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loot-condition-interpreter/benches/eval.rs
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#[macro_use]
extern crate criterion;
extern crate loot_condition_interpreter;
use std::str::FromStr;
use criterion::Criterion;
use loot_condition_interpreter::{Expression, GameType, State};
fn generate_active_plugins() -> Vec<String> {
let mut vec: Vec<String> = (0..255).map(|i| format!("Blank{}.esm", i)).collect();
vec.push("Blank.esm".into());
vec
}
fn generate_plugin_versions() -> Vec<(String, String)> {
let mut vec: Vec<(String, String)> = (0..255)
.map(|i| (format!("Blank{}.esm", i), "5".to_string()))
.collect();
vec.push(("Blank.esm".into(), "5".into()));
vec
}
fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() file(path)", |b| {
let tmp_dir = tempfile::tempdir().unwrap();
let data_path = tmp_dir.path().join("Data");
std::fs::create_dir(&data_path).unwrap();
let mut state = State::new(GameType::Oblivion, data_path.clone());
for entry in std::fs::read_dir("tests/testing-plugins/Oblivion/Data").unwrap() {
let entry = entry.unwrap();
std::fs::copy(entry.path(), data_path.join(entry.file_name())).unwrap();
}
state.clear_condition_cache().unwrap();
let expression = Expression::from_str("file(\"Blank.esp\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() file(path) with missing plugin", |b| {
let tmp_dir = tempfile::tempdir().unwrap();
let data_path = tmp_dir.path().join("Data");
std::fs::create_dir(&data_path).unwrap();
let mut state = State::new(GameType::Oblivion, data_path.clone());
for entry in std::fs::read_dir("tests/testing-plugins/Oblivion/Data").unwrap() {
let entry = entry.unwrap();
let mut ghosted = entry.file_name();
ghosted.push(".ghost");
std::fs::copy(entry.path(), data_path.join(ghosted)).unwrap();
}
state.clear_condition_cache().unwrap();
let expression = Expression::from_str("file(\"plugin.esp\")").unwrap();
b.iter(|| {
assert!(!expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() file(regex)", |b| {
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let state = State::new(GameType::Oblivion, ".".into());
let expression = Expression::from_str("file(\"Cargo.*\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() active(path)", |b| {
let state = State::new(
GameType::Oblivion,
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"tests/testing-plugins/Oblivion/Data".into(),
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)
.with_active_plugins(&generate_active_plugins());
let expression = Expression::from_str("active(\"Blank.esm\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() active(regex)", |b| {
let state = State::new(
GameType::Oblivion,
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"tests/testing-plugins/Oblivion/Data".into(),
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)
.with_active_plugins(&generate_active_plugins());
let expression = Expression::from_str("active(\"Blank.*\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() many()", |b| {
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let state = State::new(GameType::Oblivion, ".".into());
let expression = Expression::from_str("many(\"Cargo.*\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() many_active()", |b| {
let state = State::new(
GameType::Oblivion,
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"tests/testing-plugins/Oblivion/Data".into(),
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)
.with_active_plugins(&generate_active_plugins());
let expression = Expression::from_str("many_active(\"Blank.*\")").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() checksum()", |b| {
let state = State::new(
GameType::Oblivion,
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"tests/testing-plugins/Oblivion/Data".into(),
);
let expression = Expression::from_str("checksum(\"Blank.esm\", 374E2A6F)").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() version(plugin)", |b| {
let state = State::new(
GameType::Oblivion,
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"tests/testing-plugins/Oblivion/Data".into(),
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)
.with_plugin_versions(&generate_plugin_versions());
let expression = Expression::from_str("version(\"Blank.esm\", \"5.0\", ==)").unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
c.bench_function("Expression.eval() version(executable)", |b| {
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let state = State::new(GameType::Oblivion, ".".into());
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let expression =
Expression::from_str("version(\"tests/libloot_win32/loot.dll\", \"0.18.2.0\", ==)")
.unwrap();
b.iter(|| {
assert!(expression.eval(&state).unwrap());
});
});
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);