Update game_masterduel.py

Updated to add support for AssetBundle mods.
This commit is contained in:
The Conceptionist
2022-03-04 06:22:35 -06:00
committed by GitHub
parent fecb6e7f8e
commit 419d9fde32
+57 -8
View File
@@ -1,18 +1,19 @@
# -*- encoding: utf-8 -*-
from PyQt5.QtCore import QFileInfo, QDir
from typing import List, Optional, cast
from os.path import join, exists
import mobase
from ..basic_game import BasicGame
class MasterDuelGame(BasicGame):
class MasterDuelGame(BasicGame, mobase.IPluginFileMapper):
Name = "Yu-Gi-Oh! Master Duel Support Plugin"
Author = "The Conceptionist & uwx"
Version = "1.0.1"
Description = "Adds support for basic Yu-Gi-Oh! Master Duel mods.\nCurrently does not support any mods that require modifying the masterduel_Data/StreamingAssets folder."
Version = "1.0.2"
Description = "Adds support for basic Yu-Gi-Oh! Master Duel mods.\nEligible folders for mods are \"0000\" and \"AssetBundle\"."
GameName = "Yu-Gi-Oh! Master Duel"
GameShortName = "masterduel"
@@ -21,6 +22,10 @@ class MasterDuelGame(BasicGame):
GameSteamId = 1449850
GameBinary = "masterduel.exe"
def __init__(self):
BasicGame.__init__(self)
mobase.IPluginFileMapper.__init__(self)
def executables(self):
return [
mobase.ExecutableInfo(
@@ -28,8 +33,52 @@ class MasterDuelGame(BasicGame):
QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
).withArgument("-popupwindow"),
]
# dataDirectory returns the specific LocalData folder because this is where most mods will go to
def dataDirectory(self) -> QDir:
localData = QDir(self.gameDirectory().absoluteFilePath('LocalData'))
subdirs = localData.entryList(filters=(QDir.Dirs | QDir.NoDotAndDotDot))
return QDir(QDir.toNativeSeparators(localData.absoluteFilePath(subdirs[0]) + '/0000'))
return QDir(self.userDataDir())
_userDataDirCached: Optional[str] = None
# Gets the LocalData/xxxxxxxxx directory. This directory has a different, unique, 8-character hex name for each
# user.
def userDataDir(self) -> str:
if self._userDataDirCached is not None:
return self._userDataDirCached
dir = self.gameDirectory()
dir.cd('LocalData')
subdirs = dir.entryList(filters=cast(QDir.Filters, QDir.Dirs | QDir.NoDotAndDotDot))
dir.cd(subdirs[0])
self._userDataDirCached = dir.absolutePath()
return self._userDataDirCached
def mappings(self) -> List[mobase.Mapping]:
modsPath = self._organizer.modsPath()
unityMods = self.getUnityDataMods()
mappings: List[mobase.Mapping] = []
for modName in unityMods:
m = mobase.Mapping()
m.createTarget = False
m.isDirectory = True
m.source = join(modsPath, modName, "AssetBundle")
m.destination = self.gameDirectory().filePath(join("masterduel_Data", "StreamingAssets", "AssetBundle"))
mappings.append(m)
return mappings
def getUnityDataMods(self):
modsPath = self._organizer.modsPath()
allMods = self._organizer.modList().allModsByProfilePriority()
unityMods = []
for modName in allMods:
if self._organizer.modList().state(modName) & mobase.ModState.ACTIVE != 0:
if exists(join(modsPath, modName, "AssetBundle")):
unityMods.append(modName)
return unityMods