Initial commit.

This commit is contained in:
Mikaël Capelle
2021-02-24 21:52:02 +01:00
commit 49aaac7436
20 changed files with 855 additions and 0 deletions
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edit
CMakeLists.txt.user
/msbuild.log
/*std*.log
/*build
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cmake_minimum_required(VERSION 3.16)
project(game_enderalse)
set(project_type plugin)
set(enable_warnings OFF)
if(DEFINED DEPENDENCIES_DIR)
include(${DEPENDENCIES_DIR}/modorganizer_super/cmake_common/project.cmake)
else()
include(../cmake_common/project.cmake)
endif()
add_subdirectory(src)
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version: 1.0.{build}
skip_branch_with_pr: true
image: Visual Studio 2019
environment:
WEBHOOK_URL:
secure: gOKbXaZM9ImtMD5XrYITvdyZUW/az082G9OIN1EC1Vbg57wBaeLhi49uGjxPw5GVujHku6kxN6ab89zhbS5GVeluR76GM83IbKV4Sh7udXzoYZZdg6YudtYHzdhCgUeiedpswbuczTq9ceIkkfSEWZuh/lMAAVVwvcGsJAnoPFw=
build_script:
- pwsh: >-
$ErrorActionPreference = 'Stop'
git clone --depth=1 --no-single-branch https://github.com/ModOrganizer2/modorganizer-umbrella.git c:\projects\modorganizer-umbrella
New-Item -ItemType Directory -Path c:\projects\modorganizer-build
cd c:\projects\modorganizer-umbrella
($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH -eq $null) ? ($branch = $env:APPVEYOR_REPO_BRANCH) : ($branch = $env:APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH)
git checkout $(git show-ref --verify --quiet refs/remotes/origin/${branch} || echo '-b') ${branch}
C:\Python37-x64\python.exe unimake.py -d c:\projects\modorganizer-build -s Appveyor_Build=True ${env:APPVEYOR_PROJECT_NAME}
if($LastExitCode -ne 0) { $host.SetShouldExit($LastExitCode ) }
artifacts:
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.dll
name: game_skyrimse_dll
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.pdb
name: game_skyrimse_pdb
- path: vsbuild\src\RelWithDebInfo\game_skyrimse.lib
name: game_skyrimse_lib
on_success:
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
- ps: ./send.ps1 success $env:WEBHOOK_URL
on_failure:
- ps: Set-Location -Path $env:APPVEYOR_BUILD_FOLDER
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stdout.log
- ps: Push-AppveyorArtifact ${env:APPVEYOR_BUILD_FOLDER}\stderr.log
- ps: Invoke-RestMethod https://raw.githubusercontent.com/DiscordHooks/appveyor-discord-webhook/master/send.ps1 -o send.ps1
- ps: ./send.ps1 failure $env:WEBHOOK_URL
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cmake_minimum_required(VERSION 3.16)
if(DEFINED DEPENDENCIES_DIR)
include(${DEPENDENCIES_DIR}/modorganizer_super/cmake_common/src.cmake)
else()
include(../../cmake_common/src.cmake)
endif()
requires_project(game_gamebryo game_features)
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#include "enderalsebsainvalidation.h"
EnderalSEBSAInvalidation::EnderalSEBSAInvalidation(DataArchives* dataArchives, MOBase::IPluginGame const* game)
: GamebryoBSAInvalidation(dataArchives, "skyrim.ini", game)
{
}
QString EnderalSEBSAInvalidation::invalidationBSAName() const
{
return "Enderal - Invalidation.bsa";
}
unsigned long EnderalSEBSAInvalidation::bsaVersion() const
{
return 0x69;
}
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#ifndef ENDERALSEBSAINVALIDATION_H
#define ENDERALSEBSAINVALIDATION_H
#include "gamebryobsainvalidation.h"
#include "enderalsedataarchives.h"
#include <memory>
class EnderalSEBSAInvalidation : public GamebryoBSAInvalidation
{
public:
EnderalSEBSAInvalidation(DataArchives* dataArchives, MOBase::IPluginGame const* game);
private:
virtual QString invalidationBSAName() const override;
virtual unsigned long bsaVersion() const override;
};
#endif // ENDERALSEBSAINVALIDATION_H
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#include "enderalSEdataarchives.h"
#include "iprofile.h"
#include <utility.h>
