Remove libloadorder_category()

Throw errors from libloadorder as std::runtime_error instead of std::system_error.
This commit is contained in:
Oliver Hamlet
2025-06-07 17:05:47 +01:00
parent f6e9954219
commit ce729f8d76
7 changed files with 8 additions and 35 deletions
-2
View File
@@ -105,5 +105,3 @@ LOOT uses error category objects to identify errors with codes that originate in
lower-level libraries.
.. doxygenfunction:: loot::esplugin_category
.. doxygenfunction:: loot::libloadorder_category
@@ -37,14 +37,6 @@ namespace loot {
* derived from std::error_category.
*/
LOOT_API const std::error_category& esplugin_category();
/**
* @brief Get the error category that can be used to identify system_error
* exceptions that are due to libloadorder errors.
* @returns A reference to the static object of unspecified runtime type,
* derived from std::error_category.
*/
LOOT_API const std::error_category& libloadorder_category();
}
#endif
-15
View File
@@ -37,25 +37,10 @@ class esplugin_category : public std::error_category {
return code.category().name() == name();
}
};
class libloadorder_category : public std::error_category {
const char* name() const noexcept override { return "libloadorder"; }
std::string message(int) const override { return "Libloadorder error"; }
bool equivalent(const std::error_code& code, int) const noexcept override {
return code.category().name() == name();
}
};
}
LOOT_API const std::error_category& esplugin_category() {
static detail::esplugin_category instance;
return instance;
}
LOOT_API const std::error_category& libloadorder_category() {
static detail::libloadorder_category instance;
return instance;
}
}
+6 -7
View File
@@ -25,7 +25,6 @@
#include "api/game/load_order_handler.h"
#include "api/helpers/logging.h"
#include "loot/exception/error_categories.h"
namespace loot {
unsigned int mapGameId(GameType gameType) {
@@ -298,14 +297,14 @@ void LoadOrderHandler::HandleError(std::string_view operation,
return;
}
const char* e = nullptr;
const char* message = nullptr;
std::string err;
lo_get_error_message(&e);
if (e == nullptr) {
lo_get_error_message(&message);
if (message == nullptr) {
err = fmt::format(
"libloadorder failed to {}. Details could not be fetched.", operation);
"Failed to {}. libloadorder error code: {}", operation, returnCode);
} else {
err = fmt::format("libloadorder failed to {}. Details: {}", operation, e);
err = fmt::format("Failed to {}. Details: {}", operation, message);
}
auto logger = getLogger();
@@ -313,6 +312,6 @@ void LoadOrderHandler::HandleError(std::string_view operation,
logger->error(err);
}
throw std::system_error(returnCode, libloadorder_category(), err);
throw std::runtime_error(err);
}
}
@@ -150,7 +150,7 @@ TEST_P(
GetParam() == GameType::oblivionRemastered) {
EXPECT_NO_THROW(CreateGameHandle(GetParam(), gamePath));
} else {
EXPECT_THROW(CreateGameHandle(GetParam(), gamePath), std::system_error);
EXPECT_THROW(CreateGameHandle(GetParam(), gamePath), std::runtime_error);
}
}
#else
-1
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@@ -26,7 +26,6 @@ along with LOOT. If not, see
#define LOOT_TESTS_API_INTERNALS_GAME_GAME_TEST
#include "api/game/game.h"
#include "loot/exception/error_categories.h"
#include "tests/common_game_test_fixture.h"
namespace loot {
@@ -151,7 +151,7 @@ TEST_P(LoadOrderHandlerTest,
GetParam() == GameType::oblivionRemastered) {
EXPECT_NO_THROW(LoadOrderHandler(GetParam(), gamePath));
} else {
EXPECT_THROW(LoadOrderHandler(GetParam(), gamePath), std::system_error);
EXPECT_THROW(LoadOrderHandler(GetParam(), gamePath), std::runtime_error);
}
}
#endif