Merge pull request #112 from ModOrganizer2/starfield

Starfield
This commit is contained in:
Jeremy Rimpo
2023-09-17 16:19:34 -05:00
committed by GitHub
3 changed files with 16 additions and 1 deletions
+7 -1
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@@ -89,6 +89,10 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE_PURE(bool, GamePlugins, lightPluginsAreSupported, );
}
bool overridePluginsAreSupported() override
{
PYBIND11_OVERRIDE_PURE(bool, GamePlugins, overridePluginsAreSupported, );
}
};
class PyLocalSavegames : public LocalSavegames {
@@ -244,7 +248,9 @@ namespace mo2::python {
.def("writePluginLists", &GamePlugins::writePluginLists, "plugin_list"_a)
.def("readPluginLists", &GamePlugins::readPluginLists, "plugin_list"_a)
.def("getLoadOrder", &GamePlugins::getLoadOrder)
.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported);
.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported)
.def("overridePluginsAreSupported",
&GamePlugins::overridePluginsAreSupported);
// LocalSavegames
+3
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@@ -23,9 +23,11 @@ namespace mo2::python {
void add_iplugingame_bindings(pybind11::module_ m)
{
py::enum_<IPluginGame::LoadOrderMechanism>(m, "LoadOrderMechanism")
.value("None", IPluginGame::LoadOrderMechanism::None)
.value("FileTime", IPluginGame::LoadOrderMechanism::FileTime)
.value("PluginsTxt", IPluginGame::LoadOrderMechanism::PluginsTxt)
.value("NONE", IPluginGame::LoadOrderMechanism::None)
.value("FILE_TIME", IPluginGame::LoadOrderMechanism::FileTime)
.value("PLUGINS_TXT", IPluginGame::LoadOrderMechanism::PluginsTxt);
@@ -66,6 +68,7 @@ namespace mo2::python {
.def("gameIcon", &IPluginGame::gameIcon)
.def("gameDirectory", &IPluginGame::gameDirectory)
.def("dataDirectory", &IPluginGame::dataDirectory)
.def("secondaryDataDirectories", &IPluginGame::secondaryDataDirectories)
.def("setGamePath", &IPluginGame::setGamePath, "path"_a)
.def("documentsDirectory", &IPluginGame::documentsDirectory)
.def("savesDirectory", &IPluginGame::savesDirectory)
+6
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@@ -381,6 +381,12 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE_PURE(QDir, IPluginGame, dataDirectory, );
}
QMap<QString, QDir> secondaryDataDirectories() const override
{
using string_dir_map = QMap<QString, QDir>;
PYBIND11_OVERRIDE_PURE(string_dir_map, IPluginGame,
secondaryDataDirectories, );
}
void setGamePath(const QString& path) override
{
PYBIND11_OVERRIDE_PURE(void, IPluginGame, setGamePath, path);