Fixed non-Skyrim BSA-loading plugins not marked.

This goes way back.
This commit is contained in:
Oliver Hamlet
2014-11-09 17:21:59 +00:00
parent 1af1d4bb3b
commit d5c8ad836f
+16 -2
View File
@@ -908,9 +908,23 @@ namespace loot {
}
bool Plugin::LoadsBSA(const Game& game) const {
if (game.Id() != Game::tes5 || IsRegexPlugin())
if (IsRegexPlugin())
return false;
return boost::filesystem::exists(game.DataPath() / (name.substr(0, name.length() - 3) + "bsa"));
if (game.Id() == Game::tes5) {
// Skyrim plugins only load BSAs that exactly match their basename.
return boost::filesystem::exists(game.DataPath() / (name.substr(0, name.length() - 3) + "bsa"));
}
else {
//Oblivion, FO3 and FNV .esp files can load BSAs which begin with the plugin basename.
if (boost::iends_with(name, ".esp")) {
string basename = name.substr(0, name.length() - 4);
for (boost::filesystem::directory_iterator it(game.DataPath()); it != boost::filesystem::directory_iterator(); ++it) {
if (it->path().extension().string() == ".bsa" && boost::istarts_with(it->path().filename().string(), basename))
return true;
}
}
return false;
}
}
bool operator == (const File& lhs, const Plugin& rhs) {