initial version

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mverch67
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
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# Meshtastic device-ui library
<!--Project specific badges here-->
[![CLA assistant](https://cla-assistant.io/readme/badge/meshtastic/device-ui)](https://cla-assistant.io/meshtastic/device-ui)
[![Fiscal Contributors](https://opencollective.com/meshtastic/tiers/badge.svg?label=Fiscal%20Contributors&color=deeppink)](https://opencollective.com/meshtastic)
[![Vercel](https://img.shields.io/static/v1?label=Powered%20by&message=Vercel&style=flat&logo=vercel&color=000000)](https://vercel.com?utm_source=meshtastic&utm_campaign=oss)
## Overview
[Meshtastic](https://meshtastic.org) device-ui library for TFT screens (experimental)
## Stats
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// This directory contains the exported ui files. Use Squareline Studio to design the UI and generate the C code.
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SET(SOURCES screens/ui_Screen1.c
ui.c
components/ui_comp_hook.c
ui_helpers.c
ui_events.c)
add_library(ui ${SOURCES})
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// This directory contains the exported ui files. Use Squareline Studio to design the UI and generate the C code.
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
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screens/ui_Screen1.c
ui.c
components/ui_comp_hook.c
ui_helpers.c
ui_events.c
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#include "../ui.h"
void ui_Screen1_screen_init(void)
{
ui_Screen1 = lv_obj_create(NULL);
lv_obj_clear_flag(ui_Screen1, LV_OBJ_FLAG_SCROLLABLE); /// Flags
lv_obj_set_style_bg_color(ui_Screen1, lv_color_hex(0x000000), LV_PART_MAIN | LV_STATE_DEFAULT);
lv_obj_set_style_bg_opa(ui_Screen1, 255, LV_PART_MAIN | LV_STATE_DEFAULT);
ui_Label1 = lv_label_create(ui_Screen1);
lv_obj_set_width(ui_Label1, LV_SIZE_CONTENT); /// 1
lv_obj_set_height(ui_Label1, LV_SIZE_CONTENT); /// 1
lv_obj_set_align(ui_Label1, LV_ALIGN_CENTER);
lv_label_set_text(ui_Label1, "Hello World");
lv_obj_set_style_text_color(ui_Label1, lv_color_hex(0xFFFFFF), LV_PART_MAIN | LV_STATE_DEFAULT);
lv_obj_set_style_text_opa(ui_Label1, 255, LV_PART_MAIN | LV_STATE_DEFAULT);
lv_obj_set_style_text_font(ui_Label1, &lv_font_montserrat_20, LV_PART_MAIN | LV_STATE_DEFAULT);
}
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#include "ui.h"
#include "ui_helpers.h"
///////////////////// VARIABLES ////////////////////
// SCREEN: ui_Screen1
void ui_Screen1_screen_init(void);
lv_obj_t * ui_Screen1;
lv_obj_t * ui_Label1;
lv_obj_t * ui____initial_actions0;
///////////////////// TEST LVGL SETTINGS ////////////////////
#if LV_COLOR_DEPTH != 32
#error "LV_COLOR_DEPTH should be 32bit to match SquareLine Studio's settings"
#endif
#if LV_COLOR_16_SWAP !=0
#error "LV_COLOR_16_SWAP should be 0 to match SquareLine Studio's settings"
#endif
///////////////////// ANIMATIONS ////////////////////
///////////////////// FUNCTIONS ////////////////////
///////////////////// SCREENS ////////////////////
void ui_init(void)
{
lv_disp_t * dispp = lv_disp_get_default();
lv_theme_t * theme = lv_theme_default_init(dispp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED),
false, LV_FONT_DEFAULT);
lv_disp_set_theme(dispp, theme);
ui_Screen1_screen_init();
ui____initial_actions0 = lv_obj_create(NULL);
lv_disp_load_scr(ui_Screen1);
}
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#ifndef _OLED_UI_H
#define _OLED_UI_H
#ifdef __cplusplus
extern "C" {
#endif
#include "lvgl/lvgl.h"
#include "ui_helpers.h"
#include "ui_events.h"
// SCREEN: ui_Screen1
void ui_Screen1_screen_init(void);
extern lv_obj_t * ui_Screen1;
extern lv_obj_t * ui_Label1;
extern lv_obj_t * ui____initial_actions0;
void ui_init(void);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#ifndef _UI_EVENTS_H
#define _UI_EVENTS_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#include "ui_helpers.h"
void _ui_bar_set_property(lv_obj_t * target, int id, int val)
{
if(id == _UI_BAR_PROPERTY_VALUE_WITH_ANIM) lv_bar_set_value(target, val, LV_ANIM_ON);
if(id == _UI_BAR_PROPERTY_VALUE) lv_bar_set_value(target, val, LV_ANIM_OFF);
}
void _ui_basic_set_property(lv_obj_t * target, int id, int val)
{
if(id == _UI_BASIC_PROPERTY_POSITION_X) lv_obj_set_x(target, val);
if(id == _UI_BASIC_PROPERTY_POSITION_Y) lv_obj_set_y(target, val);
if(id == _UI_BASIC_PROPERTY_WIDTH) lv_obj_set_width(target, val);
if(id == _UI_BASIC_PROPERTY_HEIGHT) lv_obj_set_height(target, val);
}
void _ui_dropdown_set_property(lv_obj_t * target, int id, int val)
{
if(id == _UI_DROPDOWN_PROPERTY_SELECTED) lv_dropdown_set_selected(target, val);
}
void _ui_image_set_property(lv_obj_t * target, int id, uint8_t * val)
{
if(id == _UI_IMAGE_PROPERTY_IMAGE) lv_img_set_src(target, val);
}
void _ui_label_set_property(lv_obj_t * target, int id, const char * val)
{
if(id == _UI_LABEL_PROPERTY_TEXT) lv_label_set_text(target, val);
}
void _ui_roller_set_property(lv_obj_t * target, int id, int val)
{
if(id == _UI_ROLLER_PROPERTY_SELECTED_WITH_ANIM) lv_roller_set_selected(target, val, LV_ANIM_ON);
if(id == _UI_ROLLER_PROPERTY_SELECTED) lv_roller_set_selected(target, val, LV_ANIM_OFF);
}
void _ui_slider_set_property(lv_obj_t * target, int id, int val)
{
if(id == _UI_SLIDER_PROPERTY_VALUE_WITH_ANIM) lv_slider_set_value(target, val, LV_ANIM_ON);
if(id == _UI_SLIDER_PROPERTY_VALUE) lv_slider_set_value(target, val, LV_ANIM_OFF);
}
void _ui_screen_change(lv_obj_t ** target, lv_scr_load_anim_t fademode, int spd, int delay, void (*target_init)(void))
{
if(*target == NULL)
target_init();
lv_scr_load_anim(*target, fademode, spd, delay, false);
}
void _ui_screen_delete(lv_obj_t ** target)
{
if(*target == NULL) {
lv_obj_del(*target);
target = NULL;
}
}
void _ui_arc_increment(lv_obj_t * target, int val)
{
int old = lv_arc_get_value(target);
lv_arc_set_value(target, old + val);
lv_event_send(target, LV_EVENT_VALUE_CHANGED, 0);
}
void _ui_bar_increment(lv_obj_t * target, int val, int anm)
{
int old = lv_bar_get_value(target);
lv_bar_set_value(target, old + val, anm);
}
void _ui_slider_increment(lv_obj_t * target, int val, int anm)
{
int old = lv_slider_get_value(target);
lv_slider_set_value(target, old + val, anm);
lv_event_send(target, LV_EVENT_VALUE_CHANGED, 0);
}
void _ui_keyboard_set_target(lv_obj_t * keyboard, lv_obj_t * textarea)
{
lv_keyboard_set_textarea(keyboard, textarea);
}
void _ui_flag_modify(lv_obj_t * target, int32_t flag, int value)
{
if(value == _UI_MODIFY_FLAG_TOGGLE) {
if(lv_obj_has_flag(target, flag)) lv_obj_clear_flag(target, flag);
else lv_obj_add_flag(target, flag);
}
else if(value == _UI_MODIFY_FLAG_ADD) lv_obj_add_flag(target, flag);
else lv_obj_clear_flag(target, flag);
}
void _ui_state_modify(lv_obj_t * target, int32_t state, int value)
{
if(value == _UI_MODIFY_STATE_TOGGLE) {
if(lv_obj_has_state(target, state)) lv_obj_clear_state(target, state);
else lv_obj_add_state(target, state);
}
else if(value == _UI_MODIFY_STATE_ADD) lv_obj_add_state(target, state);
else lv_obj_clear_state(target, state);
}
void scr_unloaded_delete_cb(lv_event_t * e)
{
lv_obj_t ** var = lv_event_get_user_data(e);
lv_obj_del(*var);
(*var) = NULL;
}
void _ui_opacity_set(lv_obj_t * target, int val)
{
lv_obj_set_style_opa(target, val, 0);
}
void _ui_anim_callback_free_user_data(lv_anim_t * a)
{
lv_mem_free(a->user_data);
a->user_data = NULL;
}
void _ui_anim_callback_set_x(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_obj_set_x(usr->target, v);
}
void _ui_anim_callback_set_y(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_obj_set_y(usr->target, v);
}
void _ui_anim_callback_set_width(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_obj_set_width(usr->target, v);
}
void _ui_anim_callback_set_height(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_obj_set_height(usr->target, v);
}
void _ui_anim_callback_set_opacity(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_obj_set_style_opa(usr->target, v, 0);
}
void _ui_anim_callback_set_image_zoom(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_img_set_zoom(usr->target, v);
}
void _ui_anim_callback_set_image_angle(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
lv_img_set_angle(usr->target, v);
}
void _ui_anim_callback_set_image_frame(lv_anim_t * a, int32_t v)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
usr->val = v;
if(v < 0) v = 0;
if(v >= usr->imgset_size) v = usr->imgset_size - 1;
lv_img_set_src(usr->target, usr->imgset[v]);
}
int32_t _ui_anim_callback_get_x(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_obj_get_x_aligned(usr->target);
}
int32_t _ui_anim_callback_get_y(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_obj_get_y_aligned(usr->target);
}
int32_t _ui_anim_callback_get_width(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_obj_get_width(usr->target);
}
int32_t _ui_anim_callback_get_height(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_obj_get_height(usr->target);
}
int32_t _ui_anim_callback_get_opacity(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_obj_get_style_opa(usr->target, 0);
}
int32_t _ui_anim_callback_get_image_zoom(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_img_get_zoom(usr->target);
}
int32_t _ui_anim_callback_get_image_angle(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return lv_img_get_angle(usr->target);
}
int32_t _ui_anim_callback_get_image_frame(lv_anim_t * a)
{
ui_anim_user_data_t * usr = (ui_anim_user_data_t *)a->user_data;
return usr->val;
}
void _ui_arc_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * prefix, const char * postfix)
{
char buf[_UI_TEMPORARY_STRING_BUFFER_SIZE];
lv_snprintf(buf, sizeof(buf), "%s%d%s", prefix, (int)lv_arc_get_value(src), postfix);
lv_label_set_text(trg, buf);
}
void _ui_slider_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * prefix, const char * postfix)
{
char buf[_UI_TEMPORARY_STRING_BUFFER_SIZE];
lv_snprintf(buf, sizeof(buf), "%s%d%s", prefix, (int)lv_slider_get_value(src), postfix);
lv_label_set_text(trg, buf);
}
void _ui_checked_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * txt_on, const char * txt_off)
{
if(lv_obj_has_state(src, LV_STATE_CHECKED)) lv_label_set_text(trg, txt_on);
else lv_label_set_text(trg, txt_off);
}
void _ui_spinbox_step(lv_obj_t * target, int val)
{
if(val > 0) lv_spinbox_increment(target);
else lv_spinbox_decrement(target);
lv_event_send(target, LV_EVENT_VALUE_CHANGED, 0);
}
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: OLED
#ifndef _OLED_UI_HELPERS_H
#define _OLED_UI_HELPERS_H
#ifdef __cplusplus
extern "C" {
#endif
#include "ui.h"
#define _UI_TEMPORARY_STRING_BUFFER_SIZE 32
#define _UI_BAR_PROPERTY_VALUE 0
#define _UI_BAR_PROPERTY_VALUE_WITH_ANIM 1
void _ui_bar_set_property(lv_obj_t * target, int id, int val);
#define _UI_BASIC_PROPERTY_POSITION_X 0
#define _UI_BASIC_PROPERTY_POSITION_Y 1
#define _UI_BASIC_PROPERTY_WIDTH 2
#define _UI_BASIC_PROPERTY_HEIGHT 3
void _ui_basic_set_property(lv_obj_t * target, int id, int val);
#define _UI_DROPDOWN_PROPERTY_SELECTED 0
void _ui_dropdown_set_property(lv_obj_t * target, int id, int val);
#define _UI_IMAGE_PROPERTY_IMAGE 0
void _ui_image_set_property(lv_obj_t * target, int id, uint8_t * val);
#define _UI_LABEL_PROPERTY_TEXT 0
void _ui_label_set_property(lv_obj_t * target, int id, const char * val);
#define _UI_ROLLER_PROPERTY_SELECTED 0
#define _UI_ROLLER_PROPERTY_SELECTED_WITH_ANIM 1
void _ui_roller_set_property(lv_obj_t * target, int id, int val);
#define _UI_SLIDER_PROPERTY_VALUE 0
#define _UI_SLIDER_PROPERTY_VALUE_WITH_ANIM 1
void _ui_slider_set_property(lv_obj_t * target, int id, int val);
void _ui_screen_change(lv_obj_t ** target, lv_scr_load_anim_t fademode, int spd, int delay, void (*target_init)(void));
void _ui_screen_delete(lv_obj_t ** target);
void _ui_arc_increment(lv_obj_t * target, int val);
void _ui_bar_increment(lv_obj_t * target, int val, int anm);
void _ui_slider_increment(lv_obj_t * target, int val, int anm);
void _ui_keyboard_set_target(lv_obj_t * keyboard, lv_obj_t * textarea);
#define _UI_MODIFY_FLAG_ADD 0
#define _UI_MODIFY_FLAG_REMOVE 1
#define _UI_MODIFY_FLAG_TOGGLE 2
void _ui_flag_modify(lv_obj_t * target, int32_t flag, int value);
#define _UI_MODIFY_STATE_ADD 0
#define _UI_MODIFY_STATE_REMOVE 1
#define _UI_MODIFY_STATE_TOGGLE 2
void _ui_state_modify(lv_obj_t * target, int32_t state, int value);
void scr_unloaded_delete_cb(lv_event_t * e);
void _ui_opacity_set(lv_obj_t * target, int val);
/** Describes an animation*/
typedef struct _ui_anim_user_data_t {
lv_obj_t * target;
lv_img_dsc_t ** imgset;
int32_t imgset_size;
int32_t val;
} ui_anim_user_data_t;
void _ui_anim_callback_free_user_data(lv_anim_t * a);
void _ui_anim_callback_set_x(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_y(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_width(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_height(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_opacity(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_image_zoom(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_image_angle(lv_anim_t * a, int32_t v);
void _ui_anim_callback_set_image_frame(lv_anim_t * a, int32_t v);
int32_t _ui_anim_callback_get_x(lv_anim_t * a);
int32_t _ui_anim_callback_get_y(lv_anim_t * a);
int32_t _ui_anim_callback_get_width(lv_anim_t * a);
int32_t _ui_anim_callback_get_height(lv_anim_t * a);
int32_t _ui_anim_callback_get_opacity(lv_anim_t * a);
int32_t _ui_anim_callback_get_image_zoom(lv_anim_t * a);
int32_t _ui_anim_callback_get_image_angle(lv_anim_t * a);
int32_t _ui_anim_callback_get_image_frame(lv_anim_t * a);
void _ui_arc_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * prefix, const char * postfix);
void _ui_slider_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * prefix, const char * postfix);
void _ui_checked_set_text_value(lv_obj_t * trg, lv_obj_t * src, const char * txt_on, const char * txt_off);
void _ui_spinbox_step(lv_obj_t * target, int val)
;
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif
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// This directory contains the exported ui files. Use Squareline Studio to design the UI and generate the C code.
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SET(SOURCES screens/ui_BootScreen.c
screens/ui_MainScreen.c
screens/ui_NodesScreen.c
screens/ui_ChannelsScreen.c
screens/ui_MessagesScreen.c
screens/ui_MapScreen.c
screens/ui_SettingsScreen.c
screens/ui_ClockScreen.c
ui.c
components/ui_comp_hook.c
ui_helpers.c
ui_events.cpp
images/ui_img_930231374.c
images/ui_img_409843717.c
images/ui_img_1231525169.c
images/ui_img_1388297016.c
images/ui_img_947218128.c
images/ui_img_1133943041.c
fonts/ui_font_SquarePixel24.c
fonts/ui_font_SquarePixel36.c
fonts/ui_font_SquarePixel48.c)
add_library(ui ${SOURCES})
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// This directory contains the exported ui files. Use Squareline Studio to design the UI and generate the C code.
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// This file was generated by SquareLine Studio
// SquareLine Studio version: SquareLine Studio 1.3.4
// LVGL version: 8.3.6
// Project name: T_Watch_Meshtastic
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screens/ui_BootScreen.c
screens/ui_MainScreen.c
screens/ui_NodesScreen.c
screens/ui_ChannelsScreen.c
screens/ui_MessagesScreen.c
screens/ui_MapScreen.c
screens/ui_SettingsScreen.c
screens/ui_ClockScreen.c
ui.c
components/ui_comp_hook.c
ui_helpers.c
ui_events.cpp
images/ui_img_930231374.c
images/ui_img_409843717.c
images/ui_img_1231525169.c
images/ui_img_1388297016.c
images/ui_img_947218128.c
images/ui_img_1133943041.c
fonts/ui_font_SquarePixel24.c
fonts/ui_font_SquarePixel36.c
fonts/ui_font_SquarePixel48.c
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