Fix debug file crash

Set documents directory
This commit is contained in:
Qudix
2021-10-01 18:37:12 -05:00
parent 60af80b3ed
commit ee09ab2323
+21 -6
View File
@@ -224,9 +224,10 @@ class StalkerAnomalyGame(BasicGame, mobase.IPluginFileMapper):
GameShortName = "stalkeranomaly"
GameBinary = "AnomalyLauncher.exe"
GameDataPath = ""
GameDocumentsDirectory = "%GAME_PATH%/appdata"
GameSaveExtension = "scop"
GameSavesDirectory = "%GAME_PATH%/appdata/savedgames"
GameSavesDirectory = "%GAME_DOCUMENTS%/savedgames"
def __init__(self):
BasicGame.__init__(self)
@@ -237,9 +238,24 @@ class StalkerAnomalyGame(BasicGame, mobase.IPluginFileMapper):
self._featureMap[mobase.ModDataChecker] = StalkerAnomalyModDataChecker()
self._featureMap[mobase.ModDataContent] = StalkerAnomalyModDataContent()
self._featureMap[mobase.SaveGameInfo] = StalkerAnomalySaveGameInfo()
organizer.onAboutToRun(lambda _str : self.aboutToRun(_str))
return True
def executables(self):
def aboutToRun(self, _str: str):
gamedir = self.gameDirectory()
if gamedir.exists():
# For mappings
gamedir.mkdir("appdata")
# The game will crash if this file exists in the
# virtual tree rather than the game dir
dbg_path = Path(self._gamePath, "gamedata/configs/cache_dbg.ltx")
if not dbg_path.exists():
dbg_path.parent.mkdir(parents=True, exist_ok=True)
with open(dbg_path, "w", encoding="utf-8") as file:
pass
return True
def executables(self) -> List[mobase.ExecutableInfo]:
info = [
["Anomaly Launcher", "AnomalyLauncher.exe"],
["Anomaly (DX11-AVX)", "bin/AnomalyDX11AVX.exe"],
@@ -264,11 +280,10 @@ class StalkerAnomalyGame(BasicGame, mobase.IPluginFileMapper):
]
def mappings(self) -> List[mobase.Mapping]:
self.gameDirectory().mkdir("appdata")
appdata = self.gameDirectory().filePath("appdata")
m = mobase.Mapping()
m.createTarget = True
m.isDirectory = True
m.source = self.gameDirectory().filePath("appdata")
m.destination = self.gameDirectory().filePath("appdata")
m.source = appdata
m.destination = appdata
return [m]