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Update changelog and version for 0.23.0 release
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@@ -403,7 +403,7 @@ endif()
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# Install
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########################################
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set(LIBLOOT_VERSION "0.22.4")
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set(LIBLOOT_VERSION "0.23.0")
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set_property(TARGET loot PROPERTY VERSION ${LIBLOOT_VERSION})
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set_property(TARGET loot PROPERTY SOVERSION 0)
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@@ -2,6 +2,76 @@
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Version History
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***************
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0.23.0 - 2024-06-29
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===================
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Added
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-----
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- Support for Starfield's new medium plugin type (via esplugin and
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libloadorder).
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- :cpp:any:`PluginInterface::IsMediumPlugin()`
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- :cpp:any:`PluginInterface::IsValidAsMediumPlugin()`
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Fixed
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-----
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- A couple of use-after-free bugs that could happen when configuring additional
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data paths (e.g. for Fallout 4 installs from the Microsoft Store).
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- :cpp:any:`PluginInterface::IsMaster()` incorrectly checked the file extension
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of Morrowind plugins instead of their header's master flag (via esplugin).
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- :cpp:any:`PluginInterface::DoRecordsOverlap()` was not able to reliably check
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if two Starfield plugins had overlapping records (via esplugin).
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- The sorting process was unable to reliably count the number of records that a
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Starfield plugin overrode, which could negatively impact the quality of the
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sorted load order (via esplugin).
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- If a non-master plugin was a master of two master plugins, it would be hoisted
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to load before the master that loaded second instead of the master that loaded
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first (via libloadorder).
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- If more than one plugin needed to be hoisted while reading the load order,
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some plugins could be moved too late in the load order (via libloadorder).
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- When getting the load order, the result will now correctly reflect the
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supported games' ability to hoist master files to load above other master
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files that depend on them (via libloadorder).
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Changed
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-------
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- Support for getting and setting Starfield's load order has been updated to
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reflect the changes in the game's behaviour between its initial release and
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the arrival of the Creation Kit alongside Starfield v1.12.30.0 (via
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libloadorder).
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- Starfield's ``Starfield.ccc`` file will now be read from the
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``My Games\Starfield`` directory as well as its install directory, with the
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former taking precedence over the latter.
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- Starfield plugins will now be loaded from the ``My Games\Starfield\Data``
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directory as well as the game install path's ``Data`` directory, but only
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for plugins that are present in both directories.
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- Starfield's ``Starfield.esm``, ``Constellation.esm`` and ``OldMars.esm`` are
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no longer treated as hardcoded: instead, they are now treated as implicitly
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active, along with ``BlueprintShips-Starfield.esm``, ``SFBGS003.esm``,
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``SFBGS006.esm``, ``SFBGS007.esm`` and ``SFBGS008.esm``.
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- Plugins that have the update flag (introduced by Starfield) set are no
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longer given special treatment when checking active plugin limits, to match
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Starfield's current behaviour. Previously such plugins would not count
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towards the maximum number of plugins you could have active at the same
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time.
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- :cpp:any:`loot::GameInterface::LoadPlugins()` will now throw if attempting to
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fully load Morrowind or Starfield plugins without also loading all their
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masters.
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- Renamed ``PluginInterface::IsOverridePlugin()`` to
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:cpp:any:`PluginInterface::IsUpdatePlugin()` to reflect the terminology used
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by Starfield's Creation Kit.
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- Renamed ``PluginInterface::IsValidAsOverridePlugin()`` to
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:cpp:any:`PluginInterface::IsValidAsUpdatePlugin()` to reflect the terminology
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used by Starfield's Creation Kit.
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- Updated esplugin to v6.0.0.
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- Updated libloadorder to v17.0.1.
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- Updated loot-condition-interpreter to v4.0.1.
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0.22.4 - 2024-05-03
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===================
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@@ -34,10 +34,10 @@ namespace loot {
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inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0;
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/** @brief libloot's minor version number. */
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inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 22;
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inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 23;
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/** @brief libloot's patch version number. */
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 4;
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 0;
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/**
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* @brief Get the library version.
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+4
-4
@@ -2,8 +2,8 @@
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#include <windows.h>
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1 VERSIONINFO
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FILEVERSION 0, 22, 4, 0
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PRODUCTVERSION 0, 22, 4, 0
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FILEVERSION 0, 23, 0, 0
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PRODUCTVERSION 0, 23, 0, 0
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FILEOS VOS__WINDOWS32
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FILETYPE VFT_DLL
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BEGIN
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@@ -13,12 +13,12 @@ BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "LOOT"
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VALUE "FileDescription", "Library providing LOOT's core functionality"
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VALUE "FileVersion", "0.22.4"
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VALUE "FileVersion", "0.23.0"
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VALUE "InternalName", "loot"
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VALUE "LegalCopyright", "Copyright (C) 2013-2022 Oliver Hamlet"
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VALUE "OriginalFilename", "loot.dll"
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VALUE "ProductName", "LOOT"
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VALUE "ProductVersion", "0.22.4"
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VALUE "ProductVersion", "0.23.0"
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END
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END
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BLOCK "VarFileInfo"
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