
{
"binaryDir": "${sourceDir}/vsbuild",
"architecture": {
"strategy": "set",
"value": "x64"
},
"cacheVariables": {
"CMAKE_CXX_FLAGS": "/EHsc /MP /W4",
"VCPKG_TARGET_TRIPLET": {
"type": "STRING",
"value": "x64-windows-static-md"
}
},
"generator": "Visual Studio 17 2022",
"inherits": ["cmake-dev", "vcpkg"],
"name": "vs2022-windows",
"toolset": "v143"
},
{
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": {
"type": "STRING",
"value": "standalone"
},
"MO2_INSTALL_IS_BIN": {
"type": "BOOL",
"value": "ON"
}
},
"inherits": "vs2022-windows",
"name": "vs2022-windows-standalone"
}
],
"buildPresets": [
{
"name": "vs2022-windows",
"resolvePackageReferences": "on",
"configurePreset": "vs2022-windows"
},
{
"name": "vs2022-windows-standalone",
"resolvePackageReferences": "on",
"configurePreset": "vs2022-windows-standalone"
}
],
"version": 4
}
+1 -1
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@@ -671,4 +671,4 @@ into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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+77
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@@ -0,0 +1,77 @@
version: dev-appveyor{build}
skip_branch_with_pr: true
image: Visual Studio 2019
init:
- ps: >-
# define build version depending on nightly or normal build
if($env:APPVEYOR_SCHEDULED_BUILD -eq 'True'){
$timestamp= Get-Date -Format "ddMMyyyy-HHmm"
Update-AppveyorBuild -Version "$($env:MO_VERSION)$($env:VER_STUB_NIGHTLY)$timestamp"
} else {
Update-AppveyorBuild -Version "$($env:MO_VERSION)$($env:VER_STUB_NORMAL)$($env:APPVEYOR_BUILD_NUMBER)"
}
Write-Host Build version set to: $env:APPVEYOR_BUILD_VERSION
environment:
WEBHOOK_URL:
secure: gOKbXaZM9ImtMD5XrYITvdyZUW/az082G9OIN1EC1VaKiI9iefpxhBavJ6Al6CzIZvQ+3pxnLqjmNgA7cDc22wcj2kB4hSG5qhbTI8wGa8jLQ5L65nuRZ3vrIqghBz9G3GLglgZkg6eqH9r3Kqc6UzcpCGzxxPOqm550nRcIiUU=
MO_VERSION: 2.4.0
VER_STUB_NORMAL: dev-appveyor-
VER_STUB_NIGHTLY: dev-nightly-
build_script:
- pwsh: >-
# Maintenance comments:
# APPVEYOR_BUILD_FOLDER= "c:\projects\modorganizer-slug"
# -Need to update py3 version used to invoke unimake.py once in a while.
# -Need update MO_VERSION env variable after each release.
# -Always clones umbrella master
# -Will checkout all the branches matching the one that triggered the build on the main repo.
# End comments.
$ErrorActionPreference = 'Stop'
git clone --depth=1 --no-single-branch https://github.com/ModOrganizer2/modorganizer-umbrella.git c:\projects\modorganizer-umbrella
New-Item -ItemType Directory -Path ${env:APPVEYOR_BUILD_FOLDER}\modorganizer-build
cd c:\projects\modorganizer-umbrella
($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH -eq $null) ? ($branch = $env:APPVEYOR_REPO_BRANCH) : ($branch = $env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH)
git checkout $(git show-ref --verify --quiet refs/remotes/origin/${branch} || echo '-b') ${branch}
C:\Python38-x64\python.exe unimake.py -d ${env:APPVEYOR_BUILD_FOLDER}\modorganizer-build -s Appveyor_Build=True -s Feature_Branch=${env:APPVEYOR_REPO_BRANCH} -s override_build_version=${env:APPVEYOR_BUILD_VERSION}
if($LastExitCode -ne 0) { $host.SetShouldExit($LastExitCode ) }
test: off
artifacts:
- path: '\modorganizer-build\install\bin\ModOrganizer.exe'
name: Mod.Organizer-$(APPVEYOR_BUILD_VERSION)
- path: '\modorganizer-build\install\pdb\ModOrganizer.pdb'
name: PDB-Mod.Organizer-$(APPVEYOR_BUILD_VERSION)
deploy: off
on_success:
- ps: >-
Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
if($env:APPVEYOR_SCHEDULED_BUILD -ne 'True'){
./send.ps1 success $env:WEBHOOK_URL
}
on_failure:
