mirror of
https://github.com/ModOrganizer2/modorganizer-game_nehrim.git
synced 2026-07-27 14:08:13 -07:00
Initial files copied from Oblivion and renamed
This commit is contained in:
@@ -0,0 +1,5 @@
|
||||
edit
|
||||
CMakeLists.txt.user
|
||||
/msbuild.log
|
||||
/*std*.log
|
||||
/*build
|
||||
@@ -0,0 +1,12 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(game_oblivion)
|
||||
set(project_type plugin)
|
||||
set(enable_warnings OFF)
|
||||
|
||||
if(DEFINED DEPENDENCIES_DIR)
|
||||
include(${DEPENDENCIES_DIR}/modorganizer_super/cmake_common/project.cmake)
|
||||
else()
|
||||
include(../cmake_common/project.cmake)
|
||||
endif()
|
||||
add_subdirectory(src)
|
||||
@@ -0,0 +1,40 @@
|
||||
version: 1.0.{build}
|
||||
skip_branch_with_pr: true
|
||||
image: Visual Studio 2019
|
||||
environment:
|
||||
WEBHOOK_URL:
|
||||
secure: gOKbXaZM9ImtMD5XrYITvdyZUW/az082G9OIN1EC1Vbg57wBaeLhi49uGjxPw5GVujHku6kxN6ab89zhbS5GVeluR76GM83IbKV4Sh7udXzoYZZdg6YudtYHzdhCgUeiedpswbuczTq9ceIkkfSEWZuh/lMAAVVwvcGsJAnoPFw=
|
||||
build_script:
|
||||
- pwsh: >-
|
||||
$ErrorActionPreference = 'Stop'
|
||||
|
||||
git clone --depth=1 --no-single-branch https://github.com/ModOrganizer2/modorganizer-umbrella.git c:\projects\modorganizer-umbrella
|
||||
|
||||
New-Item -ItemType Directory -Path c:\projects\modorganizer-build
|
||||
|
||||
cd c:\projects\modorganizer-umbrella
|
||||
|
||||
($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH -eq $null) ? ($branch = $env:APPVEYOR_REPO_BRANCH) : ($branch = $env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH)
|
||||
|
||||
git checkout $(git show-ref --verify --quiet refs/remotes/origin/${branch} || echo '-b') ${branch}
|
||||
|
||||
C:\Python37-x64\python.exe unimake.py -d c:\projects\modorganizer-build -s Appveyor_Build=True ${env:APPVEYOR_PROJECT_NAME}
|
||||
|
||||
if($LastExitCode -ne 0) { $host.SetShouldExit($LastExitCode ) }
|
||||
artifacts:
|
||||
- path: vsbuild\src\RelWithDebInfo\game_oblivion.dll
|
||||
name: game_oblivion_dll
|
||||
- path: vsbuild\src\RelWithDebInfo\game_oblivion.pdb
|
||||
name: game_oblivion_pdb
|
||||
- path: vsbuild\src\RelWithDebInfo\game_oblivion.lib
|
||||
name: game_oblivion_lib
|
||||
on_success:
|
||||
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
|
||||
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
|
||||
- ps: ./send.ps1 success $env:WEBHOOK_URL
|
||||
on_failure:
|
||||
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
|
||||
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stdout.log
|
||||
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stderr.log
|
||||
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
|
||||
- ps: ./send.ps1 failure $env:WEBHOOK_URL
|
||||
@@ -0,0 +1,7 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
if(DEFINED DEPENDENCIES_DIR)
|
||||
include(${DEPENDENCIES_DIR}/modorganizer_super/cmake_common/src.cmake)
|
||||
else()
|
||||
include(../../cmake_common/src.cmake)
|
||||
endif()
|
||||
requires_project(game_gamebryo game_features)
|
||||
@@ -0,0 +1,13 @@
|
||||
Import('qt_env')
|
||||
|
||||
env = qt_env.Clone()
|
||||
|
||||
env.AppendUnique(CPPDEFINES = [ 'GAMEOBLIVION_LIBRARY' ])
|
||||
|
||||
env.RequiresGamebryo()
|
||||
|
||||
lib = env.SharedLibrary('gameOblivion', env.Glob('*.cpp'))
|
||||
env.InstallModule(lib)
|
||||
|
||||
res = env['QT_USED_MODULES']
|
||||
Return('res')
|
||||
@@ -0,0 +1,50 @@
|
||||
