Move app and threading code to apps module

This commit is contained in:
Thomas Farstrike
2025-05-11 23:55:18 +02:00
parent 43a6c0d194
commit 25b83a7793
3 changed files with 188 additions and 200 deletions
+181
View File
@@ -1,5 +1,186 @@
import lvgl as lv
import uio
import ujson
import uos
import _thread
import traceback
from mpos import ui
import mpos.info
# Run the script in the current thread:
def execute_script(script_source, is_file, is_launcher, is_graphical):
thread_id = _thread.get_ident()
print(f"Thread {thread_id}: executing script")
try:
if is_file:
print(f"Thread {thread_id}: reading script from file {script_source}")
with open(script_source, 'r') as f: # TODO: check if file exists first?
script_source = f.read()
if not is_graphical:
script_globals = {
'__name__': "__main__"
}
else: # is_graphical
if is_launcher:
prevscreen = None
newscreen = ui.rootscreen
else:
prevscreen = lv.screen_active()
newscreen=lv.obj()
newscreen.set_size(lv.pct(100),lv.pct(100))
lv.screen_load(newscreen)
script_globals = {
'lv': lv,
'NOTIFICATION_BAR_HEIGHT': ui.NOTIFICATION_BAR_HEIGHT, # for apps that want to leave space for notification bar
'appscreen': newscreen,
'start_app': start_app, # for launcher apps
'parse_manifest': parse_manifest, # for launcher apps
'restart_launcher': restart_launcher, # for appstore apps
'show_launcher': ui.show_launcher, # for apps that want to show the launcher
'CURRENT_OS_VERSION': mpos.info.CURRENT_OS_VERSION, # for osupdate
'__name__': "__main__"
}
print(f"Thread {thread_id}: starting script")
try:
compile_name = 'script' if not is_file else long_path_to_filename(script_source) # Only filename, to avoid 'name too long' error
compiled_script = compile(script_source, compile_name, 'exec')
exec(compiled_script, script_globals)
except Exception as e:
print(f"Thread {thread_id}: exception during execution:")
# Print stack trace with exception type, value, and traceback
tb = getattr(e, '__traceback__', None)
traceback.print_exception(type(e), e, tb)
print(f"Thread {thread_id}: script {compile_name} finished")
# Note that newscreen isn't deleted, as it might still be foreground, or it might be ui.rootscreen
except Exception as e:
print(f"Thread {thread_id}: error:")
tb = getattr(e, '__traceback__', None)
traceback.print_exception(type(e), e, tb)
# Run the script in a new thread:
def execute_script_new_thread(scriptname, is_file, is_launcher, is_graphical):
print(f"main.py: execute_script_new_thread({scriptname},{is_file},{is_launcher})")
try:
# 168KB maximum at startup but 136KB after loading display, drivers, LVGL gui etc so let's go for 128KB for now, still a lot...
# But then no additional threads can be created. A stacksize of 32KB allows for 4 threads, so 3 in the app itself, which might be tight.
# 16KB allows for 10 threads in the apps, but seems too tight for urequests on unix (desktop) targets
_thread.stack_size(24576)
_thread.start_new_thread(execute_script, (scriptname, is_file, is_launcher, is_graphical))
except Exception as e:
print("main.py: execute_script_new_thread(): error starting new thread thread: ", e)
def start_app_by_name(app_name, is_launcher=False):
ui.set_foreground_app(app_name)
custom_app_dir=f"apps/{app_name}"
builtin_app_dir=f"builtin/apps/{app_name}"
try:
stat = uos.stat(custom_app_dir)
start_app(custom_app_dir, is_launcher)
except OSError:
start_app(builtin_app_dir, is_launcher)
def start_app(app_dir, is_launcher=False):
print(f"main.py start_app({app_dir},{is_launcher}")
ui.set_foreground_app(app_dir) # would be better to store only the app name...