- ps: >-
Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
if($env:APPVEYOR_SCHEDULED_BUILD -ne 'True'){
./send.ps1 failure $env:WEBHOOK_URL
}
+30
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@@ -0,0 +1,30 @@
[
# for boost???
# These are probably correct but might need a revisit as if you look at the boost documentation pages, it
# can give you huge lists of alternate includes...
{ symbol: [ "BOOST_FOREACH", "private", "<boost/foreach.hpp>", "public" ] },
{ include: [ "@\"boost/bind/.*\"", "private", "<boost/bind.hpp>", "public" ] },
{ include: [ "@\"boost/algorithm/string/.*\"", "private", "<boost/algorithm/string.hpp>", "public" ] },
{ include: [ "@\"boost/assign/.*\"", "private", "<boost/assign.hpp>", "public" ] },
{ include: [ "@\"boost/filesystem/.*\"", "private", "<boost/filesystem.hpp>", "public" ] },
{ include: [ "@\"boost/format/.*\"", "private", "<boost/format.hpp>", "public" ] },
{ include: [ "@\"boost/function/.*\"", "private", "<boost/function.hpp>", "public" ] },
{ include: [ "@\"boost/local/.*\"", "private", "<boost/locale.hpp>", "public" ] },
{ include: [ "@\"boost/python/.*\"", "private", "<boost/python.hpp>", "public" ] },
{ include: [ "@\"boost/signals2/.*\"", "private", "<boost/signals2.hpp>", "public" ] },
{ include: [ "\"boost/smart_ptr/scoped_array.hpp\"", "private", "<boost/scoped_array.hpp>", "public" ] },
{ include: [ "\"boost/smart_ptr/shared_ptr.hpp\"", "private", "<boost/shared_ptr.hpp>", "public" ] },
# this appears to be excessive
#{ include: [ "@\"boost/thread/.*\"", "private", "<boost/thread.hpp>", "public" ] },
# And this is specific to us
{ include: [ "\"appconfig.inc\"", "private", "\"appconfig.h\"", "public" ] },
]
# Ones I don't yet know how to deal with
#include "boost/fusion/container/vector/vector10_fwd.hpp" // for fusion
#include "boost/iterator/iterator_facade.hpp" // for operator!=
#include "boost/iterator/iterator_facade.hpp"
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+8 -7
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@@ -1,3 +1,5 @@
[![Build status](https://ci.appveyor.com/api/projects/status/hxenwxmpaob5xung?svg=true)](https://ci.appveyor.com/project/ModOrganizer2/modorganizer-736bd)
# Mod Organizer
Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.
@@ -10,22 +12,22 @@ The project took up speed again after a few more coders showed up in late 2017,
## Help Wanted!
Mod Organizer 2 is an open project in the hands of the community, there are problems that need to be solved and things that could be added. MO2 really needs developers and if you have the programming skills and some free time you can really improve the experience of the modding community.
To have more information, please join the open MO2 Development Discord server: [Mod Organizer 2](https://discord.gg/ewUVAqyrQX)
If you want to help translate MO2 to your language you should join the Discord server too and head to the #translation channel.
To have more information, please join the open MO2 Development discord server: [Mod Organizer 2](https://discord.gg/ewUVAqyrQX)
If you want to help translate MO2 to your language you should join the discord server too and head to the #translation channel.
To setup a development environment on your machine, there is the [mob project](https://github.com/modorganizer2/mob) that handles that.
If you want to submit your code changes, please use a good formatting style like the default one in Visual Studio.
Through the work of a few people of the community MO2 has come quite far, now it needs some more of those people to go further.
## Reporting Issues:
Issues should be reported to the GitHub page or on the open Discord server: [Mod Organizer 2](https://discord.gg/ewUVAqyrQX). Here is also where dev builds are tested, bugs are reported and investigated, suggestions are discussed and a lot more.
Issues should be reported to the GitHub page or on the open discord server: [Mod Organizer 2](https://discord.gg/ewUVAqyrQX). Here is also where dev builds are tested, bugs are reported and investigated, suggestions are discussed and a lot more.
Credits to Tannin, LePresidente, Silarn, erasmux, AL12, LostDragonist, AnyOldName3, isa, Holt59, Project579, przester, Qudix, RJ, Jonathan Feenstra and many others for the development.
Credits to Tannin, LePresidente, Silarn, erasmux, AL12, LostDragonist, AnyOldName3, isa, Holt59 and many others for the development.
