Refactoring of game features for better management. (#126)

This commit is contained in:
Mikaël Capelle
2024-06-09 12:26:39 +02:00
committed by GitHub
parent a966db7d19
commit 790d0a1097
11 changed files with 110 additions and 99 deletions
+1
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@@ -48,6 +48,7 @@ PYBIND11_MODULE(mobase, m)
// game features must be added before plugins
mo2::python::add_game_feature_bindings(m);
mo2::python::add_igamefeatures_classes(m);
mo2::python::add_plugins_bindings(m);
+2
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@@ -16,6 +16,7 @@
#include "pybind11_utils/shared_cpp_owner.h"
#include "pybind11_utils/smart_variant_wrapper.h"
#include <game_feature.h>
#include <isavegame.h>
#include <pluginrequirements.h>
@@ -139,5 +140,6 @@ namespace mo2::python {
MO2_PYBIND11_SHARED_CPP_HOLDER(MOBase::IPluginRequirement)
MO2_PYBIND11_SHARED_CPP_HOLDER(MOBase::ISaveGame)
MO2_PYBIND11_SHARED_CPP_HOLDER(MOBase::GameFeature)
#endif
+4 -1
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@@ -8,6 +8,7 @@
#include <filemapping.h>
#include <guessedvalue.h>
#include <idownloadmanager.h>
#include <igamefeatures.h>
#include <iinstallationmanager.h>
#include <imodinterface.h>
#include <imodrepositorybridge.h>
@@ -514,6 +515,8 @@ namespace mo2::python {
.def("pluginList", &IOrganizer::pluginList,
py::return_value_policy::reference)
.def("modList", &IOrganizer::modList, py::return_value_policy::reference)
.def("gameFeatures", &IOrganizer::gameFeatures,
py::return_value_policy::reference)
.def("profile", &IOrganizer::profile, py::return_value_policy::reference)
// custom implementation for startApplication and
@@ -775,7 +778,7 @@ namespace mo2::python {
[](const IProfile* p) {
bool supported;
bool active = p->invalidationActive(&supported);
return py::make_tuple(active, supported);
return std::make_tuple(active, supported);
})
.def("absoluteIniFilePath", &IProfile::absoluteIniFilePath, "inifile"_a);
+63 -39
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@@ -10,6 +10,7 @@
#include <bsainvalidation.h>
#include <dataarchives.h>
#include <gameplugins.h>
#include <igamefeatures.h>
#include <localsavegames.h>
#include <moddatachecker.h>
#include <moddatacontent.h>
@@ -20,6 +21,7 @@
#include "pyfiletree.h"
namespace py = pybind11;
using namespace MOBase;
using namespace pybind11::literals;
@@ -198,7 +200,7 @@ namespace mo2::python {
}
};
class PyPyUnmanagedMods : public UnmanagedMods {
class PyUnmanagedMods : public UnmanagedMods {
public:
QStringList mods(bool onlyOfficial) const override
{
@@ -223,9 +225,15 @@ namespace mo2::python {
void add_game_feature_bindings(pybind11::module_ m)
{
// this is just to allow accepting GameFeature in function, we do not expose
// anything from game feature to Python since typeInfo() is useless in Python
//
py::class_<GameFeature, std::shared_ptr<GameFeature>>(m, "GameFeature");
// BSAInvalidation
py::class_<BSAInvalidation, PyBSAInvalidation>(m, "BSAInvalidation")
py::class_<BSAInvalidation, GameFeature, PyBSAInvalidation,
std::shared_ptr<BSAInvalidation>>(m, "BSAInvalidation")
.def(py::init<>())
.def("isInvalidationBSA", &BSAInvalidation::isInvalidationBSA, "name"_a)
.def("deactivate", &BSAInvalidation::deactivate, "profile"_a)
@@ -233,7 +241,8 @@ namespace mo2::python {
// DataArchives
py::class_<DataArchives, PyDataArchives>(m, "DataArchives")
py::class_<DataArchives, GameFeature, PyDataArchives,
std::shared_ptr<DataArchives>>(m, "DataArchives")
.def(py::init<>())
.def("vanillaArchives", &DataArchives::vanillaArchives)
.def("archives", &DataArchives::archives, "profile"_a)
@@ -243,7 +252,8 @@ namespace mo2::python {
// GamePlugins
py::class_<GamePlugins, PyGamePlugins>(m, "GamePlugins")
py::class_<GamePlugins, GameFeature, PyGamePlugins,
std::shared_ptr<GamePlugins>>(m, "GamePlugins")
.def(py::init<>())
.def("writePluginLists", &GamePlugins::writePluginLists, "plugin_list"_a)
.def("readPluginLists", &GamePlugins::readPluginLists, "plugin_list"_a)
@@ -254,15 +264,17 @@ namespace mo2::python {
