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Merge pull request #107 from loot/sib-masterlist-testing
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title: Quickly Testing Your Masterlist Changes
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---
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<p>You can easily test your masterlist changes <em>before</em> syncing them to the online repository, using the method detailed below, which makes LOOT use a local repository of your choosing than the online one.</p>
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<p>You can easily test your masterlist changes <em>before</em> syncing them to the online repository, using the method detailed below, which makes LOOT use a local masterlist of your choosing rather than the online one.</p>
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<ol>
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<li>Run LOOT, and open its settings window.</li>
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<li>In the Masterlist Repository URL setting's text box for the game you want to test, enter the path to your local repository. Eg. if you have the Skyrim masterlist repository at <code>C:\foo\bar\skyrim</code>, then put that in the box.</li>
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<li>Apply the settings, then close and relaunch LOOT. LOOT will now update using your local repository instead of the online one.</li>
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<li>Run LOOT, open the <b>File</b> menu and select <b>Settings...</b>.</li>
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<li>Select the game you want to test and, in the <b>Masterlist Source</b> field, enter the path to your local masterlist. E.g., if you have the Skyrim masterlist in a repository at <code>C:\foo\bar\skyrim\masterlist.yaml</code>, then put that in the field.</li>
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<li>Save your settings, and the settings dialog will automatically close. LOOT will now update using your local masterlist instead of the online one.</li>
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</ol>
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<p>Note that LOOT won't keep your local repository synced with the online one, so you'll have to do that yourself. LOOT will also ignore uncommitted changes in your local repository.</p>
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<p>Note that LOOT won't keep your local masterlist synced with the online one, so you'll have to do that yourself.</p>
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