mirror of
https://github.com/ModOrganizer2/modorganizer-basic_games.git
synced 2026-07-27 14:07:29 -07:00
Merge branch 'ModOrganizer2:master' into master
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@@ -0,0 +1,52 @@
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from ..basic_game import BasicGame
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import mobase
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class DaggerfallUnityModDataChecker(mobase.ModDataChecker):
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def __init__(self):
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super().__init__()
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self.validDirNames = [
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"biogs",
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"docs",
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"factions",
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"fonts",
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"mods",
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"questpacks",
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"quests",
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"sound",
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"soundfonts",
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"spellicons",
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"tables",
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"text",
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"textures",
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"worlddata",
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"aa",
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]
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def dataLooksValid(
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self, tree: mobase.IFileTree
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) -> mobase.ModDataChecker.CheckReturn:
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for entry in tree:
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if not entry.isDir():
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continue
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if entry.name().casefold() in self.validDirNames:
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return mobase.ModDataChecker.VALID
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return mobase.ModDataChecker.INVALID
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class DaggerfallUnityGame(BasicGame):
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def init(self, organizer: mobase.IOrganizer) -> bool:
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super().init(organizer)
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self._featureMap[mobase.ModDataChecker] = DaggerfallUnityModDataChecker()
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return True
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Name = "Daggerfall Unity Support Plugin"
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Author = "HomerSimpleton"
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Version = "1.0.0"
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GameName = "Daggerfall Unity"
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GameShortName = "daggerfallunity"
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GameBinary = "DaggerfallUnity.exe"
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GameLauncher = "DaggerfallUnity.exe"
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GameDataPath = "%GAME_PATH%/DaggerfallUnity_Data/StreamingAssets"
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