Files
modorganizer-game_enderalse/src/enderalsedataarchives.cpp
T
2021-02-24 21:52:02 +01:00

67 lines
2.0 KiB
C++

#include "enderalSEdataarchives.h"
#include "iprofile.h"
#include <utility.h>
EnderalSEDataArchives::EnderalSEDataArchives(const QDir &myGamesDir) :
GamebryoDataArchives(myGamesDir)
{}
QStringList EnderalSEDataArchives::vanillaArchives() const
{
return {
"Skyrim - Textures0.bsa",
"Skyrim - Textures1.bsa",
"Skyrim - Textures2.bsa",
"Skyrim - Textures3.bsa",
"Skyrim - Textures4.bsa",
"Skyrim - Textures5.bsa",
"Skyrim - Textures6.bsa",
"Skyrim - Textures7.bsa",
"Skyrim - Textures8.bsa",
"Skyrim - Meshes0.bsa",
"Skyrim - Meshes1.bsa",
"Skyrim - Voices_en0.bsa",
"Skyrim - Sounds.bsa",
"Skyrim - Interface.bsa",
"Skyrim - Animations.bsa",
"Skyrim - Shaders.bsa",
"Skyrim - Misc.bsa",
"E - Meshes.bsa",
"E - SE.bsa",
"E - Scripts.bsa",
"E - Sounds.bsa",
"E - Textures1.bsa",
"E - Textures2.bsa",
"E - Textures3.bsa",
"L - Textures.bsa",
"L - Voices.bsa"
};
}
QStringList EnderalSEDataArchives::archives(const MOBase::IProfile *profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") : m_LocalGameDir.absoluteFilePath("skyrim.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
return result;
}
void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile *profile, const QStringList &before)
{
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") : m_LocalGameDir.absoluteFilePath("skyrim.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}