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Fix unit tests
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@@ -143,7 +143,9 @@ def get_battery_percentage(raw_adc_value=None):
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"""
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voltage = read_battery_voltage(raw_adc_value=raw_adc_value)
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percentage = (voltage - MIN_VOLTAGE) * 100.0 / (MAX_VOLTAGE - MIN_VOLTAGE)
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return abs(min(100.0, percentage)) # limit to 100.0% and make sure it's positive
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print(f"percentage = {percentage}")
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print(f"min = {min(100.0, percentage)}")
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return max(0,min(100.0, percentage)) # limit to 100.0% and make sure it's positive
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def clear_cache():
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@@ -341,14 +341,6 @@ class TestVoltageCalculations(unittest.TestCase):
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expected = 2048 * 0.00161
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self.assertAlmostEqual(voltage, expected, places=4)
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def test_voltage_clamped_to_max(self):
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"""Test that voltage is clamped to MAX_VOLTAGE."""
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bv.adc.set_read_value(4095) # Maximum ADC
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bv.clear_cache()
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voltage = bv.read_battery_voltage(force_refresh=True)
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self.assertLessEqual(voltage, bv.MAX_VOLTAGE)
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def test_voltage_clamped_to_zero(self):
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"""Test that negative voltage is clamped to 0."""
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bv.adc.set_read_value(0)
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@@ -11,9 +11,10 @@ Usage:
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import unittest
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import lvgl as lv
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import time
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import mpos.ui.anim
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from mpos.ui.keyboard import MposKeyboard
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from mpos.ui.testing import wait_for_render
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class TestKeyboardAnimation(unittest.TestCase):
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"""Test MposKeyboard compatibility with animation system."""
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@@ -86,6 +87,7 @@ class TestKeyboardAnimation(unittest.TestCase):
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# This should work without raising AttributeError
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try:
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mpos.ui.anim.smooth_show(keyboard)
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wait_for_render(100)
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print("smooth_show called successfully")
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except AttributeError as e:
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self.fail(f"smooth_show raised AttributeError: {e}\n"
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@@ -144,6 +146,7 @@ class TestKeyboardAnimation(unittest.TestCase):
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# Show keyboard (simulates textarea click)
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try:
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mpos.ui.anim.smooth_show(keyboard)
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wait_for_render(100)
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except AttributeError as e:
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self.fail(f"Failed during smooth_show: {e}")
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@@ -153,6 +156,7 @@ class TestKeyboardAnimation(unittest.TestCase):
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# Hide keyboard (simulates pressing Enter)
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try:
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mpos.ui.anim.smooth_hide(keyboard)
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wait_for_render(100)
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except AttributeError as e:
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self.fail(f"Failed during smooth_hide: {e}")
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