mpos.ui: handle boards without focusgroup

This commit is contained in:
Thomas Farstrike
2025-10-20 18:54:19 +02:00
parent c9ef6cd496
commit a4a4a6cb7c
+5 -5
View File
@@ -280,13 +280,13 @@ def back_screen():
lv.screen_load_anim(prev_screen, lv.SCR_LOAD_ANIM.OVER_RIGHT, 500, 0, True) # True means delete the old screen, which is fine as we're going back and current_activity.onDestroy() was called
# Restore the focused objects
default_focusgroup = lv.group_get_default()
move_focusgroup_objects(prev_focusgroup, default_focusgroup)
print("restoring prev_focused_object: ")
mpos.util.print_lvgl_widget(prev_focused_object)
mpos.ui.focus_direction.emulate_focus_obj(default_focusgroup, prev_focused_object) # LVGL 9.3 should have: default_focusgroup.focus_obj(prev_focused_object)
if default_focusgroup:
move_focusgroup_objects(prev_focusgroup, default_focusgroup)
print("restoring prev_focused_object: ")
mpos.util.print_lvgl_widget(prev_focused_object)
mpos.ui.focus_direction.emulate_focus_obj(default_focusgroup, prev_focused_object) # LVGL 9.3 should have: default_focusgroup.focus_obj(prev_focused_object)
if prev_activity:
prev_activity.onResume(prev_screen)
print(f"after onResume, default focus group has {lv.group_get_default().get_obj_count()} items")
if len(screen_stack) == 1:
mpos.ui.topmenu.open_bar()