Merge branch 'ModOrganizer2:master' into master

This commit is contained in:
FalseIlyu
2021-08-03 15:46:50 +02:00
committed by GitHub
+52
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from ..basic_game import BasicGame
import mobase
class DaggerfallUnityModDataChecker(mobase.ModDataChecker):
def __init__(self):
super().__init__()
self.validDirNames = [
"biogs",
"docs",
"factions",
"fonts",
"mods",
"questpacks",
"quests",
"sound",
"soundfonts",
"spellicons",
"tables",
"text",
"textures",
"worlddata",
"aa",
]
def dataLooksValid(
self, tree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
for entry in tree:
if not entry.isDir():
continue
if entry.name().casefold() in self.validDirNames:
return mobase.ModDataChecker.VALID
return mobase.ModDataChecker.INVALID
class DaggerfallUnityGame(BasicGame):
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self._featureMap[mobase.ModDataChecker] = DaggerfallUnityModDataChecker()
return True
Name = "Daggerfall Unity Support Plugin"
Author = "HomerSimpleton"
Version = "1.0.0"
GameName = "Daggerfall Unity"
GameShortName = "daggerfallunity"
GameBinary = "DaggerfallUnity.exe"
GameLauncher = "DaggerfallUnity.exe"
GameDataPath = "%GAME_PATH%/DaggerfallUnity_Data/StreamingAssets"