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activity.py: throttle async_call() to fix overflow
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@@ -4,6 +4,8 @@ import time
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class Activity:
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throttle_async_call_counter = 0
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def __init__(self):
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self.intent = None # Store the intent that launched this activity
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self.result = None
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@@ -14,12 +16,14 @@ class Activity:
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pass
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def onStart(self, screen):
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pass
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def onResume(self, screen): # app gets foreground
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def onResume(self, screen): # app goes to foreground
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self._has_foreground = True
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mpos.ui.th.add_event_cb(self.thc, 2)
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mpos.ui.th.add_event_cb(self.task_handler_callback, 1)
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def onPause(self, screen): # app goes to background
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self._has_foreground = False
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def onStop(self, screen):
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pass
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def onDestroy(self, screen):
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@@ -65,9 +69,8 @@ class Activity:
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def has_foreground(self):
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return self._has_foreground
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def thc(self, a, b):
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#print("thc called")
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self.counter = 0
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def task_handler_callback(self, a, b):
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self.throttle_async_call_counter = 0
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# Execute a function if the Activity is in the foreground
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def if_foreground(self, func, *args, **kwargs):
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@@ -79,13 +82,13 @@ class Activity:
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#print(f"[if_foreground] Skipped {func} because _has_foreground=False")
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return None
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counter=0
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# Update the UI in a threadsafe way if the Activity is in the foreground
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# The call may get throttled, unless important=True is added to it.
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def update_ui_threadsafe_if_foreground(self, func, *args, important=False, **kwargs):
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self.counter += 1
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if not important and self.counter > 250:
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#print(f"skipping because self.counter is {self.counter} and not important")
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return
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self.throttle_async_call_counter += 1
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if not important and self.throttle_async_call_counter > 100: # 250 seems to be okay, so 100 is on the safe side
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print(f"update_ui_threadsafe_if_foreground called more than 100 times for one UI frame, which can overflow - throttling!")
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return None
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# lv.async_call() is needed to update the UI from another thread than the main one (as LVGL is not thread safe)
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result = lv.async_call(lambda _: self.if_foreground(func, *args, **kwargs),None)
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return result
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