EnderalSEDataArchives::EnderalSEDataArchives(const QDir &myGamesDir) :
GamebryoDataArchives(myGamesDir)
{}
QStringList EnderalSEDataArchives::vanillaArchives() const
{
return {
"Skyrim - Textures0.bsa",
"Skyrim - Textures1.bsa",
"Skyrim - Textures2.bsa",
"Skyrim - Textures3.bsa",
"Skyrim - Textures4.bsa",
"Skyrim - Textures5.bsa",
"Skyrim - Textures6.bsa",
"Skyrim - Textures7.bsa",
"Skyrim - Textures8.bsa",
"Skyrim - Meshes0.bsa",
"Skyrim - Meshes1.bsa",
"Skyrim - Voices_en0.bsa",
"Skyrim - Sounds.bsa",
"Skyrim - Interface.bsa",
"Skyrim - Animations.bsa",
"Skyrim - Shaders.bsa",
"Skyrim - Misc.bsa",
"E - Meshes.bsa",
"E - SE.bsa",
"E - Scripts.bsa",
"E - Sounds.bsa",
"E - Textures1.bsa",
"E - Textures2.bsa",
"E - Textures3.bsa",
"L - Textures.bsa",
"L - Voices.bsa"
};
}
QStringList EnderalSEDataArchives::archives(const MOBase::IProfile *profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") : m_LocalGameDir.absoluteFilePath("skyrim.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
return result;
}
void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile *profile, const QStringList &before)
{
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") : m_LocalGameDir.absoluteFilePath("skyrim.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}
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#ifndef ENDERALSEDATAARCHIVES_H
#define ENDERALSEDATAARCHIVES_H
#include "gamebryodataarchives.h"
#include <QStringList>
#include <QDir>
namespace MOBase { class IProfile; }
class EnderalSEDataArchives : public GamebryoDataArchives
{
public:
EnderalSEDataArchives(const QDir &myGamesDir);
public:
virtual QStringList vanillaArchives() const override;
virtual QStringList archives(const MOBase::IProfile *profile) const override;
private:
virtual void writeArchiveList(MOBase::IProfile *profile, const QStringList &before) override;
};
#endif // _SKYRIMSEDATAARCHIVES_H
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#ifndef ENDERALSE_MODATACHECKER_H
#define ENDERALSE_MODATACHECKER_H
#include <gamebryomoddatachecker.h>
class EnderalSEModDataChecker : public GamebryoModDataChecker
{
public:
using GamebryoModDataChecker::GamebryoModDataChecker;
protected:
virtual const FileNameSet& possibleFolderNames() const override {
static FileNameSet result{
"fonts", "interface", "menus", "meshes", "music", "scripts", "shaders",
"sound", "strings", "textures", "trees", "video", "facegen", "materials",
"skse", "distantlod", "asi", "Tools", "MCM", "distantland", "mits",
"dllplugins", "CalienteTools", "NetScriptFramework", "shadersfx",
"Nemesis_Engine"
};
return result;
}
virtual const FileNameSet& possibleFileExtensions() const override {
static FileNameSet result{
"esp", "esm", "esl", "bsa", "modgroups"
};
return result;
}
};
#endif // SKYRIMSE_MODATACHECKER_H
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#ifndef ENDERALSE_MODDATACONTENT_H
#define ENDERALSE_MODDATACONTENT_H
#include <gamebryomoddatacontent.h>
#include <ifiletree.h>
class EnderalSEModDataContent : public GamebryoModDataContent {
public:
/**
*
*/
EnderalSEModDataContent(GameGamebryo const* gamePlugin) : GamebryoModDataContent(gamePlugin) {
// Just need to disable some contents:
m_Enabled[CONTENT_SKYPROC] = false;
}
};
#endif // SKYRIMSE_MODDATACONTENT_H
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#include "enderalsesavegame.h"
#include <Windows.h>
EnderalSESaveGame::EnderalSESaveGame(QString const &fileName, GameEnderalSE const *game) :
GamebryoSaveGame(fileName, game, true)
{
FileWrapper file(fileName, "TESV_SAVEGAME"); //10bytes
unsigned long version;
FILETIME ftime;
fetchInformationFields(file, version, m_PCName, m_PCLevel, m_PCLocation, m_SaveNumber, ftime);
//A file time is a 64-bit value that represents the number of 100-nanosecond
//intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal Time (UTC).
