Death to trailing whitespace!

Sorry about that...
This commit is contained in:
WrinklyNinja
2014-08-27 00:34:46 +01:00
parent ae7c731b90
commit f34e6edb77
9 changed files with 25 additions and 27 deletions
+3 -3
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@@ -41,7 +41,7 @@
#include <yaml-cpp/yaml.h>
namespace loot {
class Game;
/* Each Game object should store the config details specific to that game.
@@ -78,7 +78,7 @@ namespace loot {
bool Load(Game& game, const unsigned int language); //Handles update with load fallback.
bool Update(Game& game, const unsigned int language);
std::string GetRevision(const boost::filesystem::path& path);
std::string GetDate(const boost::filesystem::path& path);
@@ -96,7 +96,7 @@ namespace loot {
Game(const unsigned int baseGameCode, const std::string& lootFolder = "");
Game& SetDetails(const std::string& name, const std::string& masterFile,
const std::string& repositoryURL, const std::string& repositoryBranch,
const std::string& repositoryURL, const std::string& repositoryBranch,
const std::string& path, const std::string& registry);
Game& SetPath(const std::string& path); //Used by API.
Game& Init();
+2 -4
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@@ -94,7 +94,6 @@ namespace loot {
git_diff * diff;
git_buf buf;
std::string ui_message;
};
@@ -203,7 +202,8 @@ namespace loot {
if (!fs::is_empty(repo_path)) {
// Clear any read-only flags first.
FixRepoPermissions(repo_path);
// Now, libgit2 doesn't support cloning into non-empty folders. Rename the folder
// Now, libgit2 doesn't support cloning into non-empty folders. Rename the folder
// temporarily, and move its contents back in afterwards, skipping any that then conflict.
BOOST_LOG_TRIVIAL(trace) << "Repo path not empty, renaming folder.";
// If the temp path already exists, it needs to be deleted.
@@ -294,7 +294,6 @@ namespace loot {
const git_oid * commit_id = git_object_id(git.obj);
BOOST_LOG_TRIVIAL(trace) << "Creating the new branch.";
// Create a branch.
git.call(git_commit_lookup(&git.commit, git.repo, commit_id));
git.call(git_branch_create(&git.ref, git.repo, repo_branch.c_str(), git.commit, 0, git.sig, NULL));
@@ -303,7 +302,6 @@ namespace loot {
git.call(git_branch_set_upstream(git.ref, (string("origin/") + repo_branch).c_str()));
BOOST_LOG_TRIVIAL(trace) << "Setting the upstream for the new branch.";
// Free tree and commit pointers. Reference pointer is still used below.
git_object_free(git.obj);
git_commit_free(git.commit);
-1
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@@ -460,7 +460,6 @@ namespace loot {
p.Priority(0);
p.SetPriorityExplicit(false);
}
//Compare this plugin against the given plugin.
set<File> files = plugin.LoadAfter();
+1 -1
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@@ -172,7 +172,7 @@ namespace loot {
//For 'enabled' and 'priority' metadata, use the given plugin's values, but if the 'priority' user value is zero, ignore it.
void MergeMetadata(const Plugin& plugin);
//Returns the difference in metadata between the two plugins.
//Returns the difference in metadata between the two plugins.
//For 'enabled', use the given plugin's value.
//For 'priority', use the given plugin's value, unless it is equal to this plugin's value, in which case return 0.
Plugin DiffMetadata(const Plugin& plugin) const;
+4 -3
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@@ -56,7 +56,7 @@ namespace loot {
LootState g_app_state = LootState();
LootApp::LootApp() {}
CefRefPtr<CefBrowserProcessHandler> LootApp::GetBrowserProcessHandler() {
return this;
}
@@ -257,7 +257,8 @@ namespace loot {
newGameFolders.insert(game.FolderName());
}
// Remove deleted games. As the current game is stored using its index,
// Remove deleted games. As the current game is stored using its index,
// removing an earlier game may invalidate it.