#-------------------------------------------------
|
||||
#
|
||||
# Project created by QtCreator 2014-11-15T15:36:33
|
||||
#
|
||||
#-------------------------------------------------
|
||||
|
||||
|
||||
TARGET = gameOblivion
|
||||
TEMPLATE = lib
|
||||
|
||||
CONFIG += plugins
|
||||
CONFIG += dll
|
||||
|
||||
DEFINES += GAMEOBLIVION_LIBRARY
|
||||
|
||||
SOURCES += gameoblivion.cpp \
|
||||
oblivionbsainvalidation.cpp \
|
||||
oblivionscriptextender.cpp \
|
||||
obliviondataarchives.cpp \
|
||||
oblivionsavegame.cpp \
|
||||
oblivionsavegameinfo.cpp
|
||||
|
||||
HEADERS += gameoblivion.h \
|
||||
oblivionbsainvalidation.h \
|
||||
oblivionscriptextender.h \
|
||||
obliviondataarchives.h \
|
||||
oblivionsavegame.h \
|
||||
oblivionsavegameinfo.h
|
||||
|
||||
CONFIG(debug, debug|release) {
|
||||
LIBS += -L"$${OUT_PWD}/../gameGamebryo/debug"
|
||||
PRE_TARGETDEPS += \
|
||||
$$OUT_PWD/../gameGamebryo/debug/gameGamebryo.lib
|
||||
} else {
|
||||
LIBS += -L"$${OUT_PWD}/../gameGamebryo/release"
|
||||
PRE_TARGETDEPS += \
|
||||
$$OUT_PWD/../gameGamebryo/release/gameGamebryo.lib
|
||||
}
|
||||
|
||||
include(../plugin_template.pri)
|
||||
|
||||
INCLUDEPATH += "$${BOOSTPATH}" "$${PWD}/../gamefeatures" "$${PWD}/../gamegamebryo"
|
||||
|
||||
LIBS += -ladvapi32 -lole32 -lgameGamebryo
|
||||
|
||||
OTHER_FILES += \
|
||||
gameoblivion.json\
|
||||
SConscript \
|
||||
CMakeLists.txt
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.1" language="en_US">
|
||||
<context>
|
||||
<name>GameOblivion</name>
|
||||
<message>
|
||||
<location filename="gameoblivion.cpp" line="80"/>
|
||||
<source>Oblivion Support Plugin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="gameoblivion.cpp" line="90"/>
|
||||
<source>Adds support for the game Oblivion</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
@@ -0,0 +1,52 @@
|
||||
#ifndef GAMEOBLIVION_H
|
||||
#define GAMEOBLIVION_H
|
||||
|
||||
#include "gamegamebryo.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QtGlobal>
|
||||
|
||||
class GameOblivion : public GameGamebryo
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PLUGIN_METADATA(IID "org.tannin.GameOblivion" FILE "gameoblivion.json")
|
||||
|
||||
public:
|
||||
|
||||
GameOblivion();
|
||||
|
||||
virtual bool init(MOBase::IOrganizer *moInfo) override;
|
||||
|
||||
public: // IPluginGame interface
|
||||
|
||||
virtual QString gameName() const override;
|
||||
virtual QList<MOBase::ExecutableInfo> executables() const override;
|
||||
virtual QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override;
|
||||
virtual void initializeProfile(const QDir &path, ProfileSettings settings) const override;
|
||||
virtual QString steamAPPId() const override;
|
||||
virtual QStringList primaryPlugins() const override;
|
||||
virtual QString gameShortName() const override;
|
||||
virtual QString gameNexusName() const override;
|
||||
virtual QStringList iniFiles() const override;
|
||||
virtual QStringList DLCPlugins() const override;
|
||||
virtual int nexusModOrganizerID() const override;
|
||||
virtual int nexusGameID() const override;
|
||||
|
||||
public: // IPlugin interface
|
||||
|
||||
virtual QString name() const override;
|
||||
virtual QString localizedName() const override;
|
||||
virtual QString author() const override;
|
||||
virtual QString description() const override;
|
||||
virtual MOBase::VersionInfo version() const override;
|
||||
