mirror of
https://github.com/loot/loot-condition-interpreter.git
synced 2026-07-27 14:16:09 -07:00
Add benchmarks to help optimise result caching
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+136
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#[macro_use]
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extern crate criterion;
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extern crate loot_condition_interpreter;
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use criterion::Criterion;
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use loot_condition_interpreter::{Expression, GameType, State};
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fn generate_active_plugins() -> Vec<String> {
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let mut vec: Vec<String> = (0..255).map(|i| format!("Blank{}.esm", i)).collect();
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vec.push("Blank.esm".into());
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vec
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}
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fn generate_plugin_versions() -> Vec<(String, String)> {
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let mut vec: Vec<(String, String)> = (0..255)
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.map(|i| (format!("Blank{}.esm", i), "5".to_string()))
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.collect();
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vec.push(("Blank.esm".into(), "5".into()));
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vec
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}
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fn criterion_benchmark(c: &mut Criterion) {
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c.bench_function("Expression.eval() file(path)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("file(\"Cargo.toml\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() file(regex)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("file(\"Cargo.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() active(path)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("active(\"Blank.esm\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() active(regex)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("active(\"Blank.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() many()", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("many(\"Cargo.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() many_active()", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("many_active(\"Blank.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() checksum()", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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);
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let expression = Expression::parse("checksum(\"Blank.esm\", 374E2A6F)")
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.unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() version(plugin)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_plugin_versions(&generate_plugin_versions());
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let expression = Expression::parse("version(\"Blank.esm\", \"5.0\", ==)")
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.unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() version(executable)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse(
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"version(\"loot_api-0.13.8-0-g47797cc_dev-win32/loot_api.dll\", \"0.13.8.0\", ==)",
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).unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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}
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criterion_group!(benches, criterion_benchmark);
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criterion_main!(benches);
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