//So we need to convert that to something useful
//For some reason, the file time is off by about 6 hours.
//So we need to subtract those 6 hours from the filetime.
_ULARGE_INTEGER time;
time.LowPart = ftime.dwLowDateTime;
time.HighPart = ftime.dwHighDateTime;
time.QuadPart -= 2.16e11;
ftime.dwHighDateTime = time.HighPart;
ftime.dwLowDateTime = time.LowPart;
SYSTEMTIME ctime;
::FileTimeToSystemTime(&ftime, &ctime);
setCreationTime(ctime);
}
void EnderalSESaveGame::fetchInformationFields(
FileWrapper& file,
unsigned long& version,
QString& playerName,
unsigned short& playerLevel,
QString& playerLocation,
unsigned long& saveNumber,
FILETIME& creationTime) const
{
unsigned long headerSize;
file.read(headerSize); // header size "TESV_SAVEGAME"
file.read(version);
file.read(saveNumber);
file.read(playerName);
unsigned long temp;
file.read(temp);
playerLevel = static_cast<unsigned short>(temp);
file.read(playerLocation);
QString timeOfDay;
file.read(timeOfDay);
QString race;
file.read(race); // race name (i.e. BretonRace)
file.skip<unsigned short>(); // Player gender (0 = male)
file.skip<float>(2); // experience gathered, experience required
file.read(creationTime); //filetime
}
std::unique_ptr<GamebryoSaveGame::DataFields> EnderalSESaveGame::fetchDataFields() const
{
FileWrapper file(getFilepath(), "TESV_SAVEGAME"); //10bytes
unsigned long version = 0;
{
QString dummyName, dummyLocation;
unsigned short dummyLevel;
unsigned long dummySaveNumber;
FILETIME dummyTime;
fetchInformationFields(file, version, dummyName, dummyLevel,
dummyLocation, dummySaveNumber, dummyTime);
}
std::unique_ptr<DataFields> fields = std::make_unique<DataFields>();
unsigned long width;
unsigned long height;
file.read(width);
file.read(height);
bool alpha = false;
// compatibility between LE and SE:
// SE has an additional uin16_t for compression
// SE uses an alpha channel, whereas LE does not
if (version == 12) {
uint16_t compressionType;
file.read(compressionType);
file.setCompressionType(compressionType);
alpha = true;
}
fields->Screenshot = file.readImage(width, height, 320, alpha);
file.openCompressedData();
uint8_t saveGameVersion = file.readChar();
uint8_t pluginInfoSize = file.readChar();
uint16_t other = file.readShort(); //Unknown
fields->Plugins = file.readPlugins(1); // Just empty data
if (saveGameVersion >= 78) {
fields->LightPlugins = file.readLightPlugins();
}
file.closeCompressedData();
return fields;
}
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#ifndef ENDERALSESAVEGAME_H
#define ENDERALSESAVEGAME_H
#include "gamebryosavegame.h"
#include "gameenderalse.h"
namespace MOBase { class IPluginGame; }
class EnderalSESaveGame : public GamebryoSaveGame
{
public:
EnderalSESaveGame(QString const &fileName, GameEnderalSE const *game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& wrapper,
unsigned long& version,
QString& playerName,
unsigned short& playerLevel,
QString& playerLocation,
unsigned long& saveNumber,
FILETIME& creationTime) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // _SKYRIMSESAVEGAME_H
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#include "enderalsescriptextender.h"
#include <QString>
#include <QStringList>
EnderalSEScriptExtender::EnderalSEScriptExtender(GameGamebryo const *game) :
GamebryoScriptExtender(game)
{
}
QString EnderalSEScriptExtender::BinaryName() const
{
return "skse64_loader.exe";
}
QString EnderalSEScriptExtender::PluginPath() const
{
return "skse/plugins";
}
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#ifndef ENDERALSESCRIPTEXTENDER_H
#define ENDERALESCRIPTEXTENDER_H