virtual QList<MOBase::PluginSetting> settings() const override;
|
||||
|
||||
protected:
|
||||
|
||||
std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
|
||||
QString savegameExtension() const override;
|
||||
QString savegameSEExtension() const override;
|
||||
|
||||
};
|
||||
|
||||
#endif // GAMEOBLIVION_H
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1,179 @@
|
||||
#include "gameoblivion.h"
|
||||
|
||||
#include "oblivionbsainvalidation.h"
|
||||
#include "obliviondataarchives.h"
|
||||
#include "oblivionscriptextender.h"
|
||||
#include "oblivionmoddatachecker.h"
|
||||
#include "oblivionmoddatacontent.h"
|
||||
#include "oblivionsavegame.h"
|
||||
|
||||
#include "pluginsetting.h"
|
||||
#include "executableinfo.h"
|
||||
#include <gamebryolocalsavegames.h>
|
||||
#include <gamebryogameplugins.h>
|
||||
#include <gamebryounmanagedmods.h>
|
||||
#include <gamebryosavegameinfo.h>
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace MOBase;
|
||||
|
||||
GameOblivion::GameOblivion()
|
||||
{
|
||||
}
|
||||
|
||||
bool GameOblivion::init(IOrganizer *moInfo)
|
||||
{
|
||||
if (!GameGamebryo::init(moInfo)) {
|
||||
return false;
|
||||
}
|
||||
registerFeature<ScriptExtender>(new OblivionScriptExtender(this));
|
||||
registerFeature<DataArchives>(new OblivionDataArchives(myGamesPath()));
|
||||
registerFeature<BSAInvalidation>(new OblivionBSAInvalidation(feature<DataArchives>(), this));
|
||||
registerFeature<SaveGameInfo>(new GamebryoSaveGameInfo(this));
|
||||
registerFeature<LocalSavegames>(new GamebryoLocalSavegames(myGamesPath(), "oblivion.ini"));
|
||||
registerFeature<ModDataChecker>(new OblivionModDataChecker(this));
|
||||
registerFeature<ModDataContent>(new OblivionModDataContent(this));
|
||||
registerFeature<GamePlugins>(new GamebryoGamePlugins(moInfo));
|
||||
registerFeature<UnmanagedMods>(new GamebryoUnmangedMods(this));
|
||||
return true;
|
||||
}
|
||||
|
||||
QString GameOblivion::gameName() const
|
||||
{
|
||||
return "Oblivion";
|
||||
}
|
||||
|
||||
QList<ExecutableInfo> GameOblivion::executables() const
|
||||
{
|
||||
return QList<ExecutableInfo>()
|
||||
<< ExecutableInfo("OBSE", findInGameFolder(feature<ScriptExtender>()->loaderName()))
|
||||
<< ExecutableInfo("Oblivion", findInGameFolder(binaryName()))
|
||||
<< ExecutableInfo("Oblivion Launcher", findInGameFolder(getLauncherName()))
|
||||
<< ExecutableInfo("Oblivion Mod Manager", findInGameFolder("OblivionModManager.exe"))
|
||||
<< ExecutableInfo("BOSS", findInGameFolder("BOSS/BOSS.exe"))
|
||||
<< ExecutableInfo("LOOT", getLootPath()).withArgument("--game=\"Oblivion\"")
|
||||
<< ExecutableInfo("Construction Set", findInGameFolder("TESConstructionSet.exe"))
|
||||
;
|
||||
}
|
||||
|
||||
QList<ExecutableForcedLoadSetting> GameOblivion::executableForcedLoads() const
|
||||
{
|
||||
//TODO Search game directory for OBSE DLLs
|
||||
return QList<ExecutableForcedLoadSetting>()
|
||||
<< ExecutableForcedLoadSetting("Oblivion.exe", "obse_1_2_416.dll").withForced()
|
||||
<< ExecutableForcedLoadSetting("TESConstructionSet.exe", "obse_editor_1_2.dll").withForced()
|
||||
;
|
||||
}
|
||||
|
||||
QString GameOblivion::name() const
|
||||
{
|
||||
return "Oblivion Support Plugin";
|
||||
}
|
||||
|
||||
QString GameOblivion::localizedName() const
|
||||
{
|
||||
return tr("Oblivion Support Plugin");
|
||||
}
|
||||
|
||||
QString GameOblivion::author() const
|
||||
{
|
||||
return "Tannin";
|
