Add LVGLTest

This commit is contained in:
Thomas Farstrike
2025-04-22 14:01:11 +02:00
parent 2139e25723
commit 43b70a3ea8
3 changed files with 119 additions and 0 deletions
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Manifest-Version: 1.0
Name: LVGLTest
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import lvgl as lv
import time
import random
import display_driver # Replace with your display driver (e.g., ILI9341, ST7796)
# Configuration
SPRITE_SIZE = 20 # Size of each sprite (rectangle) in pixels
UPDATE_INTERVAL_MS = 100 # Update metrics display and add sprite every 100ms
# Global variables
sprite_count = 0
metrics_label = None
def update_metrics(timer):
"""Update on-screen metrics (sprite count)."""
global sprite_count, metrics_label
if metrics_label:
metrics_label.set_text(f"Sprites: {sprite_count}")
def create_sprite(parent, index):
"""Create a single animated sprite (rectangle)."""
sprite = lv.obj(parent)
sprite.set_size(SPRITE_SIZE, SPRITE_SIZE)
sprite.set_style_bg_color(lv.color_hex(random.randint(0, 0xFFFFFF)), 0)
sprite.set_pos(random.randint(0, lv.screen_active().get_width() - SPRITE_SIZE),
random.randint(0, lv.screen_active().get_height() - SPRITE_SIZE))
try:
# Create animation for random movement in X
anim = lv.anim_t()
anim.init()
anim.set_var(sprite)
anim.set_time(1000) # Animation duration (ms)
anim.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
x_start = sprite.get_x()
x_end = random.randint(0, lv.screen_active().get_width() - SPRITE_SIZE)
anim.set_values(x_start, x_end)
anim.set_path_cb(lv.anim_t.path_ease_in_out)
# Use direct method call to avoid callback issues
def x_cb(anim, val):
anim.get_var().set_x(val)
anim.set_exec_cb(x_cb)
lv.anim_t.start(anim)
# Create animation for random movement in Y
anim_y = lv.anim_t()
anim_y.init()
anim_y.set_var(sprite)
anim_y.set_time(1000)
anim_y.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
y_start = sprite.get_y()
y_end = random.randint(0, lv.screen_active().get_height() - SPRITE_SIZE)
anim_y.set_values(y_start, y_end)
anim_y.set_path_cb(lv.anim_t.path_ease_in_out)
def y_cb(anim, val):
anim.get_var().set_y(val)
anim_y.set_exec_cb(y_cb)
lv.anim_t.start(anim_y)
except Exception as e:
print(f"Failed to create animation for sprite {index}: {e}")
sprite.delete()
return None
return sprite
def run_benchmark():
global sprite_count, metrics_label
print("Starting LVGL animation benchmark...")
# Initialize LVGL and screen
try:
lv.init()
except Exception as e:
print(f"Failed to initialize LVGL: {e}")
return
scr = lv.screen_active()
scr.set_style_bg_color(lv.color_black(), 0)
# Create metrics label
metrics_label = lv.label(scr)
metrics_label.set_style_text_color(lv.color_white(), 0)
metrics_label.set_style_bg_color(lv.color_black(), 0)
metrics_label.set_style_bg_opa(lv.OPA.COVER, 0)
metrics_label.set_pos(10, 10)
metrics_label.set_text("Sprites: 0")
# Create timer for updating metrics and adding sprites
def add_sprite_and_update(timer):
global sprite_count
sprite = create_sprite(scr, sprite_count)
if sprite:
sprite_count += 1
print(f"Added sprite {sprite_count}")
update_metrics(timer)
try:
lv.timer_create(add_sprite_and_update, UPDATE_INTERVAL_MS, None)
except Exception as e:
print(f"Failed to create timer: {e}")
return
# Run indefinitely until user resets the board
try:
while True:
lv.task_handler()
time.sleep_ms(10) # Yield to LVGL tasks
except Exception as e:
print(f"Test failed: {e}")
if __name__ == "__main__":
try:
run_benchmark()
except Exception as e:
print(f"Error in benchmark: {e}")
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