manifest_path = f"{app_dir}/META-INF/MANIFEST.JSON"
app = parse_manifest(manifest_path)
start_script_fullpath = f"{app_dir}/{app.entrypoint}"
execute_script_new_thread(start_script_fullpath, True, is_launcher, True)
# Launchers have the bar, other apps don't have it
if is_launcher:
ui.open_bar()
else:
ui.close_bar()
def restart_launcher():
# No need to stop the other launcher first, because it exits after building the screen
start_app_by_name("com.example.launcher", True)
def is_launcher(app_name):
print(f"checking is_launcher for {app_name}")
# Simple check, could be more elaborate by checking the MANIFEST.JSON for the app...
return "launcher" in app_name
class App:
def __init__(self, name, publisher, short_description, long_description, icon_url, download_url, fullname, version, entrypoint, category):
self.name = name
self.publisher = publisher
self.short_description = short_description
self.long_description = long_description
self.icon_url = icon_url
self.download_url = download_url
self.fullname = fullname
self.version = version
self.entrypoint = entrypoint
self.category = category
self.image = None
self.image_dsc = None
def parse_manifest(manifest_path):
# Default values for App object
default_app = App(
name="Unknown",
publisher="Unknown",
short_description="",
long_description="",
icon_url="",
download_url="",
fullname="Unknown",
version="0.0.0",
entrypoint="assets/start.py",
category=""
)
try:
with open(manifest_path, 'r') as f:
app_info = ujson.load(f)
# Create App object with values from manifest, falling back to defaults
return App(
name=app_info.get("name", default_app.name),
publisher=app_info.get("publisher", default_app.publisher),
short_description=app_info.get("short_description", default_app.short_description),
long_description=app_info.get("long_description", default_app.long_description),
icon_url=app_info.get("icon_url", default_app.icon_url),
download_url=app_info.get("download_url", default_app.download_url),
fullname=app_info.get("fullname", default_app.fullname),
version=app_info.get("version", default_app.version),
entrypoint=app_info.get("entrypoint", default_app.entrypoint),
category=app_info.get("category", default_app.category)
)
except OSError:
print(f"parse_manifest: error loading manifest_path: {manifest_path}")
return default_app
def long_path_to_filename(path):
try:
if not path or not isinstance(path, str):
return None
# Extract filename using rsplit and take the last part
filename = path.rsplit('/', 1)[-1]
# Limit to the first 7 characters
return filename[:7]
except Exception as e:
print(f"Error extracting filename: {str(e)}")
return None
def auto_connect():
# A generic "start at boot" mechanism hasn't been implemented yet, so do it like this:
custom_auto_connect = "apps/com.example.wificonf/assets/auto_connect.py"
builtin_auto_connect = "builtin/apps/com.example.wificonf/assets/auto_connect.py"
# Maybe start_app_by_name() and start_app_by_name() could be merged so the try-except logic is not duplicated...
try:
stat = uos.stat(custom_auto_connect)
execute_script_new_thread(custom_auto_connect, True, False, False)
except OSError:
try:
print(f"Couldn't execute {custom_auto_connect}, trying {builtin_auto_connect}...")
stat = uos.stat(builtin_auto_connect)
execute_script_new_thread(builtin_auto_connect, True, False, False)
except OSError:
print("Couldn't execute {builtin_auto_connect}, continuing...")
+1
View File
@@ -0,0 +1 @@
CURRENT_OS_VERSION = "0.0.4"
+6 -200
View File
@@ -1,16 +1,7 @@
import lvgl as lv
import task_handler
import machine
CURRENT_OS_VERSION = "0.0.4"
# lowering the duration from default 33 to 6 seems to increase the camera framerate from 5.5 to 9 and the UI framerate from 15 to 20fps
# lowering to 1 doesn't seem to help out the camera framerate (so it's maxed out) but the UI goes to 26 FPS with it!
# but that seems to cause a sporadic hang in the launcher on the desktop builds, as does 2, as does 3, so let's take 3...