#include "gamebryoscriptextender.h"
class GameGamebryo;
class EnderalSEScriptExtender : public GamebryoScriptExtender
{
public:
EnderalSEScriptExtender(GameGamebryo const *game);
virtual QString BinaryName() const override;
virtual QString PluginPath() const override;
};
#endif // _SKYRIMSESCRIPTEXTENDER_H
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#include "enderalseunmanagedmods.h"
EnderalSEUnmangedMods::EnderalSEUnmangedMods(const GameGamebryo *game)
: GamebryoUnmangedMods(game)
{}
EnderalSEUnmangedMods::~EnderalSEUnmangedMods()
{}
QStringList EnderalSEUnmangedMods::mods(bool onlyOfficial) const {
QStringList result;
QStringList pluginList = game()->primaryPlugins();
QStringList otherPlugins = game()->DLCPlugins();
otherPlugins.append(game()->CCPlugins());
for (QString plugin : otherPlugins) {
pluginList.removeAll(plugin);
}
QDir dataDir(game()->dataDirectory());
for (const QString &fileName : dataDir.entryList({ "*.esp", "*.esl", "*.esm" })) {
if (!pluginList.contains(fileName, Qt::CaseInsensitive)) {
if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) {
QFileInfo file(fileName);
result.append(file.baseName());
}
}
}
return result;
}
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#ifndef ENDERALSEUNMANAGEDMODS_H
#define ENDERALSEUNMANAGEDMODS_H
#include "gamebryounmanagedmods.h"
#include <gamegamebryo.h>
class EnderalSEUnmangedMods : public GamebryoUnmangedMods {
public:
EnderalSEUnmangedMods(const GameGamebryo *game);
~EnderalSEUnmangedMods();
virtual QStringList mods(bool onlyOfficial) const override;
};
#endif // _SKYRIMSEUNMANAGEDMODS_H
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
<name>GameEnderalSE</name>
<message>
<location filename="gameenderalse.cpp" line="135"/>
<source>Enderal Special Edition Support Plugin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="gameenderalse.cpp" line="145"/>
<source>Adds support for the game Enderal Special Edition.</source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>
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#include "gameenderalse.h"
#include "enderalsebsainvalidation.h"
#include "enderalsedataarchives.h"
#include "enderalsescriptextender.h"
#include "enderalseunmanagedmods.h"
#include "enderalsemoddatachecker.h"
#include "enderalsemoddatacontent.h"
#include "enderalsesavegame.h"
#include <pluginsetting.h>
#include <executableinfo.h>
#include <gamebryosavegameinfo.h>
#include <gamebryolocalsavegames.h>
#include <creationgameplugins.h>
#include "versioninfo.h"
#include <utility.h>
#include <QCoreApplication>
#include <QDir>
#include <QFileInfo>
#include <QList>
#include <QObject>
#include <QString>
#include <QStringList>
#include <memory>
#include "scopeguard.h"
using namespace MOBase;
GameEnderalSE::GameEnderalSE()
{
}
void GameEnderalSE::setGamePath(const QString &path)
{
m_GamePath = path;
}
QDir GameEnderalSE::documentsDirectory() const
{
return m_MyGamesPath;
}
QString GameEnderalSE::identifyGamePath() const
{
QString path = "Software\\Bethesda Softworks\\Skyrim Special Edition";
return findInRegistry(HKEY_LOCAL_MACHINE, path.toStdWString().c_str(), L"Installed Path");
}
QDir GameEnderalSE::savesDirectory() const
{
return QDir(m_MyGamesPath + "/Saves");
}
QString GameEnderalSE::myGamesPath() const
{
return m_MyGamesPath;
}
bool GameEnderalSE::isInstalled() const
{
return !m_GamePath.isEmpty();
}
void GameEnderalSE::detectGame()
{
m_GamePath = identifyGamePath();
m_MyGamesPath = determineMyGamesPath("Skyrim Special Edition");
}
bool GameEnderalSE::init(IOrganizer *moInfo)
{
if (!GameGamebryo::init(moInfo)) {
