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Updated dev docs.
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@@ -103,7 +103,6 @@ a:hover {
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/* Tables */
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table {
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border-collapse: collapse;
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width: 100%;
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background-color: #E8EAF6;
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}
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table td, table th {
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@@ -336,7 +335,7 @@ display: 'OBSE v18+'
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<tr><td><code>str</code><td>✓<td>The actual message content string.
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<tr><td><code>lang</code><td>✓<td>The language that <code>str</code> is written in, given as a POSIX language code. The languages LOOT supports are given in <a href="#lang">Language Codes</a>.
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</table>
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<p>LOOT supports formatting of messages using <a href="https://help.github.com/articles/github-flavored-markdown">GitHub Flavored Markdown</a>. Support is provided by the <a href="https://github.com/chjj/marked">Marked</a> library (v0.3.2). Strings that get substituted into messages, such as file display names and dirty info utility strings, also support the same formatting options.
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<p>LOOT supports formatting of messages using <a href="https://help.github.com/articles/github-flavored-markdown">GitHub Flavored Markdown</a>. Support is provided by the <a href="https://github.com/chjj/marked">Marked</a> library (v0.3). Strings that get substituted into messages, such as file display names and dirty info utility strings, also support the same formatting options.
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<p>LOOT handles messages and languages as follows:
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<ol>
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@@ -582,6 +581,7 @@ msg:
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<tr><td>Spanish<td>es
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<tr><td>German<td>de
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<tr><td>Danish<td>da
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<tr><td>Korean<td>ko
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</table>
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<h2 id="license">License</h2>
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@@ -596,7 +596,7 @@ See the file <q>LOOT ReadMe.html</q> for copying conditions.
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<thead>
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<tr><th>Feature<th> LOOT v0.6 and earlier<th>LOOT v0.7
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<tbody>
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<tr><td>GitHub Flavored Markdown message formatting<td>Only URL hyperlinking is supported, for <code>file:</code>, <code>http:</code> and <code>https:</code> URLs, using the <code>[label](url)</code> and <code><url></code> syntaxes.<td>LOOT uses the <a href="https://github.com/chjj/marked">Marked</a> library (v0.3.2) to provide support for most of GitHub Flavored Markdown, minus the GitHub-specific features (like @mentions, issue/repo linking and emoji).
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<tr><td>GitHub Flavored Markdown message formatting<td>Only URL hyperlinking is supported, for <code>file:</code>, <code>http:</code> and <code>https:</code> URLs, using the <code>[label](url)</code> and <code><url></code> syntaxes.<td>LOOT uses the <a href="https://github.com/chjj/marked">Marked</a> library (v0.3) to provide support for most of GitHub Flavored Markdown, minus the GitHub-specific features (like @mentions, issue/repo linking and emoji).
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<tr><td>Message string substitution (ie. <code>sub:</code>)<td>Not supported.<td>Supported.
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<tr><td>YAML merge keys (ie. <code><<:</code>)<td>Not supported.<td>Supported.
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</table>
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@@ -103,7 +103,6 @@ a:hover {
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/* Tables */
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table {
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border-collapse: collapse;
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width: 100%;
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background-color: #E8EAF6;
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}
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table td, table th {
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@@ -239,7 +238,7 @@ var {
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<p>When LOOT is run, it will attempt to detect which of the supported games are installed. If a <a href="#settingsDefaultGame">default game</a> has been set, LOOT will run for it, otherwise it will run for the same game as it last ran for. If the relevant game cannot be detected, or if there is no record of the last game LOOT ran for, it will run for the first detected game.
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<p>LOOT can also be launched with the <code>LOOT.exe [--game=<game folder name>]</code> command line parameter to set the game to run for. If the supplied game folder name is valid, the default and last game values are ignored. The default folder names are <code>Oblivion</code>, <code>Skyrim</code>, <code>Fallout3</code> and <code>FalloutNV</code>.
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<p>LOOT can also be launched with the <code>--game=<game folder name></code> command line parameter to set the game to run for. If the supplied game folder name is valid, the default and last game values are ignored. The default folder names are <code>Oblivion</code>, <code>Skyrim</code>, <code>Fallout3</code> and <code>FalloutNV</code>.
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<p>If LOOT cannot detect any supported game installs, it will immediately open the <a href="#usage-settings">Settings dialog</a>. There you can edit LOOT's settings to provide a path to a supported game, after which you can select it from the Game menu.
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@@ -289,8 +288,8 @@ var {
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<figure>
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<div style="width: 100%; overflow-x: auto;">
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<div class="clipper" style="height: 315px; width: 690px;">
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<img src="images/main.png" style="position: relative; top: -90px; left: -355px;">
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<div class="clipper" style="height: 315px; width: 670px;">
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<img src="images/main.png" style="position: relative; top: -116px; left: -340px;">
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</div>
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</div>
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<figcaption>Examples of plugin cards.</figcaption>
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@@ -348,8 +347,8 @@ var {
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<figure>
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<div style="width: 100%; overflow-x: auto;">
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<div class="clipper" style="height: 290px; width: 690px;">
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<img src="images/main.png" style="position: relative; top: -405px; left: -355px;">
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<div class="clipper" style="height: 290px; width: 670px;">
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<img src="images/main.png" style="position: relative; top: -435px; left: -340px;">
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</div>
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</div>
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<figcaption>A metadata editor panel.</figcaption>
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@@ -485,6 +484,7 @@ var {
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<li>Finnish: 3ventic
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<li>French: Kaos
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<li>German: lpradel
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<li>Korean: SteamB23
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<li>Polish: Łukasz Niemczyk
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<li>Russian: Tokc.D.K.
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<li>Spanish: Sharlikran
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@@ -538,7 +538,7 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".</blockqu
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</ul>
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<h4>Additions</h4>
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<ul>
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<li>Danish translation.
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<li>Danish and Korean translations.
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<li>If LOOT can't detect any installed games, it now launches to the settings dialog, where the game settings can be edited to allow a game to be detected.
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<li><q>Copy Content</q> menu item to copy the plugin list and all information it contains to the clipboard as YAML-formatted text.
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<li>A <q>Refresh Content</q> item has been added to the main menu, which re-scans plugin headers and updates LOOT's content.
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