mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Update for dependency include path changes.
Libespm and libloadorder now use "include" folders for their API headers.
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+2
-2
@@ -207,11 +207,11 @@ source_group("Header Files" FILES ${LOOT_HEADERS} ${LOOT_GUI_HEADERS} ${LOOT_API
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# Include source and library directories.
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include_directories ("${CMAKE_SOURCE_DIR}/src"
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"${LIBLOADORDER_ROOT}/src"
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"${CMAKE_SOURCE_DIR}/include"
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"${LIBLOADORDER_ROOT}/include"
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"${LIBGIT2_ROOT}/include"
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${CEF_ROOT}
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${LIBESPM_ROOT}
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"${LIBESPM_ROOT}/include"
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${Boost_INCLUDE_DIRS}
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${YAML_CPP_INCLUDE_DIR}
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${GTEST_INCLUDE_DIRS}
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@@ -33,7 +33,7 @@
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#include <boost/filesystem.hpp>
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#include <api/libloadorder.h>
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#include <libloadorder/libloadorder.h>
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namespace loot {
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class LoadOrderHandler {
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@@ -26,7 +26,7 @@
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#include "../game/game.h"
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#include "../helpers/helpers.h"
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#include <src/libespm.h>
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#include <libespm/libespm.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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