mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Make unapplied changes counter private
This commit is contained in:
+6
-6
@@ -160,12 +160,12 @@ namespace loot {
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return true;
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}
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else if (request == "cancelSort") {
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--_lootState.numUnappliedChanges;
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_lootState.decrementUnappliedChangeCounter();
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callback->Success("");
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return true;
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}
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else if (request == "editorOpened") {
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++_lootState.numUnappliedChanges;
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_lootState.incrementUnappliedChangeCounter();
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callback->Success("");
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return true;
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}
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@@ -173,7 +173,7 @@ namespace loot {
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// This version of the editorClosed query has no arguments as it is
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// sent when editing is cancelled. Just update the unapplied changes
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// counter.
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--_lootState.numUnappliedChanges;
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_lootState.decrementUnappliedChangeCounter();
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callback->Success("");
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return true;
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}
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@@ -253,7 +253,7 @@ namespace loot {
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// One argument, which is the plugin metadata that has changed (+ its name).
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try {
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callback->Success(ApplyUserEdits(request["args"][0]));
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--_lootState.numUnappliedChanges;
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_lootState.decrementUnappliedChangeCounter();
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}
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catch (loot::error &e) {
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BOOST_LOG_TRIVIAL(error) << "Failed to apply plugin metadata. Details: " << e.what();
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@@ -297,7 +297,7 @@ namespace loot {
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return true;
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}
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else if (requestName == "applySort") {
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--_lootState.numUnappliedChanges;
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_lootState.decrementUnappliedChangeCounter();
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BOOST_LOG_TRIVIAL(trace) << "User has accepted sorted load order, applying it.";
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try {
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_lootState.CurrentGame().SetLoadOrder(request["args"][0].as<list<string>>());
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@@ -983,7 +983,7 @@ namespace loot {
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node.push_back(pluginNode);
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}
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++_lootState.numUnappliedChanges;
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_lootState.incrementUnappliedChangeCounter();
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if (node.size() > 0)
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callback->Success(JSON::stringify(node));
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@@ -152,7 +152,7 @@ namespace loot {
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assert(CefCurrentlyOn(TID_UI));
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// Check if unapplied changes exist.
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if (_lootState.numUnappliedChanges > 0) {
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if (_lootState.hasUnappliedChanges()) {
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browser->GetMainFrame()->ExecuteJavaScript("onQuit();", browser->GetMainFrame()->GetURL(), 0);
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return true;
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}
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+13
-1
@@ -46,7 +46,7 @@ using boost::format;
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namespace fs = boost::filesystem;
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namespace loot {
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LootState::LootState() : numUnappliedChanges(0), _currentGame(_games.end()) {}
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LootState::LootState() : unappliedChangeCounter(0), _currentGame(_games.end()) {}
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void LootState::Init(const std::string& cmdLineGame) {
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// Do some preliminary locale / UTF-8 support setup here, in case the settings file reading requires it.
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@@ -229,6 +229,18 @@ namespace loot {
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return installedGames;
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}
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bool LootState::hasUnappliedChanges() const {
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return unappliedChangeCounter > 0;
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}
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void LootState::incrementUnappliedChangeCounter() {
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++unappliedChangeCounter;
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}
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void LootState::decrementUnappliedChangeCounter() {
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--unappliedChangeCounter;
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}
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void LootState::SelectGame(std::string preferredGame) {
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if (preferredGame.empty()) {
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// Get preferred game from settings.
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@@ -48,13 +48,17 @@ namespace loot {
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// Get the folder names of the installed games.
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std::vector<std::string> InstalledGames();
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// Used to check if LOOT has unaccepted sorting or metadata changes on quit.
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int numUnappliedChanges;
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bool hasUnappliedChanges() const;
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void incrementUnappliedChangeCounter();
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void decrementUnappliedChangeCounter();
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private:
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std::list<Game> _games;
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std::list<Game>::iterator _currentGame;
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std::vector<std::string> _initErrors;
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// Used to check if LOOT has unaccepted sorting or metadata changes on quit.
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size_t unappliedChangeCounter;
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// Select initial game.
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void SelectGame(std::string cmdLineGame);
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