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Update version number and changelog for 0.12.4
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## Introduction
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LOOT is a plugin load order optimisation tool for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
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LOOT is a plugin load order optimisation tool for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
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LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag suggestions.
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Version History
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***************
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0.12.4 - 2018-02-17
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===================
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Fixed
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-----
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- Loading or saving a load order could be very slow because the plugins
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directory was scanned recursively, which is unnecessary. In the reported case,
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this fix caused saving a load order to go from 23 seconds to 43 milliseconds
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(via libloadorder).
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- Plugin parsing errors were being logged with trace severity, they are now
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logged as errors.
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- Saving a load order for Oblivion, Fallout 3 or Fallout: New Vegas now updates
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plugin access times to the current time for correctness (via libloadorder).
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Changed
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-------
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- ``GameInterface::SetLoadOrder()`` now errors if passed a load order that does
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not contain all installed plugins. The previous behaviour was to append any
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missing plugins, but this was undefined and could cause unexpected results
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(via libloadorder).
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- Performance improvements for load order operations, benchmarked at 2x to 150x
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faster (via libloadorder).
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- Updated mentions of libespm in error messages to mention esplugin instead.
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- Updated libloadorder to v11.0.1.
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- Updated spdlog to v0.16.3.
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0.12.3 - 2018-02-04
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===================
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namespace loot {
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const unsigned int LootVersion::major = 0;
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const unsigned int LootVersion::minor = 12;
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const unsigned int LootVersion::patch = 3;
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const unsigned int LootVersion::patch = 4;
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const std::string LootVersion::revision = "@GIT_COMMIT_STRING@";
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LOOT_API std::string LootVersion::string() {
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+2
-2
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#include <windows.h>
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1 VERSIONINFO
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FILEVERSION 0, 12, 3, 0
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PRODUCTVERSION 0, 12, 3, 0
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FILEVERSION 0, 12, 4, 0
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PRODUCTVERSION 0, 12, 4, 0
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FILEOS VOS__WINDOWS32
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FILETYPE VFT_APP
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BEGIN
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