||||
}
|
||||
|
||||
QString GameOblivion::description() const
|
||||
{
|
||||
return tr("Adds support for the game Oblivion");
|
||||
}
|
||||
|
||||
MOBase::VersionInfo GameOblivion::version() const
|
||||
{
|
||||
return VersionInfo(1, 4, 1, VersionInfo::RELEASE_FINAL);
|
||||
}
|
||||
|
||||
QList<PluginSetting> GameOblivion::settings() const
|
||||
{
|
||||
return QList<PluginSetting>();
|
||||
}
|
||||
|
||||
void GameOblivion::initializeProfile(const QDir &path, ProfileSettings settings) const
|
||||
{
|
||||
if (settings.testFlag(IPluginGame::MODS)) {
|
||||
copyToProfile(localAppFolder() + "/Oblivion", path, "plugins.txt");
|
||||
copyToProfile(localAppFolder() + "/Oblivion", path, "loadorder.txt");
|
||||
}
|
||||
|
||||
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
|
||||
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS)
|
||||
|| !QFileInfo(myGamesPath() + "/oblivion.ini").exists()) {
|
||||
copyToProfile(gameDirectory().absolutePath(), path, "oblivion_default.ini", "oblivion.ini");
|
||||
} else {
|
||||
copyToProfile(myGamesPath(), path, "oblivion.ini");
|
||||
}
|
||||
|
||||
copyToProfile(myGamesPath(), path, "oblivionprefs.ini");
|
||||
}
|
||||
}
|
||||
|
||||
QString GameOblivion::savegameExtension() const
|
||||
{
|
||||
return "ess";
|
||||
}
|
||||
|
||||
QString GameOblivion::savegameSEExtension() const
|
||||
{
|
||||
return "obse";
|
||||
}
|
||||
|
||||
std::shared_ptr<const GamebryoSaveGame> GameOblivion::makeSaveGame(QString filePath) const
|
||||
{
|
||||
return std::make_shared<const OblivionSaveGame>(filePath, this);
|
||||
}
|
||||
|
||||
QString GameOblivion::steamAPPId() const
|
||||
{
|
||||
return "22330";
|
||||
}
|
||||
|
||||
QStringList GameOblivion::primaryPlugins() const
|
||||
{
|
||||
return { "oblivion.esm", "update.esm" };
|
||||
}
|
||||
|
||||
QString GameOblivion::gameShortName() const
|
||||
{
|
||||
return "Oblivion";
|
||||
}
|
||||
|
||||
QString GameOblivion::gameNexusName() const
|
||||
{
|
||||
return "Oblivion";
|
||||
}
|
||||
|
||||
|
||||
QStringList GameOblivion::iniFiles() const
|
||||
{
|
||||
return { "oblivion.ini", "oblivionprefs.ini" };
|
||||
}
|
||||
|
||||
QStringList GameOblivion::DLCPlugins() const
|
||||
{
|
||||
return { "DLCBattlehornCastle.esp", "DLCShiveringIsles.esp", "Knights.esp", "DLCFrostcrag.esp",
|
||||
"DLCSpellTomes.esp", "DLCMehrunesRazor.esp", "DLCOrrery.esp",
|
||||
"DLCThievesDen.esp", "DLCVileLair.esp", "DLCHorseArmor.esp" };
|
||||
}
|
||||
|
||||
|
||||
int GameOblivion::nexusModOrganizerID() const
|
||||
{
|
||||
return 38277;
|
||||
}
|
||||
|
||||
int GameOblivion::nexusGameID() const
|
||||
{
|
||||
return 101;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "oblivionbsainvalidation.h"
|
||||
|
||||
|
||||
OblivionBSAInvalidation::OblivionBSAInvalidation(DataArchives *dataArchives, MOBase::IPluginGame const *game)
|
||||
: GamebryoBSAInvalidation(dataArchives, "oblivion.ini", game)
|
||||
{
|
||||
}
|
||||
|
||||
QString OblivionBSAInvalidation::invalidationBSAName() const
|
||||
{
|
||||
return "Oblivion - Invalidation.bsa";
|
||||
}
|
||||
|
||||
unsigned long OblivionBSAInvalidation::bsaVersion() const
|
||||
{
|
||||
return 0x67;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef OBLIVIONBSAINVALIDATION_H
|
||||
#define OBLIVIONBSAINVALIDATION_H
|
||||
|
||||
|
||||
#include "gamebryobsainvalidation.h"
|
||||