return false;
}
registerFeature<ScriptExtender>(new EnderalSEScriptExtender(this));
registerFeature<DataArchives>(new EnderalSEDataArchives(myGamesPath()));
registerFeature<BSAInvalidation>(new EnderalSEBSAInvalidation(feature<DataArchives>(), this));
registerFeature<LocalSavegames>(new GamebryoLocalSavegames(myGamesPath(), "skyrimcustom.ini"));
registerFeature<ModDataChecker>(new EnderalSEModDataChecker(this));
registerFeature<ModDataContent>(new EnderalSEModDataContent(this));
registerFeature<SaveGameInfo>(new GamebryoSaveGameInfo(this));
registerFeature<GamePlugins>(new CreationGamePlugins(moInfo));
registerFeature<UnmanagedMods>(new EnderalSEUnmangedMods(this));
return true;
}
QString GameEnderalSE::gameName() const
{
return "Enderal Special Edition";
}
QList<ExecutableInfo> GameEnderalSE::executables() const
{
return QList<ExecutableInfo>()
<< ExecutableInfo("Enderal Special Edition (SKSE)", findInGameFolder(feature<ScriptExtender>()->loaderName()))
// << ExecutableInfo("Enderal Special Edition Launcher", findInGameFolder(getLauncherName()))
// << ExecutableInfo("LOOT", getLootPath()).withArgument("--game=\"Skyrim Special Edition\"")
<< ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
;
}
QList<ExecutableForcedLoadSetting> GameEnderalSE::executableForcedLoads() const
{
return QList<ExecutableForcedLoadSetting>();
}
QString GameEnderalSE::binaryName() const
{
return "skse64_loader.exe";
}
QString GameEnderalSE::getLauncherName() const
{
return "";
}
QFileInfo GameEnderalSE::findInGameFolder(const QString &relativePath) const
{
return QFileInfo(m_GamePath + "/" + relativePath);
}
QString GameEnderalSE::name() const
{
return "Enderal Special Edition Support Plugin";
}
QString GameEnderalSE::localizedName() const
{
return tr("Enderal Special Edition Support Plugin");
}
QString GameEnderalSE::author() const
{
return "Holt59 & Archost & ZachHaber";
}
QString GameEnderalSE::description() const
{
return tr("Adds support for the game Enderal Special Edition.");
}
MOBase::VersionInfo GameEnderalSE::version() const
{
return VersionInfo(1, 0, 0, VersionInfo::RELEASE_BETA);
}
QList<PluginSetting> GameEnderalSE::settings() const
{
return QList<PluginSetting>();
}
void GameEnderalSE::initializeProfile(const QDir &path, ProfileSettings settings) const
{
if (settings.testFlag(IPluginGame::MODS)) {
copyToProfile(localAppFolder() + "/Enderal Special Edition", path, "plugins.txt");
copyToProfile(localAppFolder() + "/Enderal Special Edition", path, "loadorder.txt");
}
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS)
|| !QFileInfo(myGamesPath() + "/skyrim.ini").exists()) {
copyToProfile(gameDirectory().absolutePath(), path, "skyrim_default.ini", "skyrim.ini");
}
else {
copyToProfile(myGamesPath(), path, "skyrim.ini");
}
copyToProfile(myGamesPath(), path, "skyrimprefs.ini");
copyToProfile(myGamesPath(), path, "skyrimcustom.ini");
}
}
QString GameEnderalSE::savegameExtension() const
{
return "ess";
}
QString GameEnderalSE::savegameSEExtension() const
{
return "skse";
}
std::shared_ptr<const GamebryoSaveGame> GameEnderalSE::makeSaveGame(QString filePath) const
{
return std::make_shared<const EnderalSESaveGame>(filePath, this);
}
QString GameEnderalSE::steamAPPId() const
{
return "976620";
}
QStringList GameEnderalSE::primaryPlugins() const
{
return {
"skyrim.esm",
"Enderal - Forgotten Stories.esm",
"update.esm"
};
}
QStringList GameEnderalSE::gameVariants() const
{
return{ "Regular" };
}
QString GameEnderalSE::gameShortName() const
{
return "EnderalSE";
}
QStringList GameEnderalSE::validShortNames() const
