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Fix BSA loading detection for Fallout games.
Fallout 3 and Fallout: New Vegas can load BSAs using .esm files as well as .esp files.
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@@ -942,8 +942,8 @@ namespace loot {
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return boost::filesystem::exists(game.DataPath() / (name.substr(0, name.length() - 3) + "bsa"));
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}
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else {
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//Oblivion, FO3 and FNV .esp files can load BSAs which begin with the plugin basename.
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if (boost::iends_with(name, ".esp")) {
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//Oblivion .esp files and FO3, FNV plugins can load BSAs which begin with the plugin basename.
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if (game.Id() != Game::tes4 || boost::iends_with(name, ".esp")) {
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string basename = name.substr(0, name.length() - 4);
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for (boost::filesystem::directory_iterator it(game.DataPath()); it != boost::filesystem::directory_iterator(); ++it) {
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if (it->path().extension().string() == ".bsa" && boost::istarts_with(it->path().filename().string(), basename))
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