#include "obliviondataarchives.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class OblivionBSAInvalidation : public GamebryoBSAInvalidation
|
||||
{
|
||||
public:
|
||||
|
||||
OblivionBSAInvalidation(DataArchives *dataArchives, MOBase::IPluginGame const *game);
|
||||
|
||||
private:
|
||||
|
||||
virtual QString invalidationBSAName() const override;
|
||||
virtual unsigned long bsaVersion() const override;
|
||||
|
||||
};
|
||||
|
||||
#endif // OBLIVIONBSAINVALIDATION_H
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "obliviondataarchives.h"
|
||||
#include <utility.h>
|
||||
|
||||
OblivionDataArchives::OblivionDataArchives(const QDir &myGamesDir) :
|
||||
GamebryoDataArchives(myGamesDir)
|
||||
{
|
||||
}
|
||||
|
||||
QStringList OblivionDataArchives::vanillaArchives() const
|
||||
{
|
||||
return { "Oblivion - Misc.bsa"
|
||||
, "Oblivion - Textures - Compressed.bsa"
|
||||
, "Oblivion - Meshes.bsa"
|
||||
, "Oblivion - Sounds.bsa"
|
||||
, "Oblivion - Voices1.bsa"
|
||||
, "Oblivion - Voices2.bsa"
|
||||
};
|
||||
}
|
||||
|
||||
QStringList OblivionDataArchives::archives(const MOBase::IProfile *profile) const
|
||||
{
|
||||
QStringList result;
|
||||
|
||||
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("oblivion.ini") : m_LocalGameDir.absoluteFilePath("oblivion.ini");
|
||||
result.append(getArchivesFromKey(iniFile, "SArchiveList"));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void OblivionDataArchives::writeArchiveList(MOBase::IProfile *profile, const QStringList &before)
|
||||
{
|
||||
QString list = before.join(", ");
|
||||
|
||||
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("oblivion.ini") : m_LocalGameDir.absoluteFilePath("oblivion.ini");
|
||||
setArchivesToKey(iniFile, "SArchiveList", list);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef OBLIVIONDATAARCHIVES_H
|
||||
#define OBLIVIONDATAARCHIVES_H
|
||||
|
||||
|
||||
#include <gamebryodataarchives.h>
|
||||
#include <iprofile.h>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QDir>
|
||||
|
||||
class OblivionDataArchives : public GamebryoDataArchives
|
||||
{
|
||||
|
||||
public:
|
||||
OblivionDataArchives(const QDir &myGamesDir);
|
||||
|
||||
public:
|
||||
|
||||
virtual QStringList vanillaArchives() const override;
|
||||
virtual QStringList archives(const MOBase::IProfile *profile) const override;
|
||||
|
||||
private:
|
||||
|
||||
virtual void writeArchiveList(MOBase::IProfile *profile, const QStringList &before) override;
|
||||
|
||||
};
|
||||
|
||||
#endif // OBLIVIONDATAARCHIVES_H
|
||||
@@ -0,0 +1,30 @@
|
||||
#include "oblivionmoddatachecker.h"
|
||||
|
||||
ModDataChecker::CheckReturn OblivionModDataChecker::dataLooksValid(
|
||||
std::shared_ptr<const MOBase::IFileTree> fileTree) const
|
||||
{
|
||||
// Check with Gamebryo stuff:
|
||||
auto check = GamebryoModDataChecker::dataLooksValid(fileTree);
|
||||
if (check == CheckReturn::VALID) {
|
||||
return check;
|
||||
}
|
||||
|
||||
// Check for OBSE_ files:
|
||||
for (auto const& entry : *fileTree) {
|
||||
if (entry->isDir() || !entry->name().startsWith("OBSE", Qt::CaseInsensitive)) {
|
||||
return CheckReturn::INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
return CheckReturn::FIXABLE;
|
||||
}
|
||||
|
||||
std::shared_ptr<MOBase::IFileTree> OblivionModDataChecker::fix(
|
||||
std::shared_ptr<MOBase::IFileTree> fileTree) const
|
||||
{
|
||||
// If we arrive here, it means all files starts with OBSE.
|
||||
auto data = fileTree->createOrphanTree();
|
||||
auto obse = data->addDirectory("OBSE/Plugins");
|
||||
obse->merge(fileTree);
|
||||
return data;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef OBLIVION_MODATACHECKER_H
|
||||
#define OBLIVION_MODATACHECKER_H
|
||||
|
||||
#include <gamebryomoddatachecker.h>
|
||||
|
||||
class OblivionModDataChecker : public GamebryoModDataChecker
|
||||
{
|
||||
public:
|
||||
using GamebryoModDataChecker::GamebryoModDataChecker;
|
||||
|
||||
CheckReturn dataLooksValid(std::shared_ptr<const MOBase::IFileTree> fileTree) const override;
|
||||
std::shared_ptr<MOBase::IFileTree> fix(std::shared_ptr<MOBase::IFileTree> fileTree) const override;
|
||||
|
||||
protected:
|
||||
virtual const FileNameSet& possibleFolderNames() const override {
|
||||
static FileNameSet result{
|
||||
"fonts", "interface", "menus", "meshes", "music", "scripts", "shaders",
|
||||
"sound", "strings", "textures", "trees", "video", "facegen",
|
||||
"obse", "distantlod", "asi", "distantland", "mits", "dllplugins", "CalienteTools",
|
||||
"NetScriptFramework"
|
||||
};
|
||||
return result;
|
||||
}
|
||||
virtual const FileNameSet& possibleFileExtensions() const override {
|
||||
static FileNameSet result{
|
||||
"esp", "esm", "bsa", "modgroups", "ini"
|
||||
};
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // OBLIVION_MODATACHECKER_H
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef OBLIVION_MODDATACONTENT_H
|
||||
#define OBLIVION_MODDATACONTENT_H
|
||||
|
||||
#include <gamebryomoddatacontent.h>
|
||||
#include <ifiletree.h>
|
||||
|
||||
class OblivionModDataContent : public GamebryoModDataContent {
|
||||
public:
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
OblivionModDataContent(GameGamebryo const* gamePlugin) : GamebryoModDataContent(gamePlugin) {
|
||||
// Just need to disable some contents:
|
||||
m_Enabled[CONTENT_MCM] = false;
|
||||
m_Enabled[CONTENT_SKYPROC] = false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif // OBLIVION_MODDATACONTENT_H
|
||||
@@ -0,0 +1,73 @@
|
||||
#include "oblivionsavegame.h"
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
OblivionSaveGame::OblivionSaveGame(QString const &fileName, GameOblivion const *game) :
|
||||
GamebryoSaveGame(fileName, game)
|
||||
{
|
||||
FileWrapper file(getFilepath(), "TES4SAVEGAME");
|
||||
file.setPluginString(GamebryoSaveGame::StringType::TYPE_BSTRING);
|
||||
|
||||
SYSTEMTIME creationTime;
|
||||
fetchInformationFields(file, m_SaveNumber, m_PCName, m_PCLevel, m_PCLocation, creationTime);
|
||||
setCreationTime(creationTime);
|
||||
}
|
||||
|
||||
void OblivionSaveGame::fetchInformationFields(FileWrapper& file,
|
||||
unsigned long& saveNumber,
|
||||
QString& playerName,
|
||||
unsigned short& playerLevel,
|
||||
QString& playerLocation,
|
||||
SYSTEMTIME& creationTime) const
|
||||
{
|
||||
file.skip<unsigned char>(); //Major version
|
||||
file.skip<unsigned char>(); //Minor version
|
||||
|
||||
file.skip<SYSTEMTIME>(); // exe last modified (!)
