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libloot/README.md
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Oliver Hamlet 80d9f8be43 Add support for Morrowind
Sorting doesn't work as for other games, because esplugin can't tell if
a plugin contains override records, so returns 0 for their count, so no
overlap edges get added.
2019-04-24 21:35:17 +01:00

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# libloot
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/48a540m7ywuqcl3b/branch/dev?svg=true)](https://ci.appveyor.com/project/LOOT/libloot/branch/dev)
[![Travis Build Status](https://travis-ci.org/loot/libloot.svg?branch=dev)](https://travis-ci.org/loot/libloot)
[![Documentation Status](https://readthedocs.org/projects/loot-api/badge/?version=latest)](http://loot-api.readthedocs.io/en/latest/?badge=latest)
## Introduction
LOOT is a plugin load order optimisation tool for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag suggestions.
libloot provides access to LOOT's metadata and sorting functionality, and the LOOT application is built using it.
## Downloads
Releases are hosted on [GitHub](https://github.com/loot/libloot/releases), and snapshot builds are available on [Bintray](https://bintray.com/loot/snapshots/libloot). The snapshot build archives are named like so:
```
libloot-<last tag>-<revisions since tag>-g<short revision ID>_<branch>-<platform>.7z
```
## Building libloot
### Windows
Refer to `appveyor.yml` for the build process.
### Linux
Refer to `.travis.yml` for the build process. It assumes that you have already
cloned the libloot repository, that the current working directory is its root,
and that the following applications are already installed:
- `cmake`
- `curl` and libcurl (`libcurl4-openssl-dev` on Ubuntu)
- `git`
- `python` and `pip` (2.7 or 3, it shouldn't matter)
- `cargo` and the rest of the Rust toolchain (e.g. via
[rustup](https://rustup.rs/))
- `wget`
(The list above may be incomplete.)
### CMake Variables
libloot uses the following CMake variables to set build parameters:
Parameter | Values | Default |Description
----------|--------|---------|-----------
`BUILD_SHARED_LIBS` | `ON`, `OFF` | `ON` | Whether or not to build a shared libloot binary.
`MSVC_STATIC_RUNTIME` | `ON`, `OFF` | `OFF` | Whether to link the C++ runtime statically or not when building with MSVC.
You may also need to set `BOOST_ROOT` if CMake cannot find Boost.
## Building The Documentation
The documentation is built using [Doxygen](http://www.stack.nl/~dimitri/doxygen/), [Breathe](https://breathe.readthedocs.io/en/latest/) and [Sphinx](http://www.sphinx-doc.org/en/stable/). Install Doxygen and Python (2 or 3) and make sure they're accessible from your `PATH`, then run:
```
pip install -r docs/api/requirements.txt
sphinx-build -b html docs build/docs/html
```