mirror of
https://github.com/ModOrganizer2/modorganizer-game_enderalse.git
synced 2026-07-27 14:08:06 -07:00
Prep project
This commit is contained in:
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---
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# We'll use defaults from the LLVM style, but with 4 columns indentation.
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BasedOnStyle: LLVM
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IndentWidth: 2
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---
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Language: Cpp
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DeriveLineEnding: false
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UseCRLF: true
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DerivePointerAlignment: false
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PointerAlignment: Left
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AlignConsecutiveAssignments: true
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AllowShortFunctionsOnASingleLine: Inline
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AllowShortIfStatementsOnASingleLine: Never
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AllowShortLambdasOnASingleLine: Empty
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AlwaysBreakTemplateDeclarations: Yes
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AccessModifierOffset: -2
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AlignTrailingComments: true
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SpacesBeforeTrailingComments: 2
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NamespaceIndentation: Inner
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MaxEmptyLinesToKeep: 1
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BreakBeforeBraces: Custom
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BraceWrapping:
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AfterCaseLabel: false
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AfterClass: true
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AfterControlStatement: false
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AfterEnum: true
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AfterFunction: true
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AfterNamespace: true
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AfterStruct: true
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AfterUnion: true
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AfterExternBlock: true
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BeforeCatch: false
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BeforeElse: false
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BeforeLambdaBody: false
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BeforeWhile: false
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IndentBraces: false
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SplitEmptyFunction: false
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SplitEmptyRecord: false
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SplitEmptyNamespace: true
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ColumnLimit: 88
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ForEachMacros: ['Q_FOREACH', 'foreach']
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@@ -0,0 +1,7 @@
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# Set the default behavior, in case people don't have core.autocrlf set.
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* text=auto
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# Explicitly declare text files you want to always be normalized and converted
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# to native line endings on checkout.
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*.cpp text eol=crlf
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*.h text eol=crlf
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@@ -0,0 +1,17 @@
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name: Build Enderal SE Plugin
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on:
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push:
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branches: master
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pull_request:
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types: [opened, synchronize, reopened]
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jobs:
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build:
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runs-on: windows-2022
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steps:
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- name: Build Enderal SE Plugin
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uses: ModOrganizer2/build-with-mob-action@master
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with:
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mo2-third-parties: fmt gtest spdlog boost lz4
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mo2-dependencies: cmake_common uibase game_gamebryo
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@@ -0,0 +1,15 @@
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name: Lint LootCLI
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on:
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push:
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pull_request:
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types: [opened, synchronize, reopened]
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Run clang-format
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uses: jidicula/clang-format-action@v4.11.0
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with:
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clang-format-version: "15"
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check-path: "."
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@@ -1,40 +0,0 @@
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version: 1.0.{build}
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skip_branch_with_pr: true
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image: Visual Studio 2019
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environment:
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WEBHOOK_URL:
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secure: gOKbXaZM9ImtMD5XrYITvdyZUW/az082G9OIN1EC1Vbg57wBaeLhi49uGjxPw5GVujHku6kxN6ab89zhbS5GVeluR76GM83IbKV4Sh7udXzoYZZdg6YudtYHzdhCgUeiedpswbuczTq9ceIkkfSEWZuh/lMAAVVwvcGsJAnoPFw=
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build_script:
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- pwsh: >-
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$ErrorActionPreference = 'Stop'
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git clone --depth=1 --no-single-branch https://github.com/ModOrganizer2/modorganizer-umbrella.git c:\projects\modorganizer-umbrella
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New-Item -ItemType Directory -Path c:\projects\modorganizer-build
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cd c:\projects\modorganizer-umbrella
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($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH -eq $null) ? ($branch = $env:APPVEYOR_REPO_BRANCH) : ($branch = $env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH)
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git checkout $(git show-ref --verify --quiet refs/remotes/origin/${branch} || echo '-b') ${branch}
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C:\Python37-x64\python.exe unimake.py -d c:\projects\modorganizer-build -s Appveyor_Build=True ${env:APPVEYOR_PROJECT_NAME}
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if($LastExitCode -ne 0) { $host.SetShouldExit($LastExitCode ) }
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artifacts:
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- path: vsbuild\src\RelWithDebInfo\game_skyrimse.dll
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name: game_skyrimse_dll
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- path: vsbuild\src\RelWithDebInfo\game_skyrimse.pdb
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name: game_skyrimse_pdb
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- path: vsbuild\src\RelWithDebInfo\game_skyrimse.lib
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name: game_skyrimse_lib
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on_success:
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- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
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- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
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- ps: ./send.ps1 success $env:WEBHOOK_URL
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on_failure:
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- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
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- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stdout.log
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- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stderr.log
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- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
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- ps: ./send.ps1 failure $env:WEBHOOK_URL
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