{
return { "Skyrim", "SkyrimSE", "Enderal" };
}
QString GameEnderalSE::gameNexusName() const
{
return "enderalspecialedition";
}
QStringList GameEnderalSE::iniFiles() const
{
return{ "skyrim.ini", "skyrimprefs.ini", "skyrimcustom.ini" };
}
QStringList GameEnderalSE::DLCPlugins() const
{
return {};
}
QStringList GameEnderalSE::CCPlugins() const
{
return {};
}
MOBase::IPluginGame::SortMechanism GameEnderalSE::sortMechanism() const
{
return SortMechanism::NONE;
}
IPluginGame::LoadOrderMechanism GameEnderalSE::loadOrderMechanism() const
{
return IPluginGame::LoadOrderMechanism::PluginsTxt;
}
int GameEnderalSE::nexusModOrganizerID() const
{
return 0;
}
int GameEnderalSE::nexusGameID() const
{
return 3685;
}
QDir GameEnderalSE::gameDirectory() const
{
return QDir(m_GamePath);
}
// Not to delete all the spaces...
MappingType GameEnderalSE::mappings() const
{
MappingType result;
for (const QString &profileFile : { "plugins.txt", "loadorder.txt" }) {
result.push_back({ m_Organizer->profilePath() + "/" + profileFile,
localAppFolder() + "/" + gameName() + "/" + profileFile,
false });
}
return result;
}
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#ifndef GAMEENDERALSE_H
#define GAMEENDERALSE_H
#include "gamegamebryo.h"
#include <QObject>
#include <QtGlobal>
class GameEnderalSE : public GameGamebryo
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "com.soundcontactstudio.GameEnderalSE" FILE "gameenderalse.json")
public:
GameEnderalSE();
virtual bool init(MOBase::IOrganizer *moInfo) override;
public: // IPluginGame interface
virtual void detectGame() override;
virtual QString gameName() const override;
virtual QList<MOBase::ExecutableInfo> executables() const override;
virtual QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override;
virtual void initializeProfile(const QDir &path, ProfileSettings settings) const override;
virtual QString steamAPPId() const override;
virtual QStringList primaryPlugins() const override;
virtual QStringList gameVariants() const override;
virtual QString binaryName() const override;
virtual QString getLauncherName() const override;
virtual QString gameShortName() const override;
virtual QString gameNexusName() const override;
virtual QStringList validShortNames() const override;
virtual QStringList iniFiles() const override;
virtual QStringList DLCPlugins() const override;
virtual QStringList CCPlugins() const override;
SortMechanism sortMechanism() const override;
virtual LoadOrderMechanism loadOrderMechanism() const override;
virtual int nexusModOrganizerID() const override;
virtual int nexusGameID() const override;
virtual bool isInstalled() const override;
virtual void setGamePath(const QString &path) override;
virtual QDir gameDirectory() const override;
public: // IPlugin interface
virtual QString name() const override;
virtual QString localizedName() const override;
virtual QString author() const override;
virtual QString description() const override;
virtual MOBase::VersionInfo version() const override;
virtual QList<MOBase::PluginSetting> settings() const override;
virtual MappingType mappings() const override;
protected:
std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
QString savegameExtension() const override;
QString savegameSEExtension() const override;
QDir documentsDirectory() const;
QDir savesDirectory() const;
QFileInfo findInGameFolder(const QString &relativePath) const;
QString myGamesPath() const;
virtual QString identifyGamePath() const override;
};
#endif // _GAMESKYRIMSE_H
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{}