Update changelog

This commit is contained in:
Oliver Hamlet
2025-02-01 22:00:00 +00:00
parent 52aa53c391
commit d8a3604b0c
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Version History
***************
0.25.0 - Unreleased
===================
Added
-----
- Support for OpenMW. A game handle can be obtained for OpenMW using
:cpp:any:`loot::GameType::openmw`. There are a few notable differences between
OpenMW and other supported games:
- OpenMW does not provide any way to persist changes to the load order
positions of inactive plugins, so getting the load order after setting it
and reloading the load order state may give an order different to what was
set.
- OpenMW does not force master plugins to load before other plugins: all
plugins are treated as non-masters.
- While libloot (via libloadorder) attempts to give the same result as the
OpenMW Launcher when reading the load order, the Launcher may automatically
activate some plugins and hide others from view, while libloot does neither.
- OpenMW makes much greater use of additional data paths than other games: as
such most plugin paths will probably need to passed to libloot as absolute
paths to ensure that they are resolved correctly.
- Ghosted plugins are not supported for OpenMW.
Fixed
-----
- Several cases where plugin group memberships would cause cyclic interaction
errors during sorting.
- Running the tests using ctest.
- The minimum required CMake version given in CMakeLists.txt is now 3.24, which
should more accurately reflect reality.
Changed
-------
- :cpp:any:`loot::GameInterface::IdentifyMainMasterFile()` now takes a
``const std::filesystem::path&`` instead of a
``const std::string&``.
- The application of plugin groups as part of the sorting process has been
overhauled. As well as fixing several known bugs, the new approach avoids
causing cyclic interaction errors, handles groups more consistently and is
easier to understand. As a result of these changes, sorting may now give
different results compared to v0.24.5 and earlier.
- The performance of :cpp:any:`loot::GameInterface::SortPlugins()` has
significantly improved, particularly for larger load orders, with over 2x
v0.24.5's performance observed.
- When resolving a given plugin path, libloot may add a ``.ghost`` file
extension is the path doesn't exist, and will now log a debug message when it
does so.
- The build no longer uses CMake's bundled ``FindBoost`` module as it is now
deprecated, so setting ``BOOST_ROOT`` to locate Boost no longer has any
effect. Instead, include the Boost path in ``CMAKE_PREFIX_PATH``.
- Updated Boost to v1.87.0.
- Updated fmt to v11.1.3.
- Updated libloadorder to v18.2.0.
- Updated loot-condition-interpreter to v5.0.0.
- Updated spdlog to v1.15.1.
Removed
-------
- Prebuilt Linux release binaries are no longer provided, as the binaries that
were previously provided were not very portable beyond the Linux distribution
versions that they were built on.
0.24.5 - 2024-10-24
===================