Force OBSE to be loaded always

This commit is contained in:
Chris Bessent
2021-08-22 11:47:38 -07:00
parent 4a7647614a
commit 0ad4bdb9a7
+2 -4
View File
@@ -51,7 +51,6 @@ QString GameOblivion::gameName() const
QList<ExecutableInfo> GameOblivion::executables() const
{
return QList<ExecutableInfo>()
<< ExecutableInfo("OBSE", findInGameFolder(feature<ScriptExtender>()->loaderName()))
<< ExecutableInfo("Oblivion", findInGameFolder(binaryName()))
<< ExecutableInfo("Oblivion Launcher", findInGameFolder(getLauncherName()))
<< ExecutableInfo("Oblivion Mod Manager", findInGameFolder("OblivionModManager.exe"))
@@ -63,10 +62,9 @@ QList<ExecutableInfo> GameOblivion::executables() const
QList<ExecutableForcedLoadSetting> GameOblivion::executableForcedLoads() const
{
//TODO Search game directory for OBSE DLLs
return QList<ExecutableForcedLoadSetting>()
<< ExecutableForcedLoadSetting("Oblivion.exe", "obse_1_2_416.dll").withForced()
<< ExecutableForcedLoadSetting("TESConstructionSet.exe", "obse_editor_1_2.dll").withForced()
<< ExecutableForcedLoadSetting("Oblivion.exe", "obse_1_2_416.dll").withForced().withEnabled()
<< ExecutableForcedLoadSetting("TESConstructionSet.exe", "obse_editor_1_2.dll").withForced().withEnabled()
;
}