Add DXTex header licenses for new BSATK handling of FO4 texture BA2s

This commit is contained in:
Silarn
2018-04-09 12:17:15 -05:00
parent bf9d187036
commit 47dc5cded7
2 changed files with 4 additions and 1 deletions
+2
View File
@@ -54,6 +54,7 @@ AboutDialog::AboutDialog(const QString &version, QWidget *parent)
m_LicenseFiles[LICENSE_SIP] = "sip.txt";
m_LicenseFiles[LICENSE_CASTLE] = "Castle.txt";
m_LicenseFiles[LICENSE_ANTLR] = "AntlrBuildTask.txt";
m_LicenseFiles[LICENSE_DXTEX] = "DXTex.txt";
addLicense("Qt", LICENSE_LGPL3);
addLicense("Qt Json", LICENSE_GPL3);
@@ -73,6 +74,7 @@ AboutDialog::AboutDialog(const QString &version, QWidget *parent)
addLicense("spdlog", LICENSE_SPDLOG);
addLicense("{fmt}", LICENSE_FMT);
addLicense("SIP", LICENSE_SIP);
addLicense("DXTex Headers", LICENSE_DXTEX);
ui->nameLabel->setText(QString("<span style=\"font-size:12pt; font-weight:600;\">%1 %2</span>").arg(ui->nameLabel->text()).arg(version));
#if defined(HGID)
+2 -1
View File
@@ -60,7 +60,8 @@ private:
LICENSE_FMT,
LICENSE_SIP,
LICENSE_CASTLE,
LICENSE_ANTLR
LICENSE_ANTLR,
LICENSE_DXTEX
};
private: