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Updated changelog
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Version History
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***************
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0.11.0 - Unreleased
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===================
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Added
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-----
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- New functions to :cpp:class:`loot::DatabaseInterface`:
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- :cpp:any:`WriteUserMetadata()`
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- :cpp:any:`GetKnownBashTags()`
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- :cpp:any:`GetGeneralMessages()`
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- :cpp:any:`GetPluginMetadata()`
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- :cpp:any:`GetPluginUserMetadata()`
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- :cpp:any:`SetPluginUserMetadata()`
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- :cpp:any:`DiscardPluginUserMetadata()`
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- :cpp:any:`DiscardAllUserMetadata()`
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- :cpp:any:`IsLatestMasterlist()`
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- A :cpp:any:`loot::GameInterface` pure abstract class that exposes methods for
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accessing game-specific functionality.
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- A :cpp:any:`loot::PluginInterface` pure abstract class that exposes methods
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for accessing plugin file data.
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- The :cpp:any:`loot::SetLoggingVerbosity()` and :cpp:any:`loot::SetLogFile()`
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functions and :cpp:any:`loot::LogVerbosity` enum for controlling the API's
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logging behaviour.
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- An :cpp:any:`loot::InitialiseLocale()` function that must be called to
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configure the API's locale before any of its other functionality is used.
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- LOOT's internal metadata classes are now exposed as part of the API.
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Changed
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-------
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- Renamed ``loot::CreateDatabase()`` to :cpp:any:`loot::CreateGameHandle()`, and
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changed its signature so that it returns a shared pointer to a
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:cpp:any:`loot::GameInterface` instead of a shared pointer to a
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:cpp:any:`loot::DatabaseInterface`.
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- Moved :cpp:any:`SortPlugins()` into :cpp:any:`loot::GameInterface`.
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- Some :cpp:any:`loot::DatabaseInterface` methods are now const:
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- :cpp:any:`WriteMinimalList()`
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- :cpp:any:`GetMasterlistRevision()`
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- LOOT's internal YAML conversion functions have been refactored into the
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``include/loot/yaml`` directory, but they are not really part of the API.
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They're only exposed so that they can be shared between the API and LOOT
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application without introducing another component.
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- LOOT's internal string encoding conversion functions have been refactored into
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the ``include/loot/windows_encoding_converters.h`` header, but are not really
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part of the API. They're only exposed so that they can be shared between the
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API and LOOT application without introducing another component.
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- Metadata is now cached more efficiently, reducing the API's memory footprint.
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- Log timestamps now have microsecond precision.
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- Updated to libgit2 v0.25.1.
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- Refactored code only useful to the LOOT application out of the API internals
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and into the application source code.
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Removed
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-------
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- ``DatabaseInterface::GetPluginTags()``,
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``DatabaseInterface::GetPluginMessages()`` and
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``DatabaseInterface::GetPluginCleanliness()`` have been removed as they have
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been superseded by ``DatabaseInterface::GetPluginMetadata()``.
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- The ``GameDetectionError`` class, as it is no longer thrown by the API.
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- The ``PluginTags`` struct, as it is no longer used.
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- The ``LanguageCode`` enum, as the API now uses ISO language codes directly
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instead.
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- The LOOT API no longer caches the load order, as this is already done more
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accurately by libloadorder (which is used internally).
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Fixed
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-----
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- Libgit2 error details were not being logged.
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- A FileAccessError was thrown when the masterlist path was an empty string. The
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API now just skips trying to load the masterlist in this case.
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- Updating the masterlist did not update the cached metadata, requiring a call
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to :cpp:any:`LoadLists()`.
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- The reference documentation was broken due to an incompatibility between
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Sphinx 1.5.x and Breathe 4.4.
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0.10.3 - 2017-01-08
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===================
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