## Download Location
* on [GitHub.com](https://github.com/Modorganizer2/modorganizer/releases)
* on [NexusMods.com](https://www.nexusmods.com/site/mods/6)
* on [NexusMods.com](https://www.nexusmods.com/skyrimspecialedition/mods/6194)
## Old Download Location
@@ -37,7 +39,7 @@ Please refer to [Modorganizer2/mob](https://github.com/modorganizer2/mob) for bu
## Other Repositories
MO2 consists of multiple repositories on GitHub. The mob project will download them automatically as required. They should however also be buildable individually.
MO2 consists of multiple repositories on github. The mob project will download them automatically as required. They should however also be buildable individually.
Here is a complete list:
* https://github.com/LePresidente/cpython-1
@@ -65,7 +67,6 @@ Here is a complete list:
* https://github.com/ModOrganizer2/modorganizer-game_skyrim
* https://github.com/ModOrganizer2/modorganizer-game_skyrimSE
* https://github.com/ModOrganizer2/modorganizer-game_skyrimVR
* https://github.com/ModOrganizer2/modorganizer-game_starfield
* https://github.com/ModOrganizer2/modorganizer-game_ttw
* https://github.com/ModOrganizer2/modorganizer-installer_bain
* https://github.com/ModOrganizer2/modorganizer-installer_wizard
+33
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@@ -0,0 +1,33 @@
# This python script contains the configuration for scons
# Copy this to scons_configure.py and adjust to taste.
# Path to your boost install - it should have a boost/ subdirectory and a stage/
# subdirectory. The scons script will use stage/lib if there, or the appropriate
# version for your compiler, if you installed the multiple-build version
BOOSTPATH = r"C:\Apps\boost_1_55_0"
# Version of Visual Studio to use, if you wish to use a specific version. If you
# don't specify a version, the latest will be picked.. See the scons manual for
# supported values.
#MSVC_VERSION = '10.0Exp'
# Path to your python install
# You don't really need to set this up but you might if (say) you have a 32- and
# 64-bit python install and scons has been installed for the 64 bit version
#PYTHONPATH=r"C:\Apps\Python"
# Path to your QT install. This might constrain the version of MSVC you can use.
# This seems to be set by QTCreator
#QTDIR = r"C:\Apps\Qt\4.8.6"
# Path to 7-zip sources
SEVENZIPPATH = r"C:\Apps\7-Zip\7z920"
# Path to zlib. Please read the README file for more information about how this
# needs to be set up
ZLIBPATH = r"C:\Apps\zlib-1.2.8"
# Source control programs. Sadly I can't get this information from qt, even
# though you have to set it up in the configuration
GIT = r"C:\Program Files\git\bin\git.exe"
MERCURIAL = r"C:\Program Files\TortoiseHg\hg.exe"
+19 -103
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@@ -1,105 +1,30 @@
cmake_minimum_required(VERSION 3.16)
find_package(mo2-cmake CONFIG REQUIRED)
find_package(usvfs CONFIG REQUIRED)
find_package(mo2-uibase CONFIG REQUIRED)
find_package(mo2-archive CONFIG REQUIRED)
find_package(mo2-lootcli-header CONFIG REQUIRED)
find_package(mo2-bsatk CONFIG REQUIRED)
find_package(mo2-esptk CONFIG REQUIRED)
find_package(mo2-dds-header CONFIG REQUIRED)
find_package(mo2-libbsarch CONFIG REQUIRED)
find_package(Qt6 REQUIRED COMPONENTS WebEngineWidgets WebSockets NetworkAuth)
find_package(Boost CONFIG REQUIRED COMPONENTS program_options thread interprocess signals2 uuid accumulators)
find_package(7zip CONFIG REQUIRED)
find_package(lz4 CONFIG REQUIRED)
find_package(ZLIB REQUIRED)
add_executable(organizer)
set_target_properties(organizer PROPERTIES
OUTPUT_NAME "ModOrganizer"
WIN32_EXECUTABLE TRUE)
set_target_properties(organizer PROPERTIES OUTPUT_NAME "ModOrganizer")
