Most of work for savegame

This commit is contained in:
Thomas Tanner
2015-12-05 06:51:41 +00:00
parent c9299bb623
commit 287a82ed48
+1 -1
View File
@@ -323,7 +323,7 @@ struct IPluginGameWrapper: MOBase::IPluginGame, boost::python::wrapper<MOBase::I
virtual LoadOrderMechanism getLoadOrderMechanism() const override { return this->get_override("getLoadorderMechanism")(); }
virtual int getNexusModOrganizerID() const override { return this->get_override("getNexusModOrganizerID")(); }
virtual int getNexusGameID() const override { return this->get_override("getNexusGameID")(); }
virtual bool looksValid(const QDir &dir) const override { return this->get_override("looksValid")(dir); }
virtual bool looksValid(QDir const &dir) const override { return this->get_override("looksValid")(dir); }
//Plugin interface. Could this bit be implemented just once?
virtual bool init(MOBase::IOrganizer *moInfo) override { return this->get_override("init")(moInfo); }