imageview fullscreen works sortof

This commit is contained in:
Thomas Farstrike
2025-06-11 11:55:00 +02:00
parent 06cdf9a6fc
commit d2457e5811
2 changed files with 47 additions and 14 deletions
@@ -30,18 +30,24 @@ class ImageView(Activity):
self.label.align(lv.ALIGN.TOP_MID,0,0)
self.prev_button = lv.button(screen)
self.prev_button.align(lv.ALIGN.BOTTOM_LEFT,0,0)
self.prev_button.add_event_cb(lambda e: self.show_prev_image_if_fullscreen(),lv.EVENT.FOCUSED,None)
self.prev_button.add_event_cb(lambda e: self.show_prev_image(),lv.EVENT.CLICKED,None)
prev_label = lv.label(self.prev_button)
prev_label.set_text(lv.SYMBOL.LEFT)
#self.play_button = lv.button(screen)
#self.play_button.align(lv.ALIGN.BOTTOM_MID,0,0)
self.play_button = lv.button(screen)
self.play_button.align(lv.ALIGN.BOTTOM_MID,0,0)
self.play_button.add_flag(lv.obj.FLAG.HIDDEN)
self.play_button.set_style_opa(lv.OPA.TRANSP, 0)
#self.play_button.add_event_cb(lambda e: self.unfocus_if_not_fullscreen(),lv.EVENT.FOCUSED,None)
#self.play_button.set_style_shadow_opa(lv.OPA.TRANSP, 0)
#self.play_button.add_event_cb(lambda e: self.play(),lv.EVENT.CLICKED,None)
#play_label = lv.label(self.play_button)
#play_label.set_text(lv.SYMBOL.PLAY)
self.next_button = lv.button(screen)
self.next_button.align(lv.ALIGN.BOTTOM_RIGHT,0,0)
#self.next_button.add_event_cb(self.print_events, lv.EVENT.ALL, None)
self.next_button.add_event_cb(lambda e: self.show_next_image_if_fullscreen(),lv.EVENT.FOCUSED,None)
self.next_button.add_event_cb(lambda e: self.show_next_image(),lv.EVENT.CLICKED,None)
self.next_button.add_event_cb(self.print_events, lv.EVENT.ALL, None)
next_label = lv.label(self.next_button)
next_label.set_text(lv.SYMBOL.RIGHT)
#screen.add_event_cb(self.print_events, lv.EVENT.ALL, None)
@@ -109,16 +115,42 @@ class ImageView(Activity):
mpos.ui.anim.smooth_show(self.label)
mpos.ui.anim.smooth_show(self.prev_button)
#mpos.ui.anim.smooth_show(self.play_button)
self.play_button.add_flag(lv.obj.FLAG.HIDDEN)
mpos.ui.anim.smooth_show(self.next_button)
else:
print("starting fullscreen")
self.fullscreen = True
mpos.ui.anim.smooth_hide(self.label)
mpos.ui.anim.smooth_hide(self.prev_button)
#mpos.ui.anim.smooth_hide(self.play_button)
mpos.ui.anim.smooth_hide(self.next_button)
mpos.ui.anim.smooth_hide(self.prev_button, hide=False)
#mpos.ui.anim.smooth_hide(self.play_button, hide=False)
self.play_button.remove_flag(lv.obj.FLAG.HIDDEN)
mpos.ui.anim.smooth_hide(self.next_button, hide=False)
self.scale_image()
def show_prev_image_if_fullscreen(self, event=None):
if self.fullscreen:
self.unfocus(True)
self.show_prev_image()
def show_next_image_if_fullscreen(self, event=None):
if self.fullscreen:
self.unfocus(False)
self.show_next_image()
def unfocus_if_not_fullscreen(self, event=None):
if not self.fullscreen:
self.unfocus(False)
def unfocus(self, next):
group = lv.group_get_default()
# This doesn't work, and group.focus_obj() is missing, so need to do this hack:
#b = group.get_focused()
#b.remove_state(lv.STATE.FOCUSED)
if next:
group.focus_next()
else:
group.focus_prev()
def show_next_image(self, event=None):
print("showing next image...")
if len(self.images) < 1:
+9 -8
View File
@@ -67,7 +67,7 @@ class WidgetAnimator:
anim.start()
@staticmethod
def hide_widget(widget, anim_type="fade", duration=500, delay=0):
def hide_widget(widget, anim_type="fade", duration=500, delay=0, hide=True):
"""Hide a widget with an animation (fade or slide)."""
if anim_type == "fade":
# Create fade-out animation (opacity from 255 to 0)
@@ -80,7 +80,7 @@ class WidgetAnimator:
anim.set_custom_exec_cb(lambda anim, value: widget.set_style_opa(value, 0))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget))
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget, hide=hide))
elif anim_type == "slide_down":
# Create slide-down animation (y from original y to +height)
# Seems to cause scroll bars to be added somehow if done to a keyboard at the bottom of the screen...
@@ -95,7 +95,7 @@ class WidgetAnimator:
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget, original_y))
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget, original_y, hide))
elif anim_type == "slide_up":
print("hide with slide_up")
# Create slide-up animation (y from original y to -height)
@@ -110,16 +110,17 @@ class WidgetAnimator:
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget, original_y))
anim.set_completed_cb(lambda *args: WidgetAnimator.hide_complete_cb(widget, original_y, hide))
# Store and start animation
#self.animations[widget] = anim
anim.start()
@staticmethod
def hide_complete_cb(widget, original_y=None):
def hide_complete_cb(widget, original_y=None, hide=True):
#print("hide_complete_cb")
widget.add_flag(lv.obj.FLAG.HIDDEN)
if hide:
widget.add_flag(lv.obj.FLAG.HIDDEN)
if original_y:
widget.set_y(original_y) # in case it shifted slightly due to rounding etc
@@ -127,5 +128,5 @@ class WidgetAnimator:
def smooth_show(widget):
WidgetAnimator.show_widget(widget, anim_type="fade", duration=500, delay=0)
def smooth_hide(widget):
WidgetAnimator.hide_widget(widget, anim_type="fade", duration=500, delay=0)
def smooth_hide(widget, hide=True):
WidgetAnimator.hide_widget(widget, anim_type="fade", duration=500, delay=0, hide=hide)