Move ui stuff to seperate folder

This commit is contained in:
Thomas Farstrike
2025-06-06 09:07:31 +02:00
parent 5fc28f1480
commit 883faad931
2 changed files with 119 additions and 118 deletions
@@ -2,6 +2,7 @@ import utime # for timing calls
import lvgl as lv
import mpos.apps
from mpos.ui.anim import WidgetAnimator
th = None
@@ -31,124 +32,6 @@ notification_bar = None
foreground_app_name=None
class WidgetAnimator:
def __init__(self):
self.animations = {} # Store animations for each widget
# show_widget and hide_widget could have a (lambda) callback that sets the final state (eg: drawer_open) at the end
def show_widget(self, widget, anim_type="fade", duration=500, delay=0):
"""Show a widget with an animation (fade or slide)."""
# Clear HIDDEN flag to make widget visible for animation
widget.remove_flag(lv.obj.FLAG.HIDDEN)
if anim_type == "fade":
# Create fade-in animation (opacity from 0 to 255)
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(0, 255)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_style_opacity(value, 0))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Ensure opacity is reset after animation
anim.set_completed_cb(lambda *args: widget.set_style_opacity(255, 0))
elif anim_type == "slide_down":
print("doing slide_down")
# Create slide-down animation (y from -height to original y)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y - height, original_y)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Reset y position after animation
anim.set_completed_cb(lambda *args: widget.set_y(original_y))
elif anim_type == "slide_up":
# Create slide-up animation (y from +height to original y)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y + height, original_y)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Reset y position after animation
anim.set_completed_cb(lambda *args: widget.set_y(original_y))
# Store and start animation
self.animations[widget] = anim
anim.start()
def hide_widget(self, widget, anim_type="fade", duration=500, delay=0):
"""Hide a widget with an animation (fade or slide)."""
if anim_type == "fade":
# Create fade-out animation (opacity from 255 to 0)
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(255, 0)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_style_opacity(value, 0))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
elif anim_type == "slide_down":
# Create slide-down animation (y from original y to +height)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y, original_y + height)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
elif anim_type == "slide_up":
print("hide with slide_up")
# Create slide-up animation (y from original y to -height)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y, original_y - height)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
# Store and start animation
self.animations[widget] = anim
anim.start()
def hide_complete_cb(self, widget, original_y):
#print("hide_complete_cb")
widget.add_flag(lv.obj.FLAG.HIDDEN)
widget.set_y(original_y)
def stop_animation(self, widget):
"""Stop any running animation for the widget."""
if widget in self.animations:
self.animations[widget].delete()
del self.animations[widget]
animator = WidgetAnimator()
def get_pointer_xy():
+118
View File
@@ -0,0 +1,118 @@
import lvgl as lv
class WidgetAnimator:
def __init__(self):
self.animations = {} # Store animations for each widget
# show_widget and hide_widget could have a (lambda) callback that sets the final state (eg: drawer_open) at the end
def show_widget(self, widget, anim_type="fade", duration=500, delay=0):
"""Show a widget with an animation (fade or slide)."""
# Clear HIDDEN flag to make widget visible for animation
widget.remove_flag(lv.obj.FLAG.HIDDEN)
if anim_type == "fade":
# Create fade-in animation (opacity from 0 to 255)
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(0, 255)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_style_opacity(value, 0))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Ensure opacity is reset after animation
anim.set_completed_cb(lambda *args: widget.set_style_opacity(255, 0))
elif anim_type == "slide_down":
print("doing slide_down")
# Create slide-down animation (y from -height to original y)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y - height, original_y)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Reset y position after animation
anim.set_completed_cb(lambda *args: widget.set_y(original_y))
elif anim_type == "slide_up":
# Create slide-up animation (y from +height to original y)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y + height, original_y)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Reset y position after animation
anim.set_completed_cb(lambda *args: widget.set_y(original_y))
# Store and start animation
self.animations[widget] = anim
anim.start()
def hide_widget(self, widget, anim_type="fade", duration=500, delay=0):
"""Hide a widget with an animation (fade or slide)."""
if anim_type == "fade":
# Create fade-out animation (opacity from 255 to 0)
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(255, 0)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_style_opacity(value, 0))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
elif anim_type == "slide_down":
# Create slide-down animation (y from original y to +height)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y, original_y + height)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
elif anim_type == "slide_up":
print("hide with slide_up")
# Create slide-up animation (y from original y to -height)
original_y = widget.get_y()
height = widget.get_height()
anim = lv.anim_t()
anim.init()
anim.set_var(widget)
anim.set_values(original_y, original_y - height)
anim.set_time(duration)
anim.set_delay(delay)
anim.set_custom_exec_cb(lambda anim, value: widget.set_y(value))
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Set HIDDEN flag after animation
anim.set_completed_cb(lambda *args: self.hide_complete_cb(widget, original_y))
# Store and start animation
self.animations[widget] = anim
anim.start()
def hide_complete_cb(self, widget, original_y):
#print("hide_complete_cb")
widget.add_flag(lv.obj.FLAG.HIDDEN)
widget.set_y(original_y)
def stop_animation(self, widget):
"""Stop any running animation for the widget."""
if widget in self.animations:
self.animations[widget].delete()
del self.animations[widget]