# 3 results in 26 FPS on desktop in the GIF player
# 4 results in 29.5 FPS on desktop in the GIF player
#th = task_handler.TaskHandler()
# 5ms is recommended for MicroPython+LVGL on desktop:
th = task_handler.TaskHandler(duration=5)
from mpos import ui
@@ -19,203 +10,18 @@ ui.create_rootscreen()
ui.create_notification_bar()
ui.create_drawer(display)
from mpos import apps
import _thread
import traceback
import uio
import time
import ujson
class App:
def __init__(self, name, publisher, short_description, long_description, icon_url, download_url, fullname, version, entrypoint, category):
self.name = name
self.publisher = publisher
self.short_description = short_description
self.long_description = long_description
self.icon_url = icon_url
self.download_url = download_url
self.fullname = fullname
self.version = version
self.entrypoint = entrypoint
self.category = category
self.image = None
self.image_dsc = None
def parse_manifest(manifest_path):
# Default values for App object
default_app = App(
name="Unknown",
publisher="Unknown",
short_description="",
long_description="",
icon_url="",
download_url="",
fullname="Unknown",
version="0.0.0",
entrypoint="assets/start.py",
category=""
)
try:
with open(manifest_path, 'r') as f:
app_info = ujson.load(f)
# Create App object with values from manifest, falling back to defaults
return App(
name=app_info.get("name", default_app.name),
publisher=app_info.get("publisher", default_app.publisher),
short_description=app_info.get("short_description", default_app.short_description),
long_description=app_info.get("long_description", default_app.long_description),
icon_url=app_info.get("icon_url", default_app.icon_url),
download_url=app_info.get("download_url", default_app.download_url),
fullname=app_info.get("fullname", default_app.fullname),
version=app_info.get("version", default_app.version),
entrypoint=app_info.get("entrypoint", default_app.entrypoint),
category=app_info.get("category", default_app.category)
)
except OSError:
print(f"parse_manifest: error loading manifest_path: {manifest_path}")
return default_app
def long_path_to_filename(path):
try:
if not path or not isinstance(path, str):
return None
# Extract filename using rsplit and take the last part
filename = path.rsplit('/', 1)[-1]
# Limit to the first 7 characters
return filename[:7]
except Exception as e:
print(f"Error extracting filename: {str(e)}")
return None
# Run the script in the current thread:
def execute_script(script_source, is_file, is_launcher, is_graphical):
thread_id = _thread.get_ident()
print(f"Thread {thread_id}: executing script")
try:
if is_file:
print(f"Thread {thread_id}: reading script from file {script_source}")
with open(script_source, 'r') as f: # TODO: check if file exists first?
script_source = f.read()
if not is_graphical:
script_globals = {
'__name__': "__main__"
}
else: # is_graphical
if is_launcher:
prevscreen = None
newscreen = ui.rootscreen
else:
prevscreen = lv.screen_active()
newscreen=lv.obj()
newscreen.set_size(lv.pct(100),lv.pct(100))
lv.screen_load(newscreen)
script_globals = {
'lv': lv,
'NOTIFICATION_BAR_HEIGHT': ui.NOTIFICATION_BAR_HEIGHT, # for apps that want to leave space for notification bar
'appscreen': newscreen,
'start_app': start_app, # for launcher apps
'parse_manifest': parse_manifest, # for launcher apps
'restart_launcher': restart_launcher, # for appstore apps
'show_launcher': ui.show_launcher, # for apps that want to show the launcher
'CURRENT_OS_VERSION': CURRENT_OS_VERSION, # for osupdate
'__name__': "__main__"
}
print(f"Thread {thread_id}: starting script")
try:
compile_name = 'script' if not is_file else long_path_to_filename(script_source) # Only filename, to avoid 'name too long' error
compiled_script = compile(script_source, compile_name, 'exec')
exec(compiled_script, script_globals)
except Exception as e:
print(f"Thread {thread_id}: exception during execution:")
# Print stack trace with exception type, value, and traceback
tb = getattr(e, '__traceback__', None)
traceback.print_exception(type(e), e, tb)
print(f"Thread {thread_id}: script {compile_name} finished")
if False and is_graphical and prevscreen and not is_launcher: # disabled this for now
print("main.py: execute_script(): deleting timers...")
