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Remove policies & responsibilities specific to BethSoft threads
Now that we're no longer on the BethSoft forums, we don't need to keep opening new threads, and there aren't any links that we'd accept that can't be posted due to forum rules.
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@@ -2,6 +2,5 @@
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<ul>
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<li><a href="team/Team-Member-Responsibilities.html">Team Member Responsibilities</a></li>
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<li><a href="team/Making-A-Release.html">Making A Release</a></li>
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<li><a href="team/Thread-Management.html">Thread Management</a></li>
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<li><a href="team/Team-Policies.html">Team Policies</a></li>
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</ul>
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@@ -14,13 +14,8 @@ title: Team Member Responsibilities
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<ul>
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<li>Considering and making any changes suggested on the forum thread or by PM (discuss the changes first if you think it is warranted).</li>
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<li>Merging any pull requests which make changes you think are appropriate. If a pull request makes any inappropriate changes, discuss them with the author in the pull request's message thread.</li>
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<li>Create a new forum thread whenever the current one reaches its 200 post limit.
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</ul>
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<h3>Thread Management</h3>
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<p>LOOT's forum thread has a 200 post limit, and a new thread must be created each time that limit is reached. See <a href="Thread-Management.html">Thread Management</a> for more information.</li>
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<h3>Membership Management</h3>
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<p>Team members who are admins on GitHub are responsible for adding new members. GitHub's excellent Forking feature allows people to contribute to repositories that they don't have write access to, and you should take full advantage of that:</p>
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@@ -13,8 +13,4 @@ title: Team Policies
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<h4>Link Requesting</h4>
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<p>Sometimes it is necessary for a maintainer to download a plugin to investigate it, eg. to double-check information provided by a user. In such cases, we generally ask the user to provide a link to the plugin in question. However, because most submitting activity occurs on Bethesda's official forums, we have to abide by their rules. These rules include not linking to nude mods, for instance, and not discussing certain mods that break their rules (eg. Morroblivion).</p>
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<p>If a user submits a plugin that falls into such a catagory and they provide a link, ask them to remove it, stating why. It's best not to draw negative moderator attention to the threads, because we need them to stay open. (Moderators are highly unlikely to lock the thread or get on to us about such cases, but better safe than sorry, plus you educate users that may have been unaware of the rules.)</p>
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<p>If a user submits a plugin that falls into such a catagory and they don't provide a link, ask them to PM you a link to the plugin.</p>
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<p>Sometimes it is necessary for a maintainer to download a plugin to investigate it, eg. to double-check information provided by a user. In such cases, we generally ask the user to provide a link to the plugin in question. In the case of plugins not yet publicly available, we may ask for a link to be provided privately, e.g. by private message.</p>
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@@ -1,55 +0,0 @@
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---
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layout: page
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title: Thread Management
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---
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<h3>Introduction</h3>
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<p>This page is aimed at anyone who finds themselves in the position of being the only person active when a thread reaches its 200 post limit.</p>
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<p>When a thread nears 200 posts, a new thread should be opened with the title <code>[REL] LOOT - Thread #<num></code>, where <code><num></code> is the number of the current thread + 1. The content of the opening post is given below.</p>
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<p>Once the new thread has been created, it should be linked to in the current thread. The link on the LOOT website should also be updated, by editing the two links at the top of the website's <a href="https://github.com/loot/loot.github.io/blob/master/latest-thread.html">latest-thread.html file</a>.</p>
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<h3>The Opening Post</h3>
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<p>The contents of the box below can be copy/pasted when creating a new thread. Make sure to add the last thread to the bottom of the thread list whenever a new thread is created.</p>
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<pre><code>[size=8]LOOT[/size]
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A plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4.
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[size=5]Introduction[/size]
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Setting the right load order for your mods is a crucial step to enjoying a stable modded game. The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable.
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While sorting, LOOT checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects. It also provides thousands of plugin-specific messages such as usage notes and bug warnings, to help keep your game healthy.
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[size=5]Downloads[/size]
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LOOT can be downloaded from its [url=https://loot.github.io]website[/url]. Unstable snapshot builds may also be available [url=https://bintray.com/wrinklyninja/loot/LOOT]here[/url].
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[i]See the [url=https://loot.readthedocs.io]documentation[/url] for more information.[/i]
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Previous threads:
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[spoiler]
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[topic=1498392]Thread #7[/topic]
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[topic=1499946]Thread #8[/topic]
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[topic=1501586]Thread #9[/topic]
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[topic=1503686]Thread #10[/topic]
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[topic=1504835]Thread #11[/topic]
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[topic=1506584]Thread #12[/topic]
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[topic=1507988]Thread #13[/topic]
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[topic=1509883]Thread #14[/topic]
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[topic=1511411]Thread #15[/topic]
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[topic=1512502]Thread #16[/topic]
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[topic=1513925]Thread #17[/topic]
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[topic=1516193]Thread #18[/topic]
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[topic=1519842]Thread #19[/topic]
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[topic=1531778]Thread #20[/topic]
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[topic=1557786]Thread #21[/topic]
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[topic=1588424]Thread #22[/topic]
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[topic=1601446]Thread #23[/topic]
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[topic=1603366]Thread #24[/topic]
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[topic=1605728]Thread #25[/topic]
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[/spoiler]</code></pre>
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+1
-1
@@ -7,6 +7,6 @@ redirect_to:
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forum_thread: https://afkmods.iguanadons.net/index.php?/topic/5042-relz-loot-load-order-optimisation-tool/
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---
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<p>The latest thread about LOOT on the Bethesda forums can be found at:
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<p>The latest official LOOT thread can be found at:
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<a href="{{ page.forum_thread }}">{{ page.forum_thread }}</a>
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</p>
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