|
||||
|
||||
file.skip<unsigned long>(); //Header version
|
||||
file.skip<unsigned long>(); //Header size
|
||||
|
||||
file.read(saveNumber);
|
||||
|
||||
file.read(playerName);
|
||||
file.read(playerLevel);
|
||||
file.read(playerLocation);
|
||||
|
||||
file.skip<float>(); //game days
|
||||
file.skip<unsigned long>(); //game ticks
|
||||
|
||||
//there is a save time stored here. So use it rather than the file time, which
|
||||
//could have been copied.
|
||||
//Note: This says it uses getlocaltime api to obtain it which is u/s - if so
|
||||
//we should ignore this.
|
||||
file.read(creationTime);
|
||||
}
|
||||
|
||||
std::unique_ptr<GamebryoSaveGame::DataFields> OblivionSaveGame::fetchDataFields() const
|
||||
{
|
||||
FileWrapper file(getFilepath(), "TES4SAVEGAME");
|
||||
file.setPluginString(GamebryoSaveGame::StringType::TYPE_BSTRING);
|
||||
|
||||
std::unique_ptr<DataFields> fields = std::make_unique<DataFields>();
|
||||
|
||||
{
|
||||
QString dummyName, dummyLocation;
|
||||
unsigned short dummyLevel;
|
||||
unsigned long dummySaveNumber;
|
||||
SYSTEMTIME dummyTime;
|
||||
|
||||
fetchInformationFields(file, dummySaveNumber, dummyName, dummyLevel,
|
||||
dummyLocation, dummyTime);
|
||||
}
|
||||
|
||||
//Note that screenshot size, width, height and data are apparently the same
|
||||
//structure
|
||||
file.skip<unsigned long>(); //Screenshot size.
|
||||
|
||||
fields->Screenshot = file.readImage();
|
||||
|
||||
fields->Plugins = file.readPlugins();
|
||||
|
||||
return fields;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef OBLIVIONSAVEGAME_H
|
||||
#define OBLIVIONSAVEGAME_H
|
||||
|
||||
#include "gamebryosavegame.h"
|
||||
#include "gameoblivion.h"
|
||||
|
||||
class OblivionSaveGame : public GamebryoSaveGame
|
||||
{
|
||||
public:
|
||||
OblivionSaveGame(QString const &fileName, GameOblivion const *game);
|
||||
|
||||
protected:
|
||||
|
||||
// Fetch easy-to-access information.
|
||||
void fetchInformationFields(FileWrapper& wrapper,
|
||||
unsigned long& saveNumber,
|
||||
QString& playerName,
|
||||
unsigned short& playerLevel,
|
||||
QString& playerLocation,
|
||||
SYSTEMTIME& creationTime) const;
|
||||
|
||||
std::unique_ptr<DataFields> fetchDataFields() const override;
|
||||
};
|
||||
|
||||
#endif // OBLIVIONSAVEGAME_H
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "oblivionscriptextender.h"
|
||||
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
OblivionScriptExtender::OblivionScriptExtender(GameGamebryo const *game) :
|
||||
GamebryoScriptExtender(game)
|
||||
{
|
||||
}
|
||||
|
||||
OblivionScriptExtender::~OblivionScriptExtender()
|
||||
{
|
||||
}
|
||||
|
||||
QString OblivionScriptExtender::BinaryName() const
|
||||
{
|
||||
return "obse_loader.exe";
|
||||
}
|
||||
|
||||
QString OblivionScriptExtender::PluginPath() const
|
||||
{
|
||||
return "obse/plugins";
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user