Darkest Dungeon update (#205)

This commit is contained in:
CheffieGithub
2025-12-28 18:43:42 +01:00
committed by GitHub
parent d7e0c5a248
commit aef70d307d
+35 -27
View File
@@ -1,7 +1,7 @@
import json
from pathlib import Path
from PyQt6.QtCore import QDir, QFileInfo, QStandardPaths
from PyQt6.QtCore import QDir, QFileInfo
import mobase
@@ -167,27 +167,38 @@ class DarkestDungeonGame(BasicGame):
GameNexusId = 804
GameSteamId = 262060
GameGogId = 1719198803
GameBinary = "_windowsnosteam/win64/darkest.exe"
GameBinary = "_windows/win64/Darkest.exe"
GameDataPath = ""
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Darkest-Dungeon"
)
GameDocumentsDirectory = "%DOCUMENTS%/Darkest"
GameSavesDirectory = "%GAME_DOCUMENTS%"
GameSupportURL = "https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/Game:-Darkest-Dungeon"
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self._register_feature(DarkestDungeonModDataChecker())
return True
def executables(self):
if self.is_steam():
path = QFileInfo(self.gameDirectory(), "_windows/win64/darkest.exe")
else:
path = QFileInfo(self.gameDirectory(), "_windowsnosteam/win64/darkest.exe")
def executables(self) -> list[mobase.ExecutableInfo]:
game_name = self.gameName()
game_dir = self.gameDirectory()
return [
mobase.ExecutableInfo("Darkest Dungeon", path).withWorkingDirectory(
self.gameDirectory()
),
mobase.ExecutableInfo(
f"{game_name} Steam x64",
QFileInfo(game_dir, "_windows/win64/Darkest.exe"),
).withWorkingDirectory(game_dir),
mobase.ExecutableInfo(
f"{game_name} x64",
QFileInfo(game_dir, "_windowsnosteam/win64/Darkest.exe"),
).withWorkingDirectory(game_dir),
mobase.ExecutableInfo(
f"{game_name} Steam x32",
QFileInfo(game_dir, "_windows/win32/Darkest.exe"),
).withWorkingDirectory(game_dir),
mobase.ExecutableInfo(
f"{game_name} x32",
QFileInfo(game_dir, "_windowsnosteam/win32/Darkest.exe"),
).withWorkingDirectory(game_dir),
]
@staticmethod
@@ -211,19 +222,16 @@ class DarkestDungeonGame(BasicGame):
return None
def savesDirectory(self) -> QDir:
documentsSaves = QDir(
"{}/Darkest".format(
QStandardPaths.writableLocation(
QStandardPaths.StandardLocation.DocumentsLocation
)
)
)
if self.is_steam():
cloudSaves = self.getCloudSaveDirectory()
if cloudSaves is None:
return documentsSaves
return QDir(cloudSaves)
return documentsSaves
documentsSaves = self.documentsDirectory()
if not self.is_steam():
return documentsSaves
cloudSaves = self.getCloudSaveDirectory()
if cloudSaves is None:
return documentsSaves
return QDir(cloudSaves)
def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
profiles: list[Path] = []