Merge branch 'tweak-threaded-plugin-loading' into dev

This commit is contained in:
Oliver Hamlet
2015-07-15 17:06:01 +01:00
8 changed files with 542 additions and 56 deletions
+1
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@@ -156,6 +156,7 @@ set (LOOT_API_HEADERS ${LOOT_HEADERS}
set (LOOT_TESTS_SRC "${CMAKE_SOURCE_DIR}/src/tests/main.cpp")
set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
"${CMAKE_SOURCE_DIR}/src/tests/printers.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/test_api.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/test_game.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/test_game_settings.h"
+44 -39
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@@ -120,63 +120,68 @@ namespace loot {
}
void Game::LoadPlugins(bool headersOnly) {
vector<thread> threads;
uintmax_t meanFileSize = 0;
unordered_map<std::string, uintmax_t> tempMap;
std::vector<Plugin*> groupPlugins;
//First calculate the mean plugin size. Store it temporarily in a map to reduce filesystem lookups and file size recalculation.
multimap<uintmax_t, string> sizeMap;
// First find out how many plugins there are, and their sizes.
BOOST_LOG_TRIVIAL(trace) << "Scanning for plugins in " << this->DataPath();
for (fs::directory_iterator it(this->DataPath()); it != fs::directory_iterator(); ++it) {
if (fs::is_regular_file(it->status()) && Plugin(it->path().filename().string()).IsValid(*this)) {
Plugin temp(it->path().filename().string());
BOOST_LOG_TRIVIAL(info) << "Found plugin: " << temp.Name();
uintmax_t fileSize = fs::file_size(it->path());
meanFileSize += fileSize;
tempMap.insert(pair<string, uintmax_t>(it->path().filename().string(), fileSize));
//Insert the lowercased name as a key for case-insensitive matching.
string name = boost::locale::to_lower(temp.Name());
plugins.insert(pair<string, Plugin>(name, temp));
sizeMap.insert(pair<uintmax_t, string>(fileSize, name));
}
}
meanFileSize /= tempMap.size(); //Rounding error, but not important.
meanFileSize /= sizeMap.size(); //Rounding error, but not important.
//Now load plugins.
for (const auto &pluginPair : tempMap) {
BOOST_LOG_TRIVIAL(info) << "Found plugin: " << pluginPair.first;
// Get the number of threads to use.
// hardware_concurrency() may be zero, if so then use only one thread.
size_t threadsToUse = std::min((size_t)thread::hardware_concurrency(), plugins.size());
threadsToUse = std::max(threadsToUse, (size_t)1);
//Insert the lowercased name as a key for case-insensitive matching.
Plugin temp(pluginPair.first);
auto plugin = plugins.insert(pair<string, Plugin>(boost::locale::to_lower(temp.Name()), temp));
// Divide the plugins up by thread.
unsigned int pluginsPerThread = ceil((double)plugins.size() / threadsToUse);
vector<vector<unordered_map<string, Plugin>::iterator>> pluginGroups(threadsToUse);
BOOST_LOG_TRIVIAL(info) << "Loading " << plugins.size() << " plugins using " << threadsToUse << " threads, with up to " << pluginsPerThread << " plugins per thread.";
if (pluginPair.second > meanFileSize) {
BOOST_LOG_TRIVIAL(trace) << "Creating individual loading thread for: " << pluginPair.first;
threads.push_back(thread([this, plugin, headersOnly]() {
BOOST_LOG_TRIVIAL(trace) << "Loading " << plugin.first->second.Name() << " individually.";
// The plugins should be split between the threads so that the data
// load is as evenly spread as possible.
size_t currentGroup = 0;
for (const auto& plugin : sizeMap) {
if (currentGroup == threadsToUse)
currentGroup = 0;
BOOST_LOG_TRIVIAL(trace) << "Adding plugin " << plugin.second << " to loading group " << currentGroup;
pluginGroups[currentGroup].push_back(plugins.find(plugin.second));
++currentGroup;
}
// Load the plugins.
BOOST_LOG_TRIVIAL(trace) << "Starting plugin loading.";
vector<thread> threads;
while (threads.size() < threadsToUse) {
vector<unordered_map<string, Plugin>::iterator>& pluginGroup = pluginGroups[threads.size()];
threads.push_back(thread([this, &pluginGroup, headersOnly]() {
for (auto it : pluginGroup) {
BOOST_LOG_TRIVIAL(trace) << "Loading " << it->second.Name();
try {
plugin.first->second = Plugin(*this, plugin.first->second.Name(), headersOnly);
it->second = Plugin(*this, it->second.Name(), headersOnly);
}
catch (exception &e) {
BOOST_LOG_TRIVIAL(error) << plugin.first->second.Name() << ": Exception occurred: " << e.what();
Plugin p;
BOOST_LOG_TRIVIAL(error) << it->second.Name() << ": Exception occurred: " << e.what();
Plugin p(it->second.Name());
p.Messages(list<Message>(1, Message(Message::error, lc::translate("An exception occurred while loading this plugin. Details:").str() + " " + e.what())));
plugin.first->second = p;
it->second = p;
}
}));
}
else {
groupPlugins.push_back(&plugin.first->second);
}
}
}));
}
threads.push_back(thread([this, &groupPlugins, headersOnly]() {
for (auto plugin : groupPlugins) {
BOOST_LOG_TRIVIAL(trace) << "Loading " << plugin->Name() << " as part of a group.";
try {
*plugin = Plugin(*this, plugin->Name(), headersOnly);
}
catch (exception &e) {
BOOST_LOG_TRIVIAL(error) << plugin->Name() << ": Exception occurred: " << e.what();
Plugin p;
p.Messages(list<Message>(1, Message(Message::error, lc::translate("An exception occurred while loading this plugin. Details:").str() + " " + e.what())));
*plugin = p;
}
}
}));
// Join all threads.
for (auto& thread : threads) {
+1 -10
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@@ -102,7 +102,7 @@ namespace loot {
isMaster = loader.IsMaster();
masters = loader.Masters();
_isEmpty = loader.IsEmpty();
formIDs.insert(loader.FormIDs().begin(), loader.FormIDs().end());
formIDs = loader.FormIDs();
if (!headerOnly) {
BOOST_LOG_TRIVIAL(trace) << name << ": Caching CRC value.";
@@ -203,15 +203,6 @@ namespace loot {
return overlap;
}
std::set<FormID> Plugin::OverrideFormIDs() const {
set<FormID> fidSubset;
for (const auto &formID : formIDs) {
if (!boost::iequals(formID.Plugin(), name))
fidSubset.insert(formID);
}
return fidSubset;
}
std::vector<std::string> Plugin::Masters() const {
return masters;
}
+1 -2
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@@ -50,6 +50,7 @@ namespace loot {
bool IsEmpty() const;
std::string Version() const;
uint32_t Crc() const;
size_t NumOverrideFormIDs() const;
bool LoadsBSA(const Game& game) const;
bool IsValid(const Game& game) const;
@@ -61,9 +62,7 @@ namespace loot {
//Load ordering functions.
bool DoFormIDsOverlap(const Plugin& plugin) const;
size_t NumOverrideFormIDs() const;
std::set<FormID> OverlapFormIDs(const Plugin& plugin) const;
std::set<FormID> OverrideFormIDs() const;
//Validity checks.
bool CheckInstallValidity(const Game& game); //Checks that reqs and masters are all present, and that no incs are present. Returns true if the plugin is dirty.
+28 -1
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@@ -156,8 +156,35 @@ namespace loot {
void PluginSorter::BuildPluginGraph(Game& game, const unsigned int language) {
BOOST_LOG_TRIVIAL(info) << "Merging masterlist, userlist into plugin list, evaluating conditions and checking for install validity.";
// The resolution of tie-breaks in the plugin graph may be dependent
// on the order in which vertices are iterated over, as an earlier tie
// break resolution may cause a potential later tie break to instead
// cause a cycle. Vertices are stored in a std::list and added to the
// list using push_back().
// Plugins are stored in an unordered map, so simply iterating over
// its elements is not guarunteed to produce a consistent vertex order.
// MSVC 2013 and GCC 5.0 have been shown to produce consistent
// iteration orders that differ, and while MSVC 2013's order seems to
// be independent on the order in which the unordered map was filled
// (being lexicographical), GCC 5.0's unordered map iteration order is
// dependent on its insertion order.
// Given that, the order of vertex creation should be made consistent
// in order to produce consistent sorting results. While MSVC 2013
// doesn't strictly need this, there is no guaruntee that this
// unspecified behaviour will remain in future compiler updates, so
// implement it generally.
// Using a set of plugin names followed by finding the matching key
// in the unordered map, as it's probably faster than copying the
// full plugin objects then sorting them.
set<string> pluginNames;
for (const auto &plugin : game.plugins) {
vertex_t v = boost::add_vertex(plugin.second, graph);
pluginNames.insert(plugin.first);
}
for (const auto &plugin : pluginNames) {
vertex_t v = boost::add_vertex(game.plugins.find(plugin)->second, graph);
BOOST_LOG_TRIVIAL(trace) << "Merging for plugin \"" << graph[v].Name() << "\"";
//Check if there is a plugin entry in the masterlist. This will also find matching regex entries.
+353 -4
View File
@@ -217,11 +217,360 @@ TEST_F(Game, LoadPlugins) {
loot::Game game(loot::Game::tes5);
game.SetGamePath(dataPath.parent_path());
// Try loading only plugin headers first.
EXPECT_NO_THROW(game.LoadPlugins(true));
// Test fullly loading plugins.
EXPECT_NO_THROW(game.LoadPlugins(false));
EXPECT_EQ(11, game.plugins.size());
// Check that all the plugins' data have loaded correctly.
ASSERT_NE(game.plugins.end(), game.plugins.find("skyrim.esm"));
loot::Plugin plugin = game.plugins.find("skyrim.esm")->second;
EXPECT_EQ("Skyrim.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Skyrim.esm", 0xCF0),
loot::FormID("Skyrim.esm", 0xCF1),
loot::FormID("Skyrim.esm", 0xCF2),
loot::FormID("Skyrim.esm", 0xCF3),
loot::FormID("Skyrim.esm", 0xCF4),
loot::FormID("Skyrim.esm", 0xCF5),
loot::FormID("Skyrim.esm", 0xCF6),
loot::FormID("Skyrim.esm", 0xCF7),
loot::FormID("Skyrim.esm", 0xCF8),
loot::FormID("Skyrim.esm", 0xCF9),
}), plugin.FormIDs());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("5.0", plugin.Version());
EXPECT_EQ(0xD33753E4, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank.esm"));
plugin = game.plugins.find("blank.esm")->second;
EXPECT_EQ("Blank.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank.esm", 0xCF0),
loot::FormID("Blank.esm", 0xCF1),
loot::FormID("Blank.esm", 0xCF2),
loot::FormID("Blank.esm", 0xCF3),
loot::FormID("Blank.esm", 0xCF4),
loot::FormID("Blank.esm", 0xCF5),
loot::FormID("Blank.esm", 0xCF6),
loot::FormID("Blank.esm", 0xCF7),
loot::FormID("Blank.esm", 0xCF8),
loot::FormID("Blank.esm", 0xCF9),
}), plugin.FormIDs());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("5.0", plugin.Version());
EXPECT_EQ(0xD33753E4, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different.esm"));
plugin = game.plugins.find("blank - different.esm")->second;
EXPECT_EQ("Blank - Different.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank - Different.esm", 0xCEF),
loot::FormID("Blank - Different.esm", 0xCF0),
loot::FormID("Blank - Different.esm", 0xCF1),
loot::FormID("Blank - Different.esm", 0xCF2),
loot::FormID("Blank - Different.esm", 0xCF3),
loot::FormID("Blank - Different.esm", 0xCF4),
loot::FormID("Blank - Different.esm", 0xCF5),
loot::FormID("Blank - Different.esm", 0xCF6),
loot::FormID("Blank - Different.esm", 0xCF7),
}), plugin.FormIDs());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0x64B9F757, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - master dependent.esm"));
plugin = game.plugins.find("blank - master dependent.esm")->second;
EXPECT_EQ("Blank - Master Dependent.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank.esm", 0xCF0),
loot::FormID("Blank.esm", 0xCF1),
loot::FormID("Blank.esm", 0xCF2),
loot::FormID("Blank.esm", 0xCF3),
loot::FormID("Blank - Master Dependent.esm", 0xCEA),
loot::FormID("Blank - Master Dependent.esm", 0xCEB),
loot::FormID("Blank - Master Dependent.esm", 0xCEC),
loot::FormID("Blank - Master Dependent.esm", 0xCED),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0xB2D4119E, plugin.Crc());
EXPECT_EQ(4, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different master dependent.esm"));
plugin = game.plugins.find("blank - different master dependent.esm")->second;
EXPECT_EQ("Blank - Different Master Dependent.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank - Different.esm", 0xCEF),
loot::FormID("Blank - Different.esm", 0xCF0),
loot::FormID("Blank - Different.esm", 0xCF1),
loot::FormID("Blank - Different.esm", 0xCF2),
loot::FormID("Blank - Different Master Dependent.esm", 0xCE9),
loot::FormID("Blank - Different Master Dependent.esm", 0xCEA),
loot::FormID("Blank - Different Master Dependent.esm", 0xCEB),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0xAADF6710, plugin.Crc());
EXPECT_EQ(4, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank.esp"));
plugin = game.plugins.find("blank.esp")->second;
EXPECT_EQ("Blank.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank.esp", 0xCEC),
loot::FormID("Blank.esp", 0xCED),
loot::FormID("Blank.esp", 0xCEE),
loot::FormID("Blank.esp", 0xCEF),
loot::FormID("Blank.esp", 0xCF0),
loot::FormID("Blank.esp", 0xCF1),
}), plugin.FormIDs());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0xE12EFAAA, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different.esp"));
plugin = game.plugins.find("blank - different.esp")->second;
EXPECT_EQ("Blank - Different.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank - Different.esp", 0xCEB),
loot::FormID("Blank - Different.esp", 0xCEC),
loot::FormID("Blank - Different.esp", 0xCED),
loot::FormID("Blank - Different.esp", 0xCEE),
loot::FormID("Blank - Different.esp", 0xCEF),
}), plugin.FormIDs());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0xD4C9B7AE, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - master dependent.esp"));
plugin = game.plugins.find("blank - master dependent.esp")->second;
EXPECT_EQ("Blank - Master Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank.esm", 0xCF0),
loot::FormID("Blank.esm", 0xCF1),
loot::FormID("Blank - Master Dependent.esp", 0xCE9),
loot::FormID("Blank - Master Dependent.esp", 0xCEA),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0x832152DC, plugin.Crc());
EXPECT_EQ(2, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different master dependent.esp"));
plugin = game.plugins.find("blank - different master dependent.esp")->second;
EXPECT_EQ("Blank - Different Master Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank - Different.esm", 0xCEF),
loot::FormID("Blank - Different.esm", 0xCF0),
loot::FormID("Blank - Different Master Dependent.esp", 0xCE7),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0x3AD17683, plugin.Crc());
EXPECT_EQ(2, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - plugin dependent.esp"));
plugin = game.plugins.find("blank - plugin dependent.esp")->second;
EXPECT_EQ("Blank - Plugin Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank.esp", 0xCEC),
loot::FormID("Blank - Plugin Dependent.esp", 0xCE7),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank.esp"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0x28EF26DB, plugin.Crc());
EXPECT_EQ(1, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different plugin dependent.esp"));
plugin = game.plugins.find("blank - different plugin dependent.esp")->second;
EXPECT_EQ("Blank - Different Plugin Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_EQ(std::set<loot::FormID>({
loot::FormID("Blank - Different.esp", 0xCEB),
}), plugin.FormIDs());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esp"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0xEB47BE63, plugin.Crc());
EXPECT_EQ(1, plugin.NumOverrideFormIDs());
}
TEST_F(Game, LoadPlugins_HeadersOnly) {
loot::Game game(loot::Game::tes5);
game.SetGamePath(dataPath.parent_path());
EXPECT_NO_THROW(game.LoadPlugins(true));
EXPECT_EQ(11, game.plugins.size());
// Check that all the plugins' data have loaded correctly.
ASSERT_NE(game.plugins.end(), game.plugins.find("skyrim.esm"));
loot::Plugin plugin = game.plugins.find("skyrim.esm")->second;
EXPECT_EQ("Skyrim.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("5.0", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank.esm"));
plugin = game.plugins.find("blank.esm")->second;
EXPECT_EQ("Blank.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("5.0", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different.esm"));
plugin = game.plugins.find("blank - different.esm")->second;
EXPECT_EQ("Blank - Different.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - master dependent.esm"));
plugin = game.plugins.find("blank - master dependent.esm")->second;
EXPECT_EQ("Blank - Master Dependent.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different master dependent.esm"));
plugin = game.plugins.find("blank - different master dependent.esm")->second;
EXPECT_EQ("Blank - Different Master Dependent.esm", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_TRUE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank.esp"));
plugin = game.plugins.find("blank.esp")->second;
EXPECT_EQ("Blank.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different.esp"));
plugin = game.plugins.find("blank - different.esp")->second;
EXPECT_EQ("Blank - Different.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_TRUE(plugin.Masters().empty());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - master dependent.esp"));
plugin = game.plugins.find("blank - master dependent.esp")->second;
EXPECT_EQ("Blank - Master Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different master dependent.esp"));
plugin = game.plugins.find("blank - different master dependent.esp")->second;
EXPECT_EQ("Blank - Different Master Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esm"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - plugin dependent.esp"));
plugin = game.plugins.find("blank - plugin dependent.esp")->second;
EXPECT_EQ("Blank - Plugin Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank.esp"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
ASSERT_NE(game.plugins.end(), game.plugins.find("blank - different plugin dependent.esp"));
plugin = game.plugins.find("blank - different plugin dependent.esp")->second;
EXPECT_EQ("Blank - Different Plugin Dependent.esp", plugin.Name());
EXPECT_FALSE(plugin.IsEmpty());
EXPECT_FALSE(plugin.IsMaster());
EXPECT_TRUE(plugin.FormIDs().empty());
EXPECT_EQ(std::vector<std::string>({
"Blank - Different.esp"
}), plugin.Masters());
EXPECT_EQ("", plugin.Version());
EXPECT_EQ(0, plugin.Crc());
EXPECT_EQ(0, plugin.NumOverrideFormIDs());
}
TEST_F(Game, ArePluginsFullyLoaded) {
+1
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@@ -26,6 +26,7 @@ along with LOOT. If not, see
#define LOOT_TEST_FIXTURES
#include "backend/helpers/streams.h"
#include "printers.h"
#include <gtest/gtest.h>
+113
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@@ -0,0 +1,113 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2013-2015 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef LOOT_TEST_PRINTERS
#define LOOT_TEST_PRINTERS
#include <iostream>
#include <gtest/gtest.h>
#include "backend/metadata/file.h"
#include "backend/metadata/formid.h"
#include "backend/metadata/location.h"
#include "backend/metadata/message.h"
#include "backend/metadata/message_content.h"
#include "backend/metadata/plugin_dirty_info.h"
#include "backend/metadata/plugin_metadata.h"
#include "backend/metadata/tag.h"
#include "backend/plugin/plugin.h"
namespace loot {
void PrintTo(const File& value, ::std::ostream* os) {
*os << "loot::File(\"" << value.Name() << "\", "
<< "\"" << value.DisplayName() << "\", "
<< "\"" << value.Condition() << "\""
<< ")";
}
void PrintTo(const FormID& value, ::std::ostream* os) {
*os << "loot::FormID(\"" << value.Plugin() << "\", 0x"
<< std::hex << std::uppercase
<< value.Id()
<< std::nouppercase << std::dec
<< ")";
}
void PrintTo(const Location& value, ::std::ostream* os) {
*os << "loot::Location(\"" << value.URL() << "\", "
<< ::testing::PrintToString(value.Versions())
<< ")";
}
void PrintTo(const Message& value, ::std::ostream* os) {
std::string type;
if (value.Type() == Message::warn)
type = "warn";
else if (value.Type() == Message::error)
type = "error";
else
type = "say";
*os << "loot::Message(\"" << type << "\", "
<< ::testing::PrintToString(value.Content()) << ", "
<< "\"" << value.Condition() << "\""
<< ")";
}
void PrintTo(const MessageContent& value, ::std::ostream* os) {
*os << "loot::MessageContent(\"" << value.Str() << "\", "
<< "\"" << Language(value.Language()).Name() << "\""
<< ")";
}
void PrintTo(const PluginDirtyInfo& value, ::std::ostream* os) {
*os << "loot::PluginDirtyInfo(0x"
<< std::hex << std::uppercase
<< value.CRC()
<< std::nouppercase << std::dec << ", "
<< value.ITMs() << ", "
<< value.DeletedRefs() << ", "
<< value.DeletedNavmeshes() << ", "
<< "\"" << value.CleaningUtility() << "\""
<< ")";
}
void PrintTo(const PluginMetadata& value, ::std::ostream* os) {
*os << "loot::PluginMetadata(\"" << value.Name() << "\")";
}
void PrintTo(const Tag& value, ::std::ostream* os) {
*os << "loot::Tag(\"" << value.Name() << "\", "
<< value.IsAddition() << ", "
<< "\"" << value.Condition() << "\""
<< ")";
}
void PrintTo(const Plugin& value, ::std::ostream* os) {
*os << "loot::Plugin(\"" << value.Name() << "\")";
}
}
#endif