Prep project

This commit is contained in:
Jeremy Rimpo
2023-09-18 15:19:12 -05:00
parent a7f78f9b62
commit a5c06c2046
5 changed files with 80 additions and 40 deletions
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---
# We'll use defaults from the LLVM style, but with 4 columns indentation.
BasedOnStyle: LLVM
IndentWidth: 2
---
Language: Cpp
DeriveLineEnding: false
UseCRLF: true
DerivePointerAlignment: false
PointerAlignment: Left
AlignConsecutiveAssignments: true
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: Never
AllowShortLambdasOnASingleLine: Empty
AlwaysBreakTemplateDeclarations: Yes
AccessModifierOffset: -2
AlignTrailingComments: true
SpacesBeforeTrailingComments: 2
NamespaceIndentation: Inner
MaxEmptyLinesToKeep: 1
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: true
AfterControlStatement: false
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: true
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: true
ColumnLimit: 88
ForEachMacros: ['Q_FOREACH', 'foreach']
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# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.cpp text eol=crlf
*.h text eol=crlf
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name: Build Enderal SE Plugin
on:
push:
branches: master
pull_request:
types: [opened, synchronize, reopened]
jobs:
build:
runs-on: windows-2022
steps:
- name: Build Enderal SE Plugin
uses: ModOrganizer2/build-with-mob-action@master
with:
mo2-third-parties: fmt gtest spdlog boost lz4
mo2-dependencies: cmake_common uibase game_gamebryo
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name: Lint LootCLI
on:
push:
pull_request:
types: [opened, synchronize, reopened]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Run clang-format
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: "15"
check-path: "."
-40
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version: 1.0.{build}
skip_branch_with_pr: true
image: Visual Studio 2019
environment:
WEBHOOK_URL:
secure: gOKbXaZM9ImtMD5XrYITvdyZUW/az082G9OIN1EC1Vbg57wBaeLhi49uGjxPw5GVujHku6kxN6ab89zhbS5GVeluR76GM83IbKV4Sh7udXzoYZZdg6YudtYHzdhCgUeiedpswbuczTq9ceIkkfSEWZuh/lMAAVVwvcGsJAnoPFw=
build_script:
- pwsh: >-
$ErrorActionPreference = 'Stop'
git clone --depth=1 --no-single-branch https://github.com/ModOrganizer2/modorganizer-umbrella.git c:\projects\modorganizer-umbrella
New-Item -ItemType Directory -Path c:\projects\modorganizer-build
cd c:\projects\modorganizer-umbrella
($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH -eq $null) ? ($branch = $env:APPVEYOR_REPO_BRANCH) : ($branch = $env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH)
git checkout $(git show-ref --verify --quiet refs/remotes/origin/${branch} || echo '-b') ${branch}
C:\Python37-x64\python.exe unimake.py -d c:\projects\modorganizer-build -s Appveyor_Build=True ${env:APPVEYOR_PROJECT_NAME}
if($LastExitCode -ne 0) { $host.SetShouldExit($LastExitCode ) }
artifacts:
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.dll
name: game_skyrimse_dll
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.pdb
name: game_skyrimse_pdb
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.lib
name: game_skyrimse_lib
on_success:
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
- ps: ./send.ps1 success $env:WEBHOOK_URL
on_failure:
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stdout.log
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stderr.log
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
- ps: ./send.ps1 failure $env:WEBHOOK_URL