Synchronize qemu with t-display-s3

This commit is contained in:
Thomas Farstrike
2026-02-25 14:28:05 +01:00
parent 9f041f0108
commit 4bbe81f786
+122 -42
View File
@@ -19,7 +19,7 @@ try:
data5=46,
data6=47,
data7=48,
reverse_color_bits=False # doesnt seem to do anything?
#reverse_color_bits=False # doesnt seem to do anything?
)
except Exception as e:
print(f"Error initializing display bus: {e}")
@@ -31,91 +31,171 @@ _BUFFER_SIZE = const(28800)
fb1 = display_bus.allocate_framebuffer(_BUFFER_SIZE, lcd_bus.MEMORY_INTERNAL | lcd_bus.MEMORY_DMA)
fb2 = display_bus.allocate_framebuffer(_BUFFER_SIZE, lcd_bus.MEMORY_INTERNAL | lcd_bus.MEMORY_DMA)
import mpos.ui
import drivers.display.st7789 as st7789
# 320x200 => make 320x240 screenshot => it's 240x200 (but the display shows more than 200)
import mpos.ui
mpos.ui.main_display = st7789.ST7789(
data_bus=display_bus,
frame_buffer1=fb1,
frame_buffer2=fb2,
display_width=170,
display_height=320,
color_space=lv.COLOR_FORMAT.RGB565,
color_space=lv.COLOR_FORMAT.RGB565, # gives bad colors
#color_space=lv.COLOR_FORMAT.RGB888, # not supported by qemu
color_byte_order=st7789.BYTE_ORDER_RGB,
# rgb565_byte_swap=False, # always False is data_bus.get_lane_count() == 8
power_pin=9, # Must set RD pin to high, otherwise blank screen as soon as LVGL's task_handler starts
reset_pin=5,
backlight_pin=38,
reset_state=st7789.STATE_LOW, # needs low: high will not enable the display
backlight_pin=38, # needed
backlight_on_state=st7789.STATE_PWM,
offset_x=0,
offset_y=35
)
mpos.ui.main_display.set_power(True) # set RD pin to high before the rest, otherwise garbled output
mpos.ui.main_display.init()
mpos.ui.main_display.set_power(True)
mpos.ui.main_display.set_backlight(100)
mpos.ui.main_display.set_backlight(100) # works
lv.init()
#mpos.ui.main_display.set_rotation(lv.DISPLAY_ROTATION._90) # must be done after initializing display and creating the touch drivers, to ensure proper handling
mpos.ui.main_display.set_color_inversion(True) # doesnt seem to do anything?
mpos.ui.main_display.set_rotation(lv.DISPLAY_ROTATION._270) # must be done after initializing display and creating the touch drivers, to ensure proper handling
mpos.ui.main_display.set_color_inversion(True)
# Button handling code:
from machine import Pin
btn_a = Pin(0, Pin.IN, Pin.PULL_UP) # 1
btn_b = Pin(14, Pin.IN, Pin.PULL_UP) # 2
btn_c = Pin(3, Pin.IN, Pin.PULL_UP) # 3
btn_a = Pin(0, Pin.IN, Pin.PULL_UP)
btn_b = Pin(14, Pin.IN, Pin.PULL_UP)
# Key repeat configuration
# This whole debounce logic is only necessary because LVGL 9.2.2 seems to have an issue where
# the lv_keyboard widget doesn't handle PRESSING (long presses) properly, it loses focus.
REPEAT_INITIAL_DELAY_MS = 300 # Delay before first repeat
REPEAT_RATE_MS = 100 # Interval between repeats
REPEAT_PREV_BECOMES_BACK = 700 # Long previous press becomes back button
COMBO_GRACE_MS = 60 # Accept near-simultaneous A+B as ENTER
last_key = None
last_state = lv.INDEV_STATE.RELEASED
#key_press_start = 0 # Time when key was first pressed
#last_repeat_time = 0 # Time of last repeat event
key_press_start = 0 # Time when key was first pressed
last_repeat_time = 0 # Time of last repeat event
last_a_down_time = 0
last_b_down_time = 0
last_a_pressed = False
last_b_pressed = False
# Read callback
# Warning: This gets called several times per second, and if it outputs continuous debugging on the serial line,
# that will break tools like mpremote from working properly to upload new files over the serial line, thus needing a reflash.
