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https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Fixed building API.
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+2
-2
@@ -50,11 +50,11 @@ set (LOOT_SRC "${CMAKE_SOURCE_DIR}/src/backend/metadata.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/helpers.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/globals.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/generators.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/sort.cpp")
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"${CMAKE_SOURCE_DIR}/src/backend/sort.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/graph.cpp")
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set (LOOT_GUI_SRC ${LOOT_SRC}
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# Code the API doesn't need.
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"${CMAKE_SOURCE_DIR}/src/backend/graph.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/git.cpp"
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# Actual GUI code.
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"${CMAKE_SOURCE_DIR}/src/gui/main_win.cpp"
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+1
-1
@@ -166,7 +166,7 @@ unsigned int c_error(const unsigned int code, const std::string& what) {
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// below as dummies.
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namespace loot {
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void Masterlist::GetGitInfo(boost::filesystem::path& path) {}
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void Masterlist::GetGitInfo(const boost::filesystem::path& path) {}
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void Masterlist::Update(Game& game, const unsigned int language) {
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this->MetadataList::Load(game.MasterlistPath());
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