mirror of
https://github.com/loot/loot-condition-interpreter.git
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124 lines
3.7 KiB
Markdown
124 lines
3.7 KiB
Markdown
# Changelog
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## [2.0.1] - 2019-07-23
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### Fixed
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- Regular expressions are now prefixed with `^` and suffixed with `$` to ensure
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that only exact matches to the given expression are found.
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## [2.0.0] - 2019-06-30
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### Added
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- A cbindgen configuration file at `ffi/cbindgen.toml` so that cbindgen can now
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be run as `cbindgen ffi/ -o ffi/include/loot_condition_interpreter.h`.
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### Changed
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- The `ParsingError` enum has been renamed to `ParsingErrorKind`, and its
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`Unknown(u32)` variant has been replaced by a `GenericParserError(String)`
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variant.
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- The `Error::GenericParsingError` and `Error::CustomParsingError` variants have
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been combined into a single `Error::ParsingError(String, ParsingErrorKind)`
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variant.
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- `GameType` variants have been renamed to use fewer acronyms:
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- `Tes4` -> `Oblivion`
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- `Tes5` -> `Skyrim`
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- `Tes5se` -> `SkyrimSE`
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- `Tes5vr` -> `SkyrimVR`
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- `Fo3` -> `Fallout3`
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- `Fonv` -> `FalloutNV`
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- `Fo4` -> `Fallout4`
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- `Fo4vr` -> `Fallout4VR`
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- `Tes3` -> `Morrowind`
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- The `LCI_GAME_*` constants have been renamed to match the new `GameType`
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names:
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- `LCI_GAME_TES4` -> `LCI_GAME_OBLIVION`
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- `LCI_GAME_TES5` -> `LCI_GAME_SKYRIM`
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- `LCI_GAME_TES5SE` -> `LCI_GAME_SKYRIM_SE`
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- `LCI_GAME_TES5VR` -> `LCI_GAME_SKYRIM_VR`
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- `LCI_GAME_FO3` -> `LCI_GAME_FALLOUT_3`
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- `LCI_GAME_FNV` -> `LCI_GAME_FALLOUT_NV`
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- `LCI_GAME_FO4` -> `LCI_GAME_FALLOUT_4`
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- `LCI_GAME_FO4VR` -> `LCI_GAME_FALLOUT_4_VR`
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- `LCI_GAME_TES3` -> `LCI_GAME_MORROWIND`
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- The C header generated by cbindgen can now be used from C++.
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- Updated nom to v5.
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- Updated cbindgen to v0.9.
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- Updated code to Rust 2018 syntax.
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### Removed
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- The C++ header `loot_condition_interpreter.hpp` is no longer generated by
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cbindgen. Include `loot_condition_interpreter.h` instead.
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### Fixed
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- Evaluating `version()` and `product_version()` conditions will no longer error
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if the given executable has no version fields. Instead, it will be evaluated
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as having no version.
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## [1.3.0] - 2019-04-07
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### Added
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- Support for Morrowind using ``GameType::tes3``.
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## [1.2.2] - 2019-01-26
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### Fixed
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- `file(<regex>)`, `active(<regex>)`, `many(<regex>)` and `many_active(<regex>)`
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did not parse the closing `)`, causing any remaining input to be skipped.
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## Changed
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- Parsing expressions will now fail if it does not consume all the given input.
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## [1.2.1] - 2019-01-20
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### Fixed
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- Parsing error when reading the version fields of an executable that did not
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have any US English version info. Reading executables' version fields now uses
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the first version info structure instead of attempting to read the US English
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version info structure.
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## [1.2.0] - 2018-12-22
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### Added
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- Support for parsing version strings that match the regular expression
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`\d+, \d+, \d+, \d+`.
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### Changed
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- An executable's product version is now read from the `ProductVersion` field in
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the executable's `VS_VERSIONINFO` structure, not from the product version
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fields in the `VS_FIXEDFILEINFO` structure. This is so that the version read
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matches the version displayed by Windows' File Explorer.
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## [1.1.1] - 2018-11-14
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### Fixed
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- Parsing error caused by using `>=` or `<=` as the comparator in version
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functions.
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- Parsing error when encountering backslashes in a version or checksum
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function's path argument.
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- Parsing error when parentheses around expressions are padded with whitespace.
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## [1.1.0] - 2018-10-23
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### Added
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- Support for `product_version()` condition functions, e.g.
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`product_version("file.exe", "1.0.0", ==)`. It will read the product version
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field of the executable at the given path, or error if the given path does not
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point to an executable.
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## [1.0.0] - 2018-10-21
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Initial release
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