timer1.delete()
timer2.delete()
timer3.delete()
timer4.delete()
newscreen.delete()
print(f"Thread {thread_id}: finished. It's not a launcher so returning to previous screen...")
lv.screen_load(prevscreen)
except Exception as e:
print(f"Thread {thread_id}: error:")
tb = getattr(e, '__traceback__', None)
traceback.print_exception(type(e), e, tb)
# Run the script in a new thread:
def execute_script_new_thread(scriptname, is_file, is_launcher, is_graphical):
print(f"main.py: execute_script_new_thread({scriptname},{is_file},{is_launcher})")
try:
# 168KB maximum at startup but 136KB after loading display, drivers, LVGL gui etc so let's go for 128KB for now, still a lot...
# But then no additional threads can be created. A stacksize of 32KB allows for 4 threads, so 3 in the app itself, which might be tight.
# 16KB allows for 10 threads in the apps, but seems too tight for urequests on unix (desktop) targets
_thread.stack_size(24576)
_thread.start_new_thread(execute_script, (scriptname, is_file, is_launcher, is_graphical))
except Exception as e:
print("main.py: execute_script_new_thread(): error starting new thread thread: ", e)
def start_app_by_name(app_name, is_launcher=False):
ui.set_foreground_app(app_name)
custom_app_dir=f"apps/{app_name}"
builtin_app_dir=f"builtin/apps/{app_name}"
try:
stat = uos.stat(custom_app_dir)
start_app(custom_app_dir, is_launcher)
except OSError:
start_app(builtin_app_dir, is_launcher)
def start_app(app_dir, is_launcher=False):
print(f"main.py start_app({app_dir},{is_launcher}")
ui.set_foreground_app(app_dir) # would be better to store only the app name...
manifest_path = f"{app_dir}/META-INF/MANIFEST.JSON"
app = parse_manifest(manifest_path)
start_script_fullpath = f"{app_dir}/{app.entrypoint}"
execute_script_new_thread(start_script_fullpath, True, is_launcher, True)
# Launchers have the bar, other apps don't have it
if is_launcher:
ui.open_bar()
else:
ui.close_bar()
def restart_launcher():
# No need to stop the other launcher first, because it exits after building the screen
start_app_by_name("com.example.launcher", True)
execute_script_new_thread("autorun.py", True, False, False) # Generic run-at-boot script, for development
try:
import freezefs_mount_builtin
except Exception as e:
print("main.py: WARNING: could not import/run freezefs_mount_builtin: ", e)
execute_script_new_thread("builtin/system/button.py", True, False, False) # Button handling through IRQ
from mpos import apps
# A generic "start at boot" mechanism hasn't been implemented yet, so do it like this:
import uos
custom_auto_connect = "apps/com.example.wificonf/assets/auto_connect.py"
builtin_auto_connect = "builtin/apps/com.example.wificonf/assets/auto_connect.py"
# Maybe start_app_by_name() and start_app_by_name() could be merged so the try-except logic is not duplicated...
try:
stat = uos.stat(custom_auto_connect)
execute_script_new_thread(custom_auto_connect, True, False, False)
except OSError:
try:
print(f"Couldn't execute {custom_auto_connect}, trying {builtin_auto_connect}...")
stat = uos.stat(builtin_auto_connect)
execute_script_new_thread(builtin_auto_connect, True, False, False)
except OSError:
print("Couldn't execute {builtin_auto_connect}, continuing...")
apps.execute_script_new_thread("builtin/system/button.py", True, False, False) # Button handling through IRQ
apps.auto_connect()
apps.restart_launcher()
restart_launcher()
# If we got this far without crashing, then no need to rollback the update
# If we got this far without crashing, then no need to rollback the update:
try:
import ota.rollback
ota.rollback.cancel()