Updated changelog

This commit is contained in:
Oliver Hamlet
2017-03-19 18:41:58 +00:00
parent 766b0f7309
commit caf560c87c
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Version History
***************
0.11.0 - Unreleased
===================
Added
-----
- New functions to :cpp:class:`loot::DatabaseInterface`:
- :cpp:any:`WriteUserMetadata()`
- :cpp:any:`GetKnownBashTags()`
- :cpp:any:`GetGeneralMessages()`
- :cpp:any:`GetPluginMetadata()`
- :cpp:any:`GetPluginUserMetadata()`
- :cpp:any:`SetPluginUserMetadata()`
- :cpp:any:`DiscardPluginUserMetadata()`
- :cpp:any:`DiscardAllUserMetadata()`
- :cpp:any:`IsLatestMasterlist()`
- A :cpp:any:`loot::GameInterface` pure abstract class that exposes methods for
accessing game-specific functionality.
- A :cpp:any:`loot::PluginInterface` pure abstract class that exposes methods
for accessing plugin file data.
- The :cpp:any:`loot::SetLoggingVerbosity()` and :cpp:any:`loot::SetLogFile()`
functions and :cpp:any:`loot::LogVerbosity` enum for controlling the API's
logging behaviour.
- An :cpp:any:`loot::InitialiseLocale()` function that must be called to
configure the API's locale before any of its other functionality is used.
- LOOT's internal metadata classes are now exposed as part of the API.
Changed
-------
- Renamed ``loot::CreateDatabase()`` to :cpp:any:`loot::CreateGameHandle()`, and
changed its signature so that it returns a shared pointer to a
:cpp:any:`loot::GameInterface` instead of a shared pointer to a
:cpp:any:`loot::DatabaseInterface`.
- Moved :cpp:any:`SortPlugins()` into :cpp:any:`loot::GameInterface`.
- Some :cpp:any:`loot::DatabaseInterface` methods are now const:
- :cpp:any:`WriteMinimalList()`
- :cpp:any:`GetMasterlistRevision()`
- LOOT's internal YAML conversion functions have been refactored into the
``include/loot/yaml`` directory, but they are not really part of the API.
They're only exposed so that they can be shared between the API and LOOT
application without introducing another component.
- LOOT's internal string encoding conversion functions have been refactored into
the ``include/loot/windows_encoding_converters.h`` header, but are not really
part of the API. They're only exposed so that they can be shared between the
API and LOOT application without introducing another component.
- Metadata is now cached more efficiently, reducing the API's memory footprint.
- Log timestamps now have microsecond precision.
- Updated to libgit2 v0.25.1.
- Refactored code only useful to the LOOT application out of the API internals
and into the application source code.
Removed
-------
- ``DatabaseInterface::GetPluginTags()``,
``DatabaseInterface::GetPluginMessages()`` and
``DatabaseInterface::GetPluginCleanliness()`` have been removed as they have
been superseded by ``DatabaseInterface::GetPluginMetadata()``.
- The ``GameDetectionError`` class, as it is no longer thrown by the API.
- The ``PluginTags`` struct, as it is no longer used.
- The ``LanguageCode`` enum, as the API now uses ISO language codes directly
instead.
- The LOOT API no longer caches the load order, as this is already done more
accurately by libloadorder (which is used internally).
Fixed
-----
- Libgit2 error details were not being logged.
- A FileAccessError was thrown when the masterlist path was an empty string. The
API now just skips trying to load the masterlist in this case.
- Updating the masterlist did not update the cached metadata, requiring a call
to :cpp:any:`LoadLists()`.
- The reference documentation was broken due to an incompatibility between
Sphinx 1.5.x and Breathe 4.4.
0.10.3 - 2017-01-08
===================