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Update changelog
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Version History
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***************
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0.25.0 - Unreleased
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===================
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Added
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-----
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- Support for OpenMW. A game handle can be obtained for OpenMW using
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:cpp:any:`loot::GameType::openmw`. There are a few notable differences between
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OpenMW and other supported games:
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- OpenMW does not provide any way to persist changes to the load order
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positions of inactive plugins, so getting the load order after setting it
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and reloading the load order state may give an order different to what was
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set.
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- OpenMW does not force master plugins to load before other plugins: all
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plugins are treated as non-masters.
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- While libloot (via libloadorder) attempts to give the same result as the
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OpenMW Launcher when reading the load order, the Launcher may automatically
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activate some plugins and hide others from view, while libloot does neither.
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- OpenMW makes much greater use of additional data paths than other games: as
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such most plugin paths will probably need to passed to libloot as absolute
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paths to ensure that they are resolved correctly.
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- Ghosted plugins are not supported for OpenMW.
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Fixed
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-----
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- Several cases where plugin group memberships would cause cyclic interaction
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errors during sorting.
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- Running the tests using ctest.
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- The minimum required CMake version given in CMakeLists.txt is now 3.24, which
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should more accurately reflect reality.
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Changed
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-------
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- :cpp:any:`loot::GameInterface::IdentifyMainMasterFile()` now takes a
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``const std::filesystem::path&`` instead of a
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``const std::string&``.
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- The application of plugin groups as part of the sorting process has been
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overhauled. As well as fixing several known bugs, the new approach avoids
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causing cyclic interaction errors, handles groups more consistently and is
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easier to understand. As a result of these changes, sorting may now give
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different results compared to v0.24.5 and earlier.
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- The performance of :cpp:any:`loot::GameInterface::SortPlugins()` has
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significantly improved, particularly for larger load orders, with over 2x
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v0.24.5's performance observed.
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- When resolving a given plugin path, libloot may add a ``.ghost`` file
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extension is the path doesn't exist, and will now log a debug message when it
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does so.
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- The build no longer uses CMake's bundled ``FindBoost`` module as it is now
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deprecated, so setting ``BOOST_ROOT`` to locate Boost no longer has any
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effect. Instead, include the Boost path in ``CMAKE_PREFIX_PATH``.
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- Updated Boost to v1.87.0.
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- Updated fmt to v11.1.3.
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- Updated libloadorder to v18.2.0.
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- Updated loot-condition-interpreter to v5.0.0.
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- Updated spdlog to v1.15.1.
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Removed
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-------
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- Prebuilt Linux release binaries are no longer provided, as the binaries that
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were previously provided were not very portable beyond the Linux distribution
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versions that they were built on.
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0.24.5 - 2024-10-24
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===================
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