Allow launcher to have a non-hardcoded assets/main.py

This commit is contained in:
Thomas Farstrike
2025-04-25 09:10:34 +02:00
parent 669d8b2209
commit 9a3e6ac8ab
2 changed files with 42 additions and 51 deletions
+7 -38
View File
@@ -1,28 +1,4 @@
import uos
import uio
import machine
def parse_manifest(manifest_path):
name = "Unknown"
main_script = None # Default to None if Main-Script is not found
try:
with uio.open(manifest_path, 'r') as f:
for line in f:
line = line.strip()
if line.startswith("Name:"):
name = line.split(":", 1)[1].strip()
elif line.startswith("Main-Script:"):
main_script = line.split(":", 1)[1].strip()
except OSError:
print(f"Error reading {manifest_path}")
return name, main_script
def on_app_click(event, app_name, main_script, app_dir):
if event.get_code() == lv.EVENT.CLICKED:
print(f"Launching app: {app_name} by starting {main_script} in {app_dir})")
run_app(main_script, True)
# Create a container for the grid
cont = lv.obj(subwindow)
@@ -38,26 +14,20 @@ iconcont_width = icon_size + 24
iconcont_height = icon_size + label_height
# Get list of app directories
# Should we skip 'Launcher' apps from the list here?
apps_dir = "/apps"
for app_dir in [d for d in uos.listdir(apps_dir) if uos.stat(f"{apps_dir}/{d}")[0] & 0x4000]: # TODO: skip 'Launcher' apps from the list here
for app_dir in [d for d in uos.listdir(apps_dir) if uos.stat(f"{apps_dir}/{d}")[0] & 0x4000]:
# Paths
base_path = f"{apps_dir}/{app_dir}"
#icon_path = f"{base_path}/res/mipmap-mdpi/launcher_icon.png"
icon_path = "/resources/icon_64x64.bin"
manifest_path = f"{base_path}/META-INF/MANIFEST.MF"
# Get app name from MANIFEST.MF
app_name, main_script = parse_manifest(manifest_path)
if main_script:
main_script = f"{base_path}/{main_script}"
else:
main_script = f"{base_path}/assets/main.py" # default
app_dir_fullpath = f"{apps_dir}/{app_dir}"
app_name, main_script = parse_manifest(f"{app_dir_fullpath}/META-INF/MANIFEST.MF")
# Create a container for each app (icon + label)
app_cont = lv.obj(cont)
app_cont.set_size(iconcont_width, iconcont_height)
app_cont.set_style_border_width(0, 0)
app_cont.set_style_pad_all(0, 0)
#app_cont.set_style_bg_color(lv.color_hex(0x00FF00), 0)
# Load and display icon
#icon_path = f"{base_path}/res/mipmap-mdpi/launcher_icon.png"
icon_path = "/resources/icon_64x64.bin"
image = lv.image(app_cont)
try:
with open(icon_path, 'rb') as f:
@@ -77,7 +47,6 @@ for app_dir in [d for d in uos.listdir(apps_dir) if uos.stat(f"{apps_dir}/{d}")[
image.set_src(image_dsc)
except Exception as e:
print(f"Error loading icon {icon_path}: {e}")
# Fallback: create a placeholder image
image.set_src(lv.SYMBOL.DUMMY) # Or use a default image
image.align(lv.ALIGN.TOP_MID, 0, 0)
image.set_size(icon_size, icon_size)
@@ -88,6 +57,6 @@ for app_dir in [d for d in uos.listdir(apps_dir) if uos.stat(f"{apps_dir}/{d}")[
label.set_width(iconcont_width)
label.align(lv.ALIGN.BOTTOM_MID, 0, 0)
label.set_style_text_align(lv.TEXT_ALIGN.CENTER, 0)
app_cont.add_event_cb(lambda e, name=app_name, main_script=main_script, dir=app_dir: on_app_click(e, name, main_script, dir), lv.EVENT.CLICKED, None)
app_cont.add_event_cb(lambda e, app_dir=app_dir: start_app(app_dir_fullpath), lv.EVENT.CLICKED, None)
+35 -13
View File
@@ -235,8 +235,24 @@ restart_btn.add_event_cb(lambda event: machine.reset(),lv.EVENT.CLICKED,None)
import _thread
import traceback
import uio
def get_filename(path):
def parse_manifest(manifest_path):
name = "Unknown"
main_script = "assets/main.py"
try:
with uio.open(manifest_path, 'r') as f:
for line in f:
line = line.strip()
if line.startswith("Name:"):
name = line.split(":", 1)[1].strip()
elif line.startswith("Main-Script:"):
main_script = line.split(":", 1)[1].strip()
except OSError:
print(f"Error reading {manifest_path}")
return name, main_script
def long_path_to_filename(path):
try:
if not path or not isinstance(path, str):
return None
@@ -248,6 +264,7 @@ def get_filename(path):
print(f"Error extracting filename: {str(e)}")
return None
# Run the script in the current thread:
def execute_script(script_source, is_file, lvgl_obj, return_to_launcher):
thread_id = _thread.get_ident()
print(f"Thread {thread_id}: executing script")
@@ -255,7 +272,8 @@ def execute_script(script_source, is_file, lvgl_obj, return_to_launcher):
script_globals = {
'lv': lv,
'subwindow': lvgl_obj,
'run_app': run_app,
'start_app': start_app, # for launcher apps
'parse_manifest': parse_manifest, # for launcher apps
'__name__': "__main__"
}
if is_file:
@@ -264,7 +282,7 @@ def execute_script(script_source, is_file, lvgl_obj, return_to_launcher):
script_source = f.read()
print(f"Thread {thread_id}: starting script")
try:
compile_name = 'script' if not is_file else get_filename(script_source) # Only filename, to avoid 'name too long' error
compile_name = 'script' if not is_file else long_path_to_filename(script_source) # Only filename, to avoid 'name too long' error
compiled_script = compile(script_source, compile_name, 'exec')
exec(compiled_script, script_globals)
except Exception as e:
@@ -281,25 +299,29 @@ def execute_script(script_source, is_file, lvgl_obj, return_to_launcher):
tb = getattr(e, '__traceback__', None)
traceback.print_exception(type(e), e, tb)
def run_app(scriptname, is_file, return_to_launcher=True):
gc.collect()
print("/main.py: free memory before starting thread:", gc.mem_free())
# Run the script in a new thread:
def execute_script_new_thread(scriptname, is_file, return_to_launcher):
print(f"/main.py: execute_script_new_thread({scriptname},{is_file},{return_to_launcher})")
try:
print("/main.py: cleaning subwindow...")
print("/main.py: execute_script_new_thread(): cleaning subwindow...")
subwindow.clean()
# 168KB maximum at startup but 136KB after loading display, drivers, LVGL gui etc so let's go for 128KB for now, still a lot...
# But then no additional threads can be created. A stacksize of 32KB allows for 4 threads, so 3 in the app itself, which might be tight.
_thread.stack_size(16384) # A stack size of 16KB allows for around 10 threads in the app, which should be plenty.
_thread.start_new_thread(execute_script, (scriptname, is_file, subwindow, return_to_launcher))
except Exception as e:
print("/main.py: error starting new thread thread: ", e)
print("/main.py: execute_script_new_thread(): error starting new thread thread: ", e)
def start_app(app_dir, return_to_launcher=True):
print(f"/main.py start_app({app_dir},{return_to_launcher}")
manifest_path = f"{app_dir}/META-INF/MANIFEST.MF"
app_name, main_script = parse_manifest(manifest_path)
main_script_fullpath = f"{app_dir}/{main_script}"
execute_script_new_thread(main_script_fullpath, True, return_to_launcher)
def run_launcher():
run_app("/apps/com.example.launcher/assets/main.py", True, False)
start_app("/apps/com.example.launcher", False)
#run_app("/autostart.py", True, subwindow, False)
execute_script_new_thread("/autostart.py", True, False)
run_launcher()
execute_script("/autostart.py", True, subwindow, False)
run_launcher() # not needed because autostart.py will return_to_launcher