def keypad_read_cb(indev, data):
global last_key, last_state #, key_press_start, last_repeat_time
since_last_repeat = 0
global last_key, last_state, key_press_start, last_repeat_time, last_a_down_time, last_b_down_time
global last_a_pressed, last_b_pressed
# Check buttons
current_key = None
current_time = time.ticks_ms()
if btn_a.value() == 0:
current_key = lv.KEY.PREV
elif btn_b.value() == 0:
btn_a_pressed = btn_a.value() == 0
btn_b_pressed = btn_b.value() == 0
if btn_a_pressed and not last_a_pressed:
last_a_down_time = current_time
if btn_b_pressed and not last_b_pressed:
last_b_down_time = current_time
last_a_pressed = btn_a_pressed
last_b_pressed = btn_b_pressed
near_simul = False
if btn_a_pressed and btn_b_pressed:
near_simul = True
elif btn_a_pressed and last_b_down_time and time.ticks_diff(current_time, last_b_down_time) <= COMBO_GRACE_MS:
near_simul = True
elif btn_b_pressed and last_a_down_time and time.ticks_diff(current_time, last_a_down_time) <= COMBO_GRACE_MS:
near_simul = True
single_press_wait = False
if btn_a_pressed ^ btn_b_pressed:
if btn_a_pressed and time.ticks_diff(current_time, last_a_down_time) < COMBO_GRACE_MS:
single_press_wait = True
elif btn_b_pressed and time.ticks_diff(current_time, last_b_down_time) < COMBO_GRACE_MS:
single_press_wait = True
if near_simul or single_press_wait:
dt_a = time.ticks_diff(current_time, last_a_down_time) if last_a_down_time else None
dt_b = time.ticks_diff(current_time, last_b_down_time) if last_b_down_time else None
print(f"combo guard: a={btn_a_pressed} b={btn_b_pressed} near={near_simul} wait={single_press_wait} dt_a={dt_a} dt_b={dt_b}")
# While in an on-screen keyboard, PREV button is LEFT and NEXT button is RIGHT
focus_group = lv.group_get_default()
focus_keyboard = False
if focus_group:
current_focused = focus_group.get_focused()
if isinstance(current_focused, lv.keyboard):
#print("focus is on a keyboard")
focus_keyboard = True
if near_simul:
current_key = lv.KEY.ENTER
elif btn_c.value() == 0:
current_key = lv.KEY.NEXT
if (btn_a.value() == 0) and (btn_c.value() == 0):
current_key = lv.KEY.ESC
if current_key:
if current_key != last_key:
# New key press
data.key = current_key
data.state = lv.INDEV_STATE.PRESSED
last_key = data.key
last_state = data.state
#key_press_start = current_time
#last_repeat_time = current_time
elif single_press_wait:
current_key = None
elif btn_a_pressed:
if focus_keyboard:
current_key = lv.KEY.LEFT
else:
print(f"should {current_key} be repeated?")
current_key = lv.KEY.PREV
elif btn_b_pressed:
if focus_keyboard:
current_key = lv.KEY.RIGHT
else:
current_key = lv.KEY.NEXT
else:
current_key = None
if current_key is None:
# No key pressed
data.key = last_key if last_key else lv.KEY.ENTER
data.key = last_key if last_key else -1
data.state = lv.INDEV_STATE.RELEASED
last_key = None
last_state = data.state
#key_press_start = 0
#last_repeat_time = 0
last_state = lv.INDEV_STATE.RELEASED
key_press_start = 0
last_repeat_time = 0
elif last_key is None or current_key != last_key:
print(f"New key press: {current_key}")
data.key = current_key
data.state = lv.INDEV_STATE.PRESSED
last_key = current_key
last_state = lv.INDEV_STATE.PRESSED
key_press_start = current_time
last_repeat_time = current_time
else:
print(f"key repeat because current_key {current_key} == last_key {last_key}")
elapsed = time.ticks_diff(current_time, key_press_start)
since_last_repeat = time.ticks_diff(current_time, last_repeat_time)
if elapsed >= REPEAT_INITIAL_DELAY_MS and since_last_repeat >= REPEAT_RATE_MS:
next_state = lv.INDEV_STATE.PRESSED if last_state == lv.INDEV_STATE.RELEASED else lv.INDEV_STATE.RELEASED
if current_key == lv.KEY.PREV:
print("Repeated PREV does not do anything, instead it triggers ESC (back) if long enough")
if since_last_repeat > REPEAT_PREV_BECOMES_BACK:
print("back button trigger!")
data.key = lv.KEY.ESC
data.state = next_state
last_key = current_key
last_state = data.state
last_repeat_time = current_time
else:
print("repeat PREV ignored because not pressed long enough")
else:
print("Send a new PRESSED/RELEASED pair for repeat")
data.key = current_key
data.state = next_state
last_key = current_key
last_state = data.state
last_repeat_time = current_time
else:
# This doesn't seem to make the key navigation in on-screen keyboards work, unlike on the m5stack_fire...?
#print("No repeat yet, send RELEASED to avoid PRESSING, which breaks keyboard navigation...")
data.state = lv.INDEV_STATE.RELEASED
last_state = lv.INDEV_STATE.RELEASED
# Handle ESC for back navigation (only on initial PRESSED)
if data.state == lv.INDEV_STATE.PRESSED and data.key == lv.KEY.ESC:
mpos.ui.back_screen()
'''
group = lv.group_create()
group.set_default()
@@ -129,5 +209,5 @@ indev.set_display(disp) # different from display
indev.enable(True) # NOQA
from mpos import InputManager
InputManager.register_indev(indev)
'''
print("qemu.py finished")