mirror of
https://github.com/loot/loot-condition-interpreter.git
synced 2026-07-27 14:16:09 -07:00
Add benchmarks to help optimise result caching
This commit is contained in:
@@ -11,4 +11,9 @@ regex = "1.0.5"
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unicase = "2.2.0"
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[dev-dependencies]
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criterion = "0.2.0"
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tempfile = "3.0.0"
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[[bench]]
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name = "eval"
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harness = false
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+136
@@ -0,0 +1,136 @@
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#[macro_use]
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extern crate criterion;
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extern crate loot_condition_interpreter;
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use criterion::Criterion;
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use loot_condition_interpreter::{Expression, GameType, State};
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fn generate_active_plugins() -> Vec<String> {
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let mut vec: Vec<String> = (0..255).map(|i| format!("Blank{}.esm", i)).collect();
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vec.push("Blank.esm".into());
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vec
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}
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fn generate_plugin_versions() -> Vec<(String, String)> {
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let mut vec: Vec<(String, String)> = (0..255)
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.map(|i| (format!("Blank{}.esm", i), "5".to_string()))
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.collect();
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vec.push(("Blank.esm".into(), "5".into()));
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vec
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}
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fn criterion_benchmark(c: &mut Criterion) {
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c.bench_function("Expression.eval() file(path)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("file(\"Cargo.toml\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() file(regex)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("file(\"Cargo.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() active(path)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("active(\"Blank.esm\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() active(regex)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("active(\"Blank.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() many()", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse("many(\"Cargo.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() many_active()", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_active_plugins(&generate_active_plugins());
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let expression = Expression::parse("many_active(\"Blank.*\")").unwrap().1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() checksum()", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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);
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let expression = Expression::parse("checksum(\"Blank.esm\", 374E2A6F)")
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.unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() version(plugin)", |b| {
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let state = State::new(
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GameType::Tes4,
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"testing-plugins/Oblivion/Data".into(),
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".".into(),
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).with_plugin_versions(&generate_plugin_versions());
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let expression = Expression::parse("version(\"Blank.esm\", \"5.0\", ==)")
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.unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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c.bench_function("Expression.eval() version(executable)", |b| {
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let state = State::new(GameType::Tes4, ".".into(), ".".into());
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let expression = Expression::parse(
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"version(\"loot_api-0.13.8-0-g47797cc_dev-win32/loot_api.dll\", \"0.13.8.0\", ==)",
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).unwrap()
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.1;
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b.iter(|| {
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assert!(expression.eval(&state).unwrap());
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});
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});
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}
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criterion_group!(benches, criterion_benchmark);
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criterion_main!(benches);
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+35
@@ -52,6 +52,7 @@ impl From<pelite::resources::FindError> for Error {
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum GameType {
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Tes4,
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Tes5,
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@@ -84,6 +85,7 @@ impl GameType {
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}
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}
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#[derive(Debug)]
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pub struct State {
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game_type: GameType,
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/// Game Data folder path.
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@@ -100,6 +102,39 @@ pub struct State {
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condition_cache: RwLock<HashMap<Function, bool>>,
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}
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impl State {
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pub fn new(game_type: GameType, data_path: PathBuf, loot_path: PathBuf) -> Self {
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State {
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game_type,
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data_path,
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loot_path,
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active_plugins: HashSet::default(),
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crc_cache: RwLock::default(),
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plugin_versions: HashMap::default(),
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condition_cache: RwLock::default(),
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}
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}
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pub fn with_plugin_versions<T: AsRef<str>, V: ToString>(
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mut self,
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plugin_versions: &[(T, V)],
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) -> Self {
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self.plugin_versions = plugin_versions
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.iter()
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.map(|(p, v)| (p.as_ref().to_lowercase(), v.to_string()))
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.collect();
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self
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}
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pub fn with_active_plugins<T: AsRef<str>>(mut self, active_plugins: &[T]) -> Self {
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self.active_plugins = active_plugins
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.into_iter()
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.map(|s| s.as_ref().to_lowercase())
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.collect();
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self
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}
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}
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/// Compound conditions joined by 'or'
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct Expression(Vec<CompoundCondition>);
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