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desktop: add global escape key for back action
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@@ -8,6 +8,8 @@ import sdl_display
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import sys
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sys.path.append('lib/')
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import mpos.ui
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#TFT_HOR_RES=640
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#TFT_VER_RES=480
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TFT_HOR_RES=320
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@@ -23,10 +25,25 @@ display.init()
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import sdl_pointer
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mouse = sdl_pointer.SDLPointer()
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import sdl_keyboard
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keyboard = sdl_keyboard.SDLKeyboard()
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def catch_escape_key(indev, indev_data):
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global sdlkeyboard
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#print(f"keypad_cb {indev} {indev_data}")
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#key = indev.get_key() # always 0
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#print(f"key {key}")
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#key = indev_data.key
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#state = indev_data.state
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#print(f"indev_data: {state} and {key}") # this catches the previous key release instead of the next key press
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pressed, code = sdlkeyboard._get_key() # get the current key and state
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print(f"catch_escape_key caught: {pressed}, {code}")
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if pressed == 1 and code == 27:
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mpos.ui.back_screen()
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sdlkeyboard._read(indev, indev_data)
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import sdl_keyboard
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sdlkeyboard = sdl_keyboard.SDLKeyboard()
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sdlkeyboard._indev_drv.set_read_cb(catch_escape_key) # check for escape
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#def keyboard_cb(event):
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# global canvas
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# event_code=event.get_code()
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