Refactor API include headers

This commit is contained in:
Oliver Hamlet
2016-10-08 12:31:18 +01:00
parent 00be5fd206
commit bd48a7c83a
20 changed files with 31 additions and 31 deletions
+12 -12
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@@ -219,16 +219,16 @@ set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/include/loot/api_decorator.h"
"${CMAKE_SOURCE_DIR}/include/loot/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/condition_syntax_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/cyclic_interaction_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/file_access_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/game_detection_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/git_state_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/loot_version.h"
"${CMAKE_SOURCE_DIR}/include/loot/message_type.h")
"${CMAKE_SOURCE_DIR}/include/loot/enum/message_type.h")
set (LOOT_GUI_SRC "${CMAKE_SOURCE_DIR}/src/gui/main.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_handler.cpp"
@@ -282,20 +282,20 @@ set (LOOT_API_SRC "${CMAKE_BINARY_DIR}/generated/loot_version.cpp"
set (LOOT_API_HEADERS "${CMAKE_SOURCE_DIR}/include/loot/api.h"
"${CMAKE_SOURCE_DIR}/include/loot/api_decorator.h"
"${CMAKE_SOURCE_DIR}/include/loot/database_interface.h"
"${CMAKE_SOURCE_DIR}/include/loot/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/condition_syntax_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/cyclic_interaction_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/file_access_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/game_detection_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/git_state_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/loot_version.h"
"${CMAKE_SOURCE_DIR}/include/loot/masterlist_info.h"
"${CMAKE_SOURCE_DIR}/include/loot/message_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/plugin_cleanliness.h"
"${CMAKE_SOURCE_DIR}/include/loot/plugin_tags.h"
"${CMAKE_SOURCE_DIR}/include/loot/simple_message.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/masterlist_info.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/message_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/plugin_cleanliness.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/plugin_tags.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/simple_message.h"
"${CMAKE_SOURCE_DIR}/src/api/api_database.h")
set (LOOT_VALIDATOR_SRC "${CMAKE_SOURCE_DIR}/src/validator/main.cpp")
+2 -2
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@@ -30,13 +30,13 @@
#include "loot/api_decorator.h"
#include "loot/database_interface.h"
#include "loot/error_categories.h"
#include "loot/exception/error_categories.h"
#include "loot/exception/condition_syntax_error.h"
#include "loot/exception/cyclic_interaction_error.h"
#include "loot/exception/file_access_error.h"
#include "loot/exception/game_detection_error.h"
#include "loot/exception/git_state_error.h"
#include "loot/game_type.h"
#include "loot/enum/game_type.h"
#include "loot/loot_version.h"
namespace loot {
+5 -5
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@@ -27,11 +27,11 @@
#include <string>
#include <vector>
#include "loot/language_code.h"
#include "loot/masterlist_info.h"
#include "loot/plugin_cleanliness.h"
#include "loot/plugin_tags.h"
#include "loot/simple_message.h"
#include "loot/enum/language_code.h"
#include "loot/struct/masterlist_info.h"
#include "loot/enum/plugin_cleanliness.h"
#include "loot/struct/plugin_tags.h"
#include "loot/struct/simple_message.h"
namespace loot {
/** @brief The interface provided by API's database handle. */
@@ -24,7 +24,7 @@
#ifndef LOOT_SIMPLE_MESSAGE
#define LOOT_SIMPLE_MESSAGE
#include "loot/message_type.h"
#include "loot/enum/message_type.h"
namespace loot {
/** @brief A structure that holds the type of a message and the message string itself. */
+1 -1
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@@ -22,7 +22,7 @@
<https://www.gnu.org/licenses/>.
*/
#include "loot/error_categories.h"
#include "loot/exception/error_categories.h"
namespace loot {
namespace detail {
+1 -1
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@@ -32,7 +32,7 @@
#include <libespm/GameId.h>
#include <yaml-cpp/yaml.h>
#include "loot/game_type.h"
#include "loot/enum/game_type.h"
namespace loot {
class GameSettings {
+1 -1
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@@ -28,7 +28,7 @@
#include <boost/locale.hpp>
#include <boost/log/trivial.hpp>
#include "loot/error_categories.h"
#include "loot/exception/error_categories.h"
using boost::locale::translate;
using std::string;
+1 -1
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@@ -28,7 +28,7 @@
#include <boost/locale.hpp>
#include <boost/log/trivial.hpp>
#include "loot/error_categories.h"
#include "loot/exception/error_categories.h"
#include "loot/exception/git_state_error.h"
using boost::locale::translate;
+1 -1
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@@ -28,7 +28,7 @@
#include <string>
#include <vector>
#include "loot/language_code.h"
#include "loot/enum/language_code.h"
namespace loot {
//Language class for simpler language support.
+3 -3
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@@ -33,9 +33,9 @@
#include "backend/metadata/conditional_metadata.h"
#include "backend/metadata/message_content.h"
#include "loot/language_code.h"
#include "loot/message_type.h"
#include "loot/simple_message.h"
#include "loot/enum/language_code.h"
#include "loot/enum/message_type.h"
#include "loot/struct/simple_message.h"
namespace loot {
class Message : public ConditionalMetadata {
+1 -1
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@@ -25,7 +25,7 @@
#define LOOT_GUI_EDITOR_MESSAGE
#include "backend/metadata/message.h"
#include "loot/simple_message.h"
#include "loot/struct/simple_message.h"
namespace loot {
struct EditorMessage : public SimpleMessage {
+1 -1
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@@ -27,7 +27,7 @@
#include <yaml-cpp/yaml.h>
#include "loot/simple_message.h"
#include "loot/struct/simple_message.h"
namespace YAML {
template<>
+1 -1
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@@ -33,7 +33,7 @@ along with LOOT. If not, see
#include <boost/filesystem/fstream.hpp>
#include <gtest/gtest.h>
#include "loot/game_type.h"
#include "loot/enum/game_type.h"
namespace loot {
namespace test {