for (auto it = _games.begin(); it != _games.end();) {
if (newGameFolders.find(it->FolderName()) == newGameFolders.end()) {
@@ -321,7 +322,7 @@ namespace loot {
BOOST_LOG_TRIVIAL(error) << "Failed to save LOOT's settings. Error: " << e.what();
}
}
bool LootState::AreSettingsValid() {
if (!_settings["language"]) {
if (_settings["Language"]) {
+2 -2
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@@ -34,7 +34,7 @@
namespace loot {
class LootApp : public CefApp,
class LootApp : public CefApp,
public CefBrowserProcessHandler,
public CefRenderProcessHandler {
public:
@@ -66,7 +66,7 @@ namespace loot {
public:
LootState();
// Init may fail with no
// Init may fail with no
void Init(const std::string& cmdLineGame);
const std::vector<std::string>& InitErrors() const;
+7 -7
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@@ -189,7 +189,6 @@ namespace loot {
bool Handler::HandleComplexQuery(CefRefPtr<CefBrowser> browser, YAML::Node& request,
CefRefPtr<Callback> callback) {
const string requestName = request["name"].as<string>();
if (requestName == "find") {
@@ -254,7 +253,7 @@ namespace loot {
}
else if (requestName == "closeSettings") {
BOOST_LOG_TRIVIAL(trace) << "Settings dialog closed and changes accepted, updating settings object.";
// Update the game details and settings.
g_app_state.UpdateSettings(request["args"][0]);
// If the user has deleted a default game, we don't want to restore it now.
@@ -733,7 +732,8 @@ namespace loot {
}
catch (loot::error &e) {
if (e.code() == loot::error::ok) {
// There was a parsing error, but roll-back was successful, so the process
// There was a parsing error, but roll-back was successful, so the process
// should still complete.
g_app_state.CurrentGame().masterlist.messages.push_back(Message(Message::error, e.what()));
wasChanged = true;
@@ -914,7 +914,6 @@ namespace loot {
}
YAML::Node Handler::GenerateDerivedMetadata(const std::string& pluginName) {
// Now rederive the displayed metadata from the masterlist and userlist.
auto pluginIt = g_app_state.CurrentGame().plugins.find(boost::locale::to_lower(pluginName));
if (pluginIt != g_app_state.CurrentGame().plugins.end()) {
@@ -939,7 +938,8 @@ namespace loot {
}
// The clipboard takes a Unicode (ie. UTF-16) string that it then owns and must not
// be destroyed by LOOT. Convert the string, then copy it into a new block of
// be destroyed by LOOT. Convert the string, then copy it into a new block of
// memory for the clipboard.
wstring wtext = ToWinWide(text);
wchar_t * wcstr = new wchar_t[wtext.length() + 1];
@@ -981,7 +981,7 @@ namespace loot {
CefRefPtr<CefLifeSpanHandler> LootHandler::GetLifeSpanHandler() {
return this;
}
CefRefPtr<CefLoadHandler> LootHandler::GetLoadHandler() {
return this;
}
@@ -1133,7 +1133,7 @@ namespace loot {
<< "<h2>Failed to load URL " << std::string(failedUrl)
<< " with error " << std::string(errorText) << " (" << errorCode
<< ").</h2></body></html>";
frame->LoadString(ss.str(), failedUrl);
}
+5 -5
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@@ -62,7 +62,7 @@ namespace loot {
void SortPlugins(CefRefPtr<Callback> callback);
// Handle queries with input arguments.
bool HandleComplexQuery(CefRefPtr<CefBrowser> browser, YAML::Node& request,
bool HandleComplexQuery(CefRefPtr<CefBrowser> browser, YAML::Node& request,
CefRefPtr<Callback> callback);
void Find(CefRefPtr<CefBrowser> browser, const std::string& search);
@@ -75,7 +75,7 @@ namespace loot {
YAML::Node Handler::GenerateDerivedMetadata(const std::string& pluginName);
YAML::Node Handler::GenerateDerivedMetadata(const Plugin& file, const Plugin& masterlist, const Plugin& userlist);
void CopyToClipboard(const std::string& text);
void CopyToClipboard(const std::string& text);
private:
IMPLEMENT_REFCOUNTING(Handler);
};
@@ -129,9 +129,9 @@ namespace loot {
return this;
}
virtual bool OnBeforeBrowse(CefRefPtr< CefBrowser > browser,
CefRefPtr< CefFrame > frame,
CefRefPtr< CefRequest > request,
virtual bool OnBeforeBrowse(CefRefPtr< CefBrowser > browser,
CefRefPtr< CefFrame > frame,
CefRefPtr< CefRequest > request,
bool is_redirect) OVERRIDE;
// Request that all existing browser windows close.
+1 -1
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@@ -51,7 +51,7 @@ CefSettings GetCefSettings() {
// Set CEF logging.
CefString(&cef_settings.log_file).FromString((g_path_local / "CEFDebugLog.txt").string());
// Enable remote debugging.
cef_settings.remote_debugging_port = 8080;