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https://github.com/ModOrganizer2/modorganizer-game_oblivion.git
synced 2026-07-27 14:00:16 -07:00
Force OBSE to be loaded always
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@@ -51,7 +51,6 @@ QString GameOblivion::gameName() const
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QList<ExecutableInfo> GameOblivion::executables() const
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{
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return QList<ExecutableInfo>()
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<< ExecutableInfo("OBSE", findInGameFolder(feature<ScriptExtender>()->loaderName()))
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<< ExecutableInfo("Oblivion", findInGameFolder(binaryName()))
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<< ExecutableInfo("Oblivion Launcher", findInGameFolder(getLauncherName()))
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<< ExecutableInfo("Oblivion Mod Manager", findInGameFolder("OblivionModManager.exe"))
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@@ -63,10 +62,9 @@ QList<ExecutableInfo> GameOblivion::executables() const
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QList<ExecutableForcedLoadSetting> GameOblivion::executableForcedLoads() const
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{
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//TODO Search game directory for OBSE DLLs
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return QList<ExecutableForcedLoadSetting>()
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<< ExecutableForcedLoadSetting("Oblivion.exe", "obse_1_2_416.dll").withForced()
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<< ExecutableForcedLoadSetting("TESConstructionSet.exe", "obse_editor_1_2.dll").withForced()
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<< ExecutableForcedLoadSetting("Oblivion.exe", "obse_1_2_416.dll").withForced().withEnabled()
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<< ExecutableForcedLoadSetting("TESConstructionSet.exe", "obse_editor_1_2.dll").withForced().withEnabled()
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;
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}
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