Remove LogLevel::Fatal

It's never used.
This commit is contained in:
Oliver Hamlet
2025-06-07 14:13:07 +01:00
parent ec93abaaf4
commit f790098e81
3 changed files with 3 additions and 7 deletions
+1 -2
View File
@@ -37,8 +37,7 @@ enum struct LogLevel : unsigned int {
debug,
info,
warning,
error,
fatal
error
};
}
+1 -4
View File
@@ -46,9 +46,8 @@ LogLevel mapFromSpdlog(spdlog::level::level_enum severity) {
case level_enum::warn:
return LogLevel::warning;
case level_enum::err:
return LogLevel::error;
case level_enum::critical:
return LogLevel::fatal;
return LogLevel::error;
default:
return LogLevel::trace;
}
@@ -67,8 +66,6 @@ spdlog::level::level_enum mapToSpdlog(LogLevel severity) {
return level_enum::warn;
case LogLevel::error:
return level_enum::err;
case LogLevel::fatal:
return level_enum::critical;
default:
return level_enum::trace;
}
+1 -1
View File
@@ -139,7 +139,7 @@ TEST(SetLogLevel, shouldOnlyRunTheCallbackForMessagesAtOrAboveTheGivenLevel) {
loggedMessages.push_back(std::make_pair(level, std::string(string)));
};
SetLoggingCallback(callback);
SetLogLevel(LogLevel::fatal);
SetLogLevel(LogLevel::error);
try {
CreateGameHandle(GameType::tes4, "dummy");