mirror of
https://github.com/ModOrganizer2/modorganizer-plugin_python.git
synced 2026-07-27 14:03:33 -07:00
@@ -89,6 +89,10 @@ namespace mo2::python {
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{
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PYBIND11_OVERRIDE_PURE(bool, GamePlugins, lightPluginsAreSupported, );
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}
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bool overridePluginsAreSupported() override
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{
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PYBIND11_OVERRIDE_PURE(bool, GamePlugins, overridePluginsAreSupported, );
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}
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};
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class PyLocalSavegames : public LocalSavegames {
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@@ -244,7 +248,9 @@ namespace mo2::python {
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.def("writePluginLists", &GamePlugins::writePluginLists, "plugin_list"_a)
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.def("readPluginLists", &GamePlugins::readPluginLists, "plugin_list"_a)
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.def("getLoadOrder", &GamePlugins::getLoadOrder)
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.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported);
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.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported)
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.def("overridePluginsAreSupported",
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&GamePlugins::overridePluginsAreSupported);
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// LocalSavegames
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@@ -23,9 +23,11 @@ namespace mo2::python {
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void add_iplugingame_bindings(pybind11::module_ m)
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{
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py::enum_<IPluginGame::LoadOrderMechanism>(m, "LoadOrderMechanism")
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.value("None", IPluginGame::LoadOrderMechanism::None)
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.value("FileTime", IPluginGame::LoadOrderMechanism::FileTime)
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.value("PluginsTxt", IPluginGame::LoadOrderMechanism::PluginsTxt)
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.value("NONE", IPluginGame::LoadOrderMechanism::None)
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.value("FILE_TIME", IPluginGame::LoadOrderMechanism::FileTime)
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.value("PLUGINS_TXT", IPluginGame::LoadOrderMechanism::PluginsTxt);
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@@ -66,6 +68,7 @@ namespace mo2::python {
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.def("gameIcon", &IPluginGame::gameIcon)
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.def("gameDirectory", &IPluginGame::gameDirectory)
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.def("dataDirectory", &IPluginGame::dataDirectory)
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.def("secondaryDataDirectories", &IPluginGame::secondaryDataDirectories)
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.def("setGamePath", &IPluginGame::setGamePath, "path"_a)
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.def("documentsDirectory", &IPluginGame::documentsDirectory)
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.def("savesDirectory", &IPluginGame::savesDirectory)
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@@ -381,6 +381,12 @@ namespace mo2::python {
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{
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PYBIND11_OVERRIDE_PURE(QDir, IPluginGame, dataDirectory, );
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}
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QMap<QString, QDir> secondaryDataDirectories() const override
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{
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using string_dir_map = QMap<QString, QDir>;
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PYBIND11_OVERRIDE_PURE(string_dir_map, IPluginGame,
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secondaryDataDirectories, );
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}
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void setGamePath(const QString& path) override
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{
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PYBIND11_OVERRIDE_PURE(void, IPluginGame, setGamePath, path);
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