mo2_configure_executable(organizer
WARNINGS OFF
EXTRA_TRANSLATIONS ${MO2_SUPER_PATH}/game_gamebryo/src ${MO2_UIBASE_PATH}/src
PRIVATE_DEPENDS
uibase githubpp bsatk esptk archive usvfs lootcli boost::program_options
Qt::WebEngineWidgets Qt::WebSockets)
target_link_libraries(organizer PUBLIC Shlwapi)
mo2_install_target(organizer)
# disable translations because we want to be able to install somewhere else if
# required
mo2_configure_target(organizer WARNINGS 4 TRANSLATIONS OFF)
# we add translations "manually" to handle MO2_INSTALL_IS_BIN
mo2_add_translations(organizer
INSTALL_RELEASE
INSTALL_DIRECTORY "${_bin}/translations"
SOURCES ${CMAKE_CURRENT_SOURCE_DIR})
mo2_set_project_to_run_from_install(
organizer EXECUTABLE ${CMAKE_INSTALL_PREFIX}/${_bin}/ModOrganizer.exe)
target_link_libraries(organizer PRIVATE
Shlwapi Bcrypt
usvfs::usvfs mo2::uibase mo2::archive mo2::libbsarch
mo2::bsatk mo2::esptk mo2::lootcli-header
Boost::program_options Boost::signals2 Boost::uuid Boost::accumulators
Qt6::WebEngineWidgets Qt6::WebSockets Qt6::NetworkAuth Version Dbghelp)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/dlls.manifest.qt6"
DESTINATION ${_bin}/dlls
CONFIGURATIONS Release RelWithDebInfo
RENAME dlls.manifest)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/dlls.manifest.debug.qt6"
DESTINATION ${_bin}/dlls
CONFIGURATIONS Debug
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/dlls.manifest.qt5"
DESTINATION bin/dlls
RENAME dlls.manifest)
if (NOT MO2_SKIP_STYLESHEETS_INSTALL)
install(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/stylesheets"
DESTINATION ${_bin})
endif()
if (NOT MO2_SKIP_TUTORIALS_INSTALL)
install(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorials"
DESTINATION ${_bin})
endif()
install(DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}/stylesheets"
"${CMAKE_CURRENT_SOURCE_DIR}/tutorials"
DESTINATION bin)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/resources/markdown.html"
DESTINATION ${_bin}/resources)
DESTINATION bin/resources)
# install ModOrganizer.exe itself
install(FILES $<TARGET_FILE:organizer> DESTINATION ${_bin})
mo2_deploy_qt(BINARIES ModOrganizer.exe uibase.dll plugins/bsa_packer.dll)
# install dependencies DLLs
install(FILES $<TARGET_FILE:mo2::libbsarch> DESTINATION ${_bin}/dlls)
install(FILES $<TARGET_FILE:7zip::7zip> DESTINATION ${_bin}/dlls)
# this may copy over the ones from uibase/usvfs
# - when building with mob, this should not matter as the files should be identical
# - when building standalone, this should help having matching USVFS DLL between the
# build and the installation
# - this may cause issue with uibase in standalone mode if the installed version does
# not match the one used for the build, but there would be other issue anyway (e.g.
# different uibase.dll between modorganizer and plugins)
#
install(FILES
$<TARGET_FILE:mo2::uibase>
$<TARGET_FILE:usvfs_x64::usvfs_dll>
$<TARGET_FILE:usvfs_x86::usvfs_dll>
$<TARGET_FILE:usvfs_x64::usvfs_proxy>
$<TARGET_FILE:usvfs_x86::usvfs_proxy>
DESTINATION ${_bin})
# do not install PDB if CMAKE_INSTALL_PREFIX is "bin"
if (NOT MO2_INSTALL_IS_BIN)
install(FILES $<TARGET_PDB_FILE:organizer> DESTINATION pdb)
endif()
mo2_deploy_qt(
DIRECTORY ${_bin}
BINARIES ModOrganizer.exe $<TARGET_FILE_NAME:mo2::uibase>)
# set source groups for VS
mo2_add_filter(NAME src/application GROUPS
iuserinterface
commandline
@@ -109,7 +34,6 @@ mo2_add_filter(NAME src/application GROUPS
multiprocess
sanitychecks
selfupdater
systemtraymanager
updatedialog
)
@@ -119,23 +43,18 @@ mo2_add_filter(NAME src/browser GROUPS
)
mo2_add_filter(NAME src/categories GROUPS
categories
categories
categoriestable
categoriesdialog
categoriesdialog
categoryimportdialog
)
mo2_add_filter(NAME src/core GROUPS
archivefiletree
githubpp
installationmanager
nexusinterface
nexusoauthlogin
nexusoauthtokens
nexusoauthconfig
nxmaccessmanager
organizercore
game_features
plugincontainer
apiuseraccount
processrunner
@@ -277,9 +196,6 @@ mo2_add_filter(NAME src/profiles GROUPS
mo2_add_filter(NAME src/proxies GROUPS
downloadmanagerproxy
executableslistproxy
gamefeaturesproxy
instancemanagerproxy
modlistproxy
organizerproxy
pluginlistproxy
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@@ -0,0 +1,60 @@
TEMPLATE = subdirs
SUBDIRS = bsatk \
shared \
uibase \
esptk \
organizer \
hookdll \
archive \
helper \
plugins \
nxmhandler \
BossDummy \
pythonRunner \
loot_cli
pythonRunner.depends = uibase
plugins.depends = pythonRunner uibase
hookdll.depends = shared
organizer.depends = shared uibase plugins
CONFIG(debug, debug|release) {
DESTDIR = $$PWD/../outputd
} else {
DESTDIR = $$PWD/../output
}
STATICDATAPATH = $${DESTDIR}\\..\\tools\\static_data\\dlls
DLLSPATH = $${DESTDIR}\\dlls
otherlibs.path = $$DLLSPATH
otherlibs.files += $${STATICDATAPATH}\\7z.dll \
$${BOOSTPATH}\\stage\\lib\\boost_python-vc*-mt-1*.dll
qtlibs.path = $$DLLSPATH
greaterThan(QT_MAJOR_VERSION, 4) {
QTLIBNAMES += Core Gui Network OpenGL Script Sql Svg Qml Quick Webkit Widgets Xml XmlPatterns
} else {
QTLIBNAMES += Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns
}
greaterThan(QT_MAJOR_VERSION, 5) {
QTLIBNAMES += OpenGLWidgets
}
QTLIBSUFFIX = $${QT_MAJOR_VERSION}.dll
CONFIG(debug, debug|release): QTLIBSUFFIX = "d$${QTLIBSUFFIX}" # Can't use Debug: .. here, it ignores the line - no idea why, as it works in BossDummy.pro
for(QTNAME, QTLIBNAMES) {
QTFILE = Qt$${QTNAME}
qtlibs.files += $$[QT_INSTALL_BINS]\\$${QTFILE}$${QTLIBSUFFIX}
}
INSTALLS += qtlibs otherlibs
OTHER_FILES +=\
../SConstruct\
../scons_configure.py\
SConscript
+179
View File
@@ -0,0 +1,179 @@
import ctypes
import os
import subprocess
def resolve_name(source):
# Get the actual name of the file, after reparse points and symlinks are
# taken into account.
GENERIC_READ = 0x80000000
FILE_SHARE_READ = 0x1
OPEN_EXISTING = 0x3
FILE_FLAG_BACKUP_SEMANTICS = 0x02000000
handle = ctypes.windll.kernel32.CreateFileA(source,
GENERIC_READ,
FILE_SHARE_READ,
None,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS,
None)
# get the target
FILE_NAME_NORMALIZED = 0x0
FILE_NAME_OPENED = 0x8
buff = ctypes.create_string_buffer(1024)
res = ctypes.windll.kernel32.GetFinalPathNameByHandleA(handle,
buff,
ctypes.sizeof(buff),
FILE_NAME_NORMALIZED)
target = buff.value
ctypes.windll.kernel32.CloseHandle(handle)
return target
def search_up(path, target):
while True:
if os.path.exists(os.path.join(path, target)):
return True
npath = os.path.dirname(path)
if npath == path:
break
path = npath
return False
Import('qt_env')
env = qt_env.Clone()
modules = [
'Core',
'Gui',
'Network',
'Script',
'Sql',
'WebKit',
'Xml',
'XmlPatterns',
'Declarative'
]
if env['QT_MAJOR_VERSION'] > 4:
modules += [
'Widgets',
'Qml',
'WebKitWidgets'
]
env.EnableQtModules(*modules)
env.Uic(env.Glob('*.ui'))
env.RequireLibraries('uibase', 'shared', 'bsatk', 'esptk')
env.AppendUnique(LIBS = [
'shell32',
'user32',
'ole32',
'advapi32',
'gdi32',
'shlwapi',
'Psapi',
'Version'
])
# We have to 'persuade' moc to generate certain other targets and inject them
# into the list of cpps
other_sources = env.AddExtraMoc(env.Glob('*.h'))
for file in env.Glob('*.rc'):
other_sources.append(env.RES(file))
# Note the order of this is important, or you can pick up the wrong report.h...
# Doing appendunique seems to throw the moc code into a tizzy
env['CPPPATH'] += [
'../archive',
'../plugins/gamefeatures',
'.', # Why is this necessary?
'${LOOTPATH}',
'${BOOSTPATH}',
]
#########################FUDGE###############################
env['CPPPATH'] += [
'../plugins/gameGamebryo',
]
#############################################################
env.AppendUnique(CPPDEFINES = [
'_UNICODE',
'_CRT_SECURE_NO_WARNINGS',
'_SCL_SECURE_NO_WARNINGS',
'BOOST_DISABLE_ASSERTS',
'NDEBUG',
'QT_MESSAGELOGCONTEXT'
])
# Boost produces very long names with msvc truncates. Doesn't seem to cause
# problems.
# Also note to remove the -wd4100 I hacked the boost headers (tagged_argument.hpp)
# appropriately.
env.AppendUnique(CPPFLAGS = [ '-wd4503' ])
env.AppendUnique(LINKFLAGS = [
'/SUBSYSTEM:WINDOWS',
'${EXE_MANIFEST_DEPENDENCY}'
])
# modeltest is optional and it doesn't compile anyway...
cpp_files = [
x for x in env.Glob('*.cpp', source = True)
if x.name != 'modeltest.cpp' and x.name != 'aboutdialog.cpp' and \
not x.name.startswith('moc_') # I think this is a strange bug
]
about_env = env.Clone()
# This is somewhat of a hack until I can work out a way of setting up a build
# with all the repos without using millions of junction points
try:
target = resolve_name(Dir('.').srcnode().abspath)
if search_up(target, '.hg'):
hgid = subprocess.check_output([env['MERCURIAL'], 'id', '-i']).rstrip()
elif search_up(target, '.git'):
hgid = subprocess.check_output([env['GIT'], '-C', target, 'describe',
'--tag']).rstrip()
else:
hgid = "Unknown"
except:
hgid = "Problem determining version"
# FIXME: It'd be much easier to stringify this in the source code
about_env.AppendUnique(CPPDEFINES = [ 'HGID=\\"%s\\"' % hgid ])
other_sources.append(about_env.StaticObject('aboutdialog.cpp'))
env.AppendUnique(LIBPATH = "${ZLIBPATH}/build")
env.AppendUnique(LIBS = 'zlibstatic')
prog = env.Program('ModOrganizer',
cpp_files + env.Glob('*.qrc') + other_sources)
env.InstallModule(prog)
for subdir in ('tutorials', 'stylesheets'):
env.Install(os.path.join(env['INSTALL_PATH'], subdir),
env.Glob(os.path.join(subdir, '*')))
# FIXME Sort the translations. Except they don't exist on the 1.2 branch
res = env['QT_USED_MODULES']
Return('res')
"""
CONFIG(debug, debug|release) {
} else {
QMAKE_CXXFLAGS += /Zi /GL
QMAKE_LFLAGS += /DEBUG /LTCG /OPT:REF /OPT:ICF
}
TRANSLATIONS = organizer_en.ts
QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\*.qm) $$quote($$DSTDIR)\\translations $$escape_expand(\\n)
"""
+2
View File
@@ -45,6 +45,7 @@ AboutDialog::AboutDialog(const QString& version, QWidget* parent)
m_LicenseFiles[LICENSE_CCBY3] = "BY-SA-v3.0.txt";
m_LicenseFiles[LICENSE_ZLIB] = "zlib.txt";
m_LicenseFiles[LICENSE_PYTHON] = "python.txt";
m_LicenseFiles[LICENSE_SSL] = "openssl.txt";
m_LicenseFiles[LICENSE_CPPTOML] = "cpptoml.txt";
m_LicenseFiles[LICENSE_UDIS] = "udis86.txt";
m_LicenseFiles[LICENSE_SPDLOG] = "spdlog.txt";
@@ -68,6 +69,7 @@ AboutDialog::AboutDialog(const QString& version, QWidget* parent)
addLicense("ANTLR", LICENSE_ANTLR);
addLicense("LOOT", LICENSE_GPL3);
addLicense("Python", LICENSE_PYTHON);
addLicense("OpenSSL", LICENSE_SSL);
addLicense("cpptoml", LICENSE_CPPTOML);
addLicense("Udis86", LICENSE_UDIS);
addLicense("spdlog", LICENSE_SPDLOG);

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