// LocalSavegames
py::class_<LocalSavegames, PyLocalSavegames>(m, "LocalSavegames")
py::class_<LocalSavegames, GameFeature, PyLocalSavegames,
std::shared_ptr<LocalSavegames>>(m, "LocalSavegames")
.def(py::init<>())
.def("mappings", &LocalSavegames::mappings, "profile_save_dir"_a)
.def("prepareProfile", &LocalSavegames::prepareProfile, "profile"_a);
// ModDataChecker
py::class_<ModDataChecker, PyModDataChecker> pyModDataChecker(m,
"ModDataChecker");
py::class_<ModDataChecker, GameFeature, PyModDataChecker,
std::shared_ptr<ModDataChecker>>
pyModDataChecker(m, "ModDataChecker");
py::enum_<ModDataChecker::CheckReturn>(pyModDataChecker, "CheckReturn")
.value("INVALID", ModDataChecker::CheckReturn::INVALID)
@@ -275,8 +287,9 @@ namespace mo2::python {
.def("fix", &ModDataChecker::fix, "filetree"_a);
// ModDataContent
py::class_<ModDataContent, PyModDataContent> pyModDataContent(m,
"ModDataContent");
py::class_<ModDataContent, GameFeature, PyModDataContent,
std::shared_ptr<ModDataContent>>
pyModDataContent(m, "ModDataContent");
py::class_<ModDataContent::Content>(pyModDataContent, "Content")
.def(py::init<int, QString, QString, bool>(), "id"_a, "name"_a, "icon"_a,
@@ -292,7 +305,8 @@ namespace mo2::python {
// SaveGameInfo
py::class_<SaveGameInfo, PySaveGameInfo>(m, "SaveGameInfo")
py::class_<SaveGameInfo, GameFeature, PySaveGameInfo,
std::shared_ptr<SaveGameInfo>>(m, "SaveGameInfo")
.def(py::init<>())
.def("getMissingAssets", &SaveGameInfo::getMissingAssets, "save"_a)
.def("getSaveGameWidget", &SaveGameInfo::getSaveGameWidget,
@@ -300,7 +314,8 @@ namespace mo2::python {
// ScriptExtender
py::class_<ScriptExtender, PyScriptExtender>(m, "ScriptExtender")
py::class_<ScriptExtender, GameFeature, PyScriptExtender,
std::shared_ptr<ScriptExtender>>(m, "ScriptExtender")
.def(py::init<>())
.def("binaryName", &ScriptExtender::BinaryName)
.def("pluginPath", wrap_return_for_directory(&ScriptExtender::PluginPath))
@@ -313,7 +328,8 @@ namespace mo2::python {
// UnmanagedMods
py::class_<UnmanagedMods, PyPyUnmanagedMods>(m, "UnmanagedMods")
py::class_<UnmanagedMods, GameFeature, PyUnmanagedMods,
std::shared_ptr<UnmanagedMods>>(m, "UnmanagedMods")
.def(py::init<>())
.def("mods", &UnmanagedMods::mods, "official_only"_a)
.def("displayName", &UnmanagedMods::displayName, "mod_name"_a)
@@ -328,19 +344,39 @@ namespace mo2::python {
"mod_name"_a);
}
void add_igamefeatures_classes(py::module_ m)
{
py::class_<IGameFeatures>(m, "IGameFeatures")
.def("registerFeature",
py::overload_cast<QStringList const&, std::shared_ptr<GameFeature>,
int, bool>(&IGameFeatures::registerFeature),
"games"_a, "feature"_a, "priority"_a, "replace"_a = false)
.def("registerFeature",
py::overload_cast<MOBase::IPluginGame*, std::shared_ptr<GameFeature>,
int, bool>(&IGameFeatures::registerFeature),
"game"_a, "feature"_a, "priority"_a, "replace"_a = false)
.def("registerFeature",
py::overload_cast<std::shared_ptr<GameFeature>, int, bool>(
&IGameFeatures::registerFeature),
"feature"_a, "priority"_a, "replace"_a = false)
.def("unregisterFeature", &IGameFeatures::unregisterFeature, "feature"_a)
.def("unregisterFeatures", &unregister_feature, "feature_type"_a)
.def("gameFeature", &extract_feature, "feature_type"_a,
py ::return_value_policy::reference);
}
} // namespace mo2::python
namespace mo2::python {
class GameFeaturesHelper {
using GameFeatures = std::tuple<BSAInvalidation, DataArchives, GamePlugins,
LocalSavegames, ModDataChecker, ModDataContent,
SaveGameInfo, ScriptExtender, UnmanagedMods>;
template <class F, std::size_t... Is>
static void helper(F&& f, std::index_sequence<Is...>)
{
(f(static_cast<std::tuple_element_t<Is, GameFeatures>*>(nullptr)), ...);
(f(static_cast<
std::tuple_element_t<Is, MOBase::details::BaseGameFeaturesP>>(
nullptr)),
...);
}
public:
@@ -349,45 +385,33 @@ namespace mo2::python {
template <class F>
static void apply(F&& f)
{
helper(f, std::make_index_sequence<std::tuple_size_v<GameFeatures>>{});
helper(f, std::make_index_sequence<
std::tuple_size_v<MOBase::details::BaseGameFeaturesP>>{});
}
};
pybind11::object extract_feature(IPluginGame const& game, pybind11::object type)
pybind11::object extract_feature(IGameFeatures const& gameFeatures,
pybind11::object type)
{
py::object py_feature = py::none();
GameFeaturesHelper::apply([&]<class Feature>(Feature*) {
if (py::type::of<Feature>().is(type)) {
py_feature = py::cast(game.feature<Feature>(),
py_feature = py::cast(gameFeatures.gameFeature<Feature>(),
py::return_value_policy::reference);
}
});
return py_feature;
}
pybind11::dict extract_feature_list(IPluginGame const& game)
int unregister_feature(MOBase::IGameFeatures& gameFeatures, pybind11::object type)
{
// constructing a dict from class name to actual object
py::dict dict;
int count = 0;
GameFeaturesHelper::apply([&]<class Feature>(Feature*) {
dict[py::type::of<Feature>()] =
py::cast(game.feature<Feature>(), py::return_value_policy::reference);
});
return dict;
}
std::map<std::type_index, std::any>
convert_feature_list(py::dict const& py_features)
{
std::map<std::type_index, std::any> features;
GameFeaturesHelper::apply([&]<class Feature>(Feature*) {
const auto py_type = py::type::of<Feature>();
if (py_features.contains(py_type)) {
features[std::type_index(typeid(Feature))] =
py_features[py_type].cast<Feature*>();
if (py::type::of<Feature>().is(type)) {
count = gameFeatures.unregisterFeatures<Feature>();
}
});
return features;
return count;
}
} // namespace mo2::python
+2 -14
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@@ -10,15 +10,6 @@ using namespace MOBase;
namespace mo2::python {
std::map<std::type_index, std::any> PyPluginGame::featureList() const
{
py::dict pyFeatures = [this]() {
PYBIND11_OVERRIDE_PURE(py::dict, IPluginGame, _featureList, );
}();
return convert_feature_list(pyFeatures);
}
// this one is kind of big so it has its own function
void add_iplugingame_bindings(pybind11::module_ m)
{
@@ -54,13 +45,9 @@ namespace mo2::python {
std::unique_ptr<IPluginGame, py::nodelete>>(
m, "IPluginGame", py::multiple_inheritance())
.def(py::init<>())
.def("featureList", &extract_feature_list)
.def("feature", &extract_feature, "feature_type"_a,
py::return_value_policy::reference)
.def("detectGame", &IPluginGame::detectGame)
.def("gameName", &IPluginGame::gameName)
.def("displayGameName", &IPluginGame::displayGameName)
.def("initializeProfile", &IPluginGame::initializeProfile, "directory"_a,
"settings"_a)
.def("listSaves", &IPluginGame::listSaves, "folder"_a)
@@ -81,6 +68,7 @@ namespace mo2::python {
.def("setGameVariant", &IPluginGame::setGameVariant, "variant"_a)
.def("binaryName", &IPluginGame::binaryName)
.def("gameShortName", &IPluginGame::gameShortName)
.def("lootGameName", &IPluginGame::lootGameName)
.def("primarySources", &IPluginGame::primarySources)
.def("validShortNames", &IPluginGame::validShortNames)
.def("gameNexusName", &IPluginGame::gameNexusName)
+8 -3
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@@ -353,6 +353,10 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE_PURE(QString, IPluginGame, gameName, );
}
QString displayGameName() const override
{
PYBIND11_OVERRIDE(QString, IPluginGame, displayGameName, );
}
void initializeProfile(const QDir& directory,
ProfileSettings settings) const override
{
@@ -435,6 +439,10 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE_PURE(QString, IPluginGame, gameShortName, );
}
QString lootGameName() const override
{
PYBIND11_OVERRIDE(QString, IPluginGame, lootGameName, );
}
QStringList primarySources() const override
{
PYBIND11_OVERRIDE(QStringList, IPluginGame, primarySources, );
@@ -491,9 +499,6 @@ namespace mo2::python {
{
PYBIND11_OVERRIDE(QString, IPluginGame, getSupportURL, );
}
protected:
std::map<std::type_index, std::any> featureList() const override;
};
} // namespace mo2::python
+15 -19
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@@ -77,36 +77,32 @@ namespace mo2::python {
void add_game_feature_bindings(pybind11::module_ m);
/**
* @brief Create the game feature corresponding to the given Python type from the
* given game.
* @brief Add bindings for IGameFeatures.
*
* @param game Game plugin to extract the feature from.
* @param m Python module to add bindings to.
*/
void add_igamefeatures_classes(pybind11::module_ m);
/**
* @brief Extract the game feature corresponding to the given Python type.
*
* @param gameFeatures Game features to extract the feature from.
* @param type Type of the feature to extract.
*
* @return the feature from the game, or None is the game as no such feature.
*/
pybind11::object extract_feature(MOBase::IPluginGame const& game,
pybind11::object extract_feature(MOBase::IGameFeatures const& gameFeatures,
pybind11::object type);
/**
* @brief Create Python dictionary mapping game feature classes to the game feature
* instances for the given game.
* @brief Unregister the game feature corresponding to the given Python type.
*
* @param game Game plugin to extract features from.
* @param gameFeatures Game features to unregister the feature from.
* @param type Type of the feature to unregister.
*
* @return a python dictionary mapping feature types (in Python) to feature objects.
* @return the feature from the game, or None is the game as no such feature.
*/
pybind11::dict extract_feature_list(MOBase::IPluginGame const& game);
/**
* @brief Convert the given python map of features to a C++ one.
*
* @param py_features Python features to convert (type to feature).
*
* @return the map of features.
*/
std::map<std::type_index, std::any>
convert_feature_list(pybind11::dict const& py_features);
int unregister_feature(MOBase::IGameFeatures& gameFeatures, pybind11::object type);
} // namespace mo2::python
+12 -11
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@@ -82,17 +82,6 @@ namespace mo2::python {
try {
static const char* argv0 = "ModOrganizer.exe";
PyConfig config;
PyConfig_InitIsolatedConfig(&config);
// from PyBind11
config.parse_argv = 0;
config.install_signal_handlers = 0;
// from MO2
config.site_import = 1;
config.optimization_level = 2;
// set the module search paths
//
auto paths = pythonPaths;
@@ -110,6 +99,18 @@ namespace mo2::python {
}
}
PyConfig config;
PyConfig_InitIsolatedConfig(&config);
// from PyBind11
config.parse_argv = 0;
config.install_signal_handlers = 0;
// from MO2
config.site_import = 1;
config.optimization_level = 2;
// set paths to configuration
if (!paths.empty()) {
config.module_search_paths_set = 1;
for (auto const& path : paths) {
+1
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@@ -36,6 +36,7 @@ public:
MOCK_METHOD(MOBase::IPluginList*, pluginList, (), (const, override));
MOCK_METHOD(MOBase::IModList*, modList, (), (const, override));
MOCK_METHOD(MOBase::IProfile*, profile, (), (const, override));
MOCK_METHOD(MOBase::IGameFeatures*, gameFeatures, (), (const, override));
MOCK_METHOD(HANDLE, startApplication, (const QString &executable, const QStringList &args, const QString &cwd, const QString &profile, const QString &forcedCustomOverwrite, bool ignoreCustomOverwrite), (override));
MOCK_METHOD(bool, waitForApplication, (HANDLE handle, bool refresh, LPDWORD exitCode), (const, override));
MOCK_METHOD(bool, onAboutToRun, (const std::function<bool(const QString&)> &func), (override));
+2 -2
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@@ -39,7 +39,7 @@ string(APPEND extra_paths "\\;${PYTHON_ROOT}/PCbuild/amd64")
string(APPEND extra_paths "\\;$<TARGET_FILE_DIR:runner>")
set_tests_properties(${runner-tests_gtests}
PROPERTIES
WORKING_DIRECTORY "${MO2_INSTALL_PATH}/bin"
ENVIRONMENT "PLUGIN_DIR=${CMAKE_CURRENT_SOURCE_DIR}/plugins"
ENVIRONMENT_MODIFICATION
"PATH=path_list_prepend:${extra_paths};PYTHONPATH=set:${PYTHONPATH}")
"PATH=path_list_prepend:${extra_paths};PYTHONPATH=set:${PYTHONPATH}"
)
-10
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@@ -7,10 +7,6 @@
#include "MockOrganizer.h"
#include "iplugingame.h"
#include "localsavegames.h"
#include "moddatachecker.h"
#include "moddatacontent.h"
#include "savegameinfo.h"
using namespace MOBase;
@@ -28,10 +24,4 @@ TEST(IPluginGame, Simple)
// load the IPlugin
IPluginGame* plugin = qobject_cast<IPluginGame*>(objects[0]);
EXPECT_NE(plugin, nullptr);
// check features
EXPECT_EQ(plugin->feature<LocalSavegames>(), nullptr);
EXPECT_EQ(plugin->feature<ModDataContent>(), nullptr);
EXPECT_NE(plugin->feature<ModDataChecker>(), nullptr);
EXPECT_NE(plugin->feature<SaveGameInfo>(), nullptr);
}