Add Benchmark app

This commit is contained in:
Thomas Farstrike
2025-11-05 19:28:11 +01:00
parent 10901f0732
commit 816d3a3256
4 changed files with 320 additions and 0 deletions
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{
"name": "Benchmark",
"publisher": "MicroPythonOS",
"short_description": "Benchmark MicroPythonOS",
"long_description": "Different benchmarks to measure the speed of MicroPythonOS.",
"icon_url": "https://apps.micropythonos.com/apps/com.micropythonos.benchmark/icons/com.micropythonos.benchmark_0.0.1_64x64.png",
"download_url": "https://apps.micropythonos.com/apps/com.micropythonos.benchmark/mpks/com.micropythonos.benchmark_0.0.1.mpk",
"fullname": "com.micropythonos.benchmark",
"version": "0.0.1",
"category": "benchmark",
"activities": [
{
"entrypoint": "assets/benchmark.py",
"classname": "Benchmark",
"intent_filters": [
{
"action": "main",
"category": "launcher"
}
]
}
]
}
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import time
import _thread
from mpos.apps import Activity
import mpos.ui
indev_error_x = 160
indev_error_y = 120
DARKPINK = lv.color_hex(0xEC048C)
class Benchmark(Activity):
hor_res = 0
ver_res = 0
layer = None
fps_buffer = [0] # Buffer to store FPS
bird_x = 100
bird_y = 0
image_w = 296
image_h = 240
image_target_w = 160
image_target_h = 120
image_x = image_w
image_y = 0
#lvgl_w = 160
#lvgl_h = 120
# Widgets:
canvas = None
image = None
def onCreate(self):
screen = lv.obj()
# Make the screen focusable so it can be scrolled with the arrow keys
focusgroup = lv.group_get_default()
if focusgroup:
focusgroup.add_obj(screen)
screen.add_event_cb(self.key_cb, lv.EVENT.KEY, None)
self.image = lv.image(screen)
#self.load_image("data/images/screenshots/snapshot_640x480_RGB565.raw")
self.load_image("data/images/screenshots/snapshot_296x240_RGB565.raw")
#self.image.set_size(self.lvgl_w, self.lvgl_h)
#self.gif.set_size(lvgl_w, lvgl_h) doesn't seem to do anything. get_style_transform_scale_x/y works but then it needs get_style_translate_x/y
#self.image.set_scale(max(scale_factor_w,scale_factor_h)) # fills the entire screen but cuts off borders
scale_factor_w = round(self.image_target_w * 256 / self.image_w)
self.image.set_scale(scale_factor_w)
#self.image.set_scale(128)
#self.image.set_size(640, 480)
self.spinner = lv.spinner(screen)
self.spinner.set_size(16, 16)
self.setContentView(screen)
def onResume(self, screen):
super().onResume(screen)
lv.log_register_print_cb(self.log_callback)
try:
_thread.stack_size(mpos.apps.good_stack_size())
_thread.start_new_thread(self.game, ())
except Exception as e:
print("Could not start thread: ", e)
def onStop(self, screen):
super().onStop(screen)
lv.log_register_print_cb(None)
def extract_dimensions_and_format(self, filename):
# Split the filename by '_'
parts = filename.split('_')
# Get the color format (last part before '.raw')
color_format = parts[-1].split('.')[0] # e.g., "RGB565"
# Get the resolution (second-to-last part)
resolution = parts[-2] # e.g., "240x240"
# Split resolution by 'x' to get width and height
width, height = map(int, resolution.split('x'))
return width, height, color_format.upper()
def load_image(self, name):
if not name.lower().endswith(".raw"):
self.image.remove_flag(lv.obj.FLAG.HIDDEN)
self.image.set_src(f"M:{name}")
else:
f = open(name, 'rb')
image_data = f.read()
print(f"loaded {len(image_data)} bytes from .raw file")
f.close()
try:
width, height, color_format = self.extract_dimensions_and_format(name)
except ValueError as e:
print(f"Warning: could not extract dimensions and format from raw image: {e}")
return
print(f"Raw image has width: {width}, Height: {height}, Color Format: {color_format}")
stride = width * 2
cf = lv.COLOR_FORMAT.RGB565
if color_format != "RGB565":
print(f"WARNING: unknown color format {color_format}, assuming RGB565...")
self.current_image_dsc = lv.image_dsc_t({
"header": {
"magic": lv.IMAGE_HEADER_MAGIC,
"w": width,
"h": height,
"stride": stride,
"cf": cf
},
'data_size': len(image_data),
'data': image_data
})
self.image.set_src(self.current_image_dsc)
def touch_cb(self, event):
event_code=event.get_code()
#print(f"lv_event_t: code={event_code}")
if event_code == lv.EVENT.PRESSING:
self.runall()
# Custom log callback to capture FPS
def log_callback(self,level, log_str):
# Convert log_str to string if it's a bytes object
log_str = log_str.decode() if isinstance(log_str, bytes) else log_str
# Optional: Print for debugging
#print(f"Level: {level}, Log: {log_str}")
# Log message format: "sysmon: 25 FPS (refr_cnt: 8 | redraw_cnt: 1), ..."
if "sysmon:" in log_str and "FPS" in log_str:
try:
# Extract FPS value (e.g., "25" from "sysmon: 25 FPS ...")
fps_part = log_str.split("FPS")[0].split("sysmon:")[1].strip()
fps = int(fps_part)
print("Current FPS:", fps)
self.fps_buffer[0] = fps
except (IndexError, ValueError):
pass
def key_cb(self, event):
key = event.get_key()
#print(f"got key {key}")
if key == lv.KEY.UP:
self.image_target_w += 20
scale_factor_w = round(self.image_target_w * 256 / self.image_w)
self.image.set_scale(scale_factor_w)
#self.bird_y -= 10
elif key == lv.KEY.DOWN:
self.image_target_w -= 20
scale_factor_w = round(self.image_target_w * 256 / self.image_w)
self.image.set_scale(scale_factor_w)
#self.bird_y += 10
elif key == lv.KEY.LEFT:
self.bird_x -= 10
elif key == lv.KEY.RIGHT:
self.bird_x += 10
elif key == lv.KEY.ENTER:
self.bird_y -= 25
def game(self):
# print("Waiting a bit before starting...") ; time.sleep(1) # wait for top bar to go away
while self.has_foreground():
self.update_ui_threadsafe_if_foreground(self.spinner.set_pos, self.bird_x, self.bird_y)
self.update_ui_threadsafe_if_foreground(self.image.set_x, self.image_x)
time.sleep_ms(10)
self.image_x -= 1
if self.image_x < (-self.image_target_w*2):
self.image_x = self.image_w
self.bird_y += 1
if self.bird_y > self.image_h:
self.bird_y = 0
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import time
import _thread
from mpos.apps import Activity
import mpos.ui
indev_error_x = 160
indev_error_y = 120
DARKPINK = lv.color_hex(0xEC048C)
class Benchmark(Activity):
hor_res = 0
ver_res = 0
layer = None
fps_buffer = [0] # Buffer to store FPS
# Widgets:
canvas = None
def onCreate(self):
screen = lv.obj()
self.canvas = lv.canvas(screen)
disp = lv.display_get_default()
self.hor_res = disp.get_horizontal_resolution()
self.ver_res = disp.get_vertical_resolution()
self.canvas.set_size(self.hor_res, self.ver_res)
self.canvas.set_style_bg_color(lv.color_white(), 0)
buffer = bytearray(self.hor_res * self.ver_res * 4)
self.canvas.set_buffer(buffer, self.hor_res, self.ver_res, lv.COLOR_FORMAT.NATIVE)
self.canvas.fill_bg(lv.color_white(), lv.OPA.COVER)
self.layer = lv.layer_t()
self.canvas.init_layer(self.layer)
self.canvas.add_flag(lv.obj.FLAG.CLICKABLE)
self.canvas.add_event_cb(self.touch_cb, lv.EVENT.ALL, None)
self.setContentView(screen)
def onResume(self, screen):
#lv.perf_monitor_create(10, NULL, NULL)
lv.log_register_print_cb(self.log_callback)
#try:
# _thread.stack_size(mpos.apps.good_stack_size())
# _thread.start_new_thread(self.runall, ())
#except Exception as e:
# print("Could not start thread: ", e)
def onStop(self, screen):
super().onStop(screen)
lv.log_register_print_cb(None)
def touch_cb(self, event):
event_code=event.get_code()
#print(f"lv_event_t: code={event_code}")
if event_code == lv.EVENT.PRESSING:
self.runall()
# Custom log callback to capture FPS
def log_callback(self,level, log_str):
# Convert log_str to string if it's a bytes object
log_str = log_str.decode() if isinstance(log_str, bytes) else log_str
# Optional: Print for debugging
#print(f"Level: {level}, Log: {log_str}")
# Log message format: "sysmon: 25 FPS (refr_cnt: 8 | redraw_cnt: 1), ..."
if "sysmon:" in log_str and "FPS" in log_str:
try:
# Extract FPS value (e.g., "25" from "sysmon: 25 FPS ...")
fps_part = log_str.split("FPS")[0].split("sysmon:")[1].strip()
fps = int(fps_part)
print("Current FPS:", fps)
self.fps_buffer[0] = fps
except (IndexError, ValueError):
pass
def runall(self):
print("Waiting a bit before starting...")
time.sleep(1) # wait for top bar to go away
for _ in range(5):
self.draw_n_squares(10000)
def draw_n_squares(self, n):
start = time.ticks_ms()
for _ in range(n):
self.draw_rect(100, 100)
end = time.ticks_ms()
diff = end - start
print(f"draw_rect x {n} took {diff}ms")
start = time.ticks_ms()
for _ in range(n):
self.draw_rect_viper(100, 100)
end = time.ticks_ms()
diff = end - start
print(f"draw_rect_viper x {n} took {diff}ms")
def draw_rect(self, x: int, y: int):
draw_dsc = lv.draw_rect_dsc_t()
lv.draw_rect_dsc_t.init(draw_dsc)
draw_dsc.bg_color = lv.color_hex(0xffaaaa)
draw_dsc.border_color = lv.color_hex(0xff5555)
draw_dsc.border_width = 2
draw_dsc.outline_color = lv.color_hex(0xff0000)
draw_dsc.outline_pad = 3
draw_dsc.outline_width = 2
a = lv.area_t()
a.x1 = x-10
a.y1 = y-10
a.x2 = x+10
a.y2 = y+10
lv.draw_rect(self.layer, draw_dsc, a)
self.canvas.finish_layer(self.layer)
@micropython.viper # make it with native compilation
def draw_rect_viper(self, x: int, y: int):
draw_dsc = lv.draw_rect_dsc_t()
lv.draw_rect_dsc_t.init(draw_dsc)
draw_dsc.bg_color = lv.color_hex(0xffaaaa)
draw_dsc.border_color = lv.color_hex(0xff5555)
draw_dsc.border_width = 2
draw_dsc.outline_color = lv.color_hex(0xff0000)
draw_dsc.outline_pad = 3
draw_dsc.outline_width = 2
a = lv.area_t()
a.x1 = x-10
a.y1 = y-10
a.x2 = x+10
a.y2 = y+10
lv.draw_rect(self.layer, draw_dsc, a)
self.canvas